Error compiling

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Luke
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Error compiling

Post by Luke » April 22nd, 2006, 12:05 pm

Code: Select all

MAX_MAP_LIGHTBYTES <124 MB> exceeded... more than 31 lightmaps used
Any ideas?

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Drofder2004
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Post by Drofder2004 » April 22nd, 2006, 1:52 pm

Whats in you map?

how many light entities?
how many patch/terrain?
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Post by Luke » April 22nd, 2006, 2:31 pm

Its 90% caulk, with 1 light and no meshes

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Post by Drofder2004 » April 22nd, 2006, 3:01 pm

Luke wrote:Its 90% caulk, with 1 light and no meshes
o_O

Sky?
Worldspawn?
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Post by Luke » April 22nd, 2006, 3:12 pm

Its got a sky surrounding the map, default worldspawn, dm/tdm spawns and a global intermission...i've only textured the first 2 rooms, and i wanted to test it. i'm converting jm_motion

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Post by Drofder2004 » April 22nd, 2006, 5:01 pm

I had a compiler crash because of my sky box.

I had to remake it in a different to the usual way. Basically make it like in mp_test, where the brushes do not fully touch, just edges. Try that.
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Post by Luke » April 22nd, 2006, 8:50 pm

Tried but still got the damn error, looks like i won't be converting a map until i find out what that error means :cry:

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Post by Drofder2004 » April 23rd, 2006, 3:59 pm

Luke wrote:Tried but still got the damn error, looks like i won't be converting a map until i find out what that error means :cry:
I suggest IWN forums. Infinity Ward are actually posting over their, and they have a few specialists helping out.
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Post by Luke » April 23rd, 2006, 9:27 pm

Thanks for the suggestion, I asked on the IWN forum and i was told i had brushes which were too big, and they were right coz after i cut them down it compiles now.
some of my brushes were up to 4000 units :o I wouldn't usually make brushes much bigger than 1000, but its been awhile since i made that map :P

Also managed to get castle into cod2radiant, seems the problem was an end cap of a cylinder which i missed :oops:

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Post by Drofder2004 » April 23rd, 2006, 9:30 pm

Luke wrote:Thanks for the suggestion, I asked on the IWN forum and i was told i had brushes which were too big, and they were right coz after i cut them down it compiles now.
some of my brushes were up to 4000 units :o I wouldn't usually make brushes much bigger than 1000, but its been awhile since i made that map :P

Also managed to get castle into cod2radiant, seems the problem was an end cap of a cylinder which i missed :oops:
Told you, some of those guys have been working with Radiant for over 5 years :P

As for finding things...
Press M. It will tell you all the details. So if you have a patch/terrain etc.
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Post by Luke » April 23rd, 2006, 11:02 pm

argh, same error on castle, even tho i've been butchering it for a good hour :o

McDowell

Post by McDowell » May 23rd, 2006, 11:54 pm

I am trying to make a map so when im done can some of yall test it?

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Post by Drofder2004 » May 24th, 2006, 1:33 am

McDowell wrote:I am trying to make a map so when im done can some of yall test it?
Only IF you register and also post a new topic for your map ;)
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