adding weapons for Admin

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DeltaSpades
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adding weapons for Admin

Post by DeltaSpades » January 30th, 2013, 5:52 pm

Is there a way that i can add more than one weapon for admin on my CJ server
i've tried to do this set cj_weapons "usp,deserteaglegold:" for the admin but it doesn't seem to work

F |Madness| U
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Re: adding weapons for Admin

Post by F |Madness| U » January 30th, 2013, 5:57 pm

If it was to work it would most likely be "usp:deserteaglegold"
-

DeltaSpades
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Re: adding weapons for Admin

Post by DeltaSpades » January 30th, 2013, 6:00 pm

F |Madness| U wrote:If it was to work it would most likely be "usp:deserteaglegold"
that doesn't work either it just gives the admin the usp

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Drofder2004
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Re: adding weapons for Admin

Post by Drofder2004 » January 30th, 2013, 9:13 pm

From the "Instructions.txt"
=======================================
RANK SPECIFIC - Custom Weapon Loadouts
=======================================

Each rank can be assigned an array of weapons with the following DVAR
(All weapons have ammo but should not produce markers or damage feedback. Beretta still has no ammo and Gold-D.Eagle is still one-hit-kill).
Code:

- cj_weapons
This dvar is used to assign an array of weapons to players, VIPs & Admins
Using ";;" to separate between weapons and "::" to separate between ranks.
There are set limits to how many weapons can be given.
Use only the gun name, do not add the "_mp" part of the weapon.

Syntax: "<player>::<VIP>::<Admin>"
Example: set cj_weapons "beretta::ak47;;deserteagle::deserteaglegold;;mp44"
:: = Separator for Rank
;; = Separator for guns.
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DeltaSpades
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Re: adding weapons for Admin

Post by DeltaSpades » January 30th, 2013, 10:41 pm

Drofder2004 wrote:From the "Instructions.txt"
=======================================
RANK SPECIFIC - Custom Weapon Loadouts
=======================================

Each rank can be assigned an array of weapons with the following DVAR
(All weapons have ammo but should not produce markers or damage feedback. Beretta still has no ammo and Gold-D.Eagle is still one-hit-kill).
Code:

- cj_weapons
This dvar is used to assign an array of weapons to players, VIPs & Admins
Using ";;" to separate between weapons and "::" to separate between ranks.
There are set limits to how many weapons can be given.
Use only the gun name, do not add the "_mp" part of the weapon.

Syntax: "<player>::<VIP>::<Admin>"
Example: set cj_weapons "beretta::ak47;;deserteagle::deserteaglegold;;mp44"
:: = Separator for Rank
;; = Separator for guns.
Thanks helped me out a lot :D

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Drofder2004
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Re: adding weapons for Admin

Post by Drofder2004 » January 31st, 2013, 12:40 am

DeltaSpades wrote:Thanks helped me out a lot :D
No probs.
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Drofder2004
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Re: adding weapons for Admin

Post by Drofder2004 » May 3rd, 2013, 1:08 am

danflorz wrote:There is also no limit to the number of weapons that a skin can hold* This works in exactly the same way as AddStaticClass**, but is more idea will add a "CJ" skin which will spawn in the very center of the game.
Stinks of manual bot - phillipines and completely garbled message - admin confirm!?
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