problems with prefabs and models

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pcbouncer
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problems with prefabs and models

Post by pcbouncer » January 2nd, 2013, 4:46 am

I've imported tons of models... problem is, they're all non-collideable. is there a way to make them collideable easily? Also when i import prefabs, they dont show up when i actually play.

fishy
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Re: problems with prefabs and models

Post by fishy » January 2nd, 2013, 6:47 am

You will have to clip the models manually I think, no way around it that a know of.

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Rezil
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Re: problems with prefabs and models

Post by Rezil » January 2nd, 2013, 9:22 am

You have to clip them manually, as said. You can create a new, blank map and import your custom model in it, then set its origin to (0, 0, 0) and clip it.

Now, for CoD1 and CoD2 you would remove the model from the map(leave the clip), save it as <yourxmodelname>.map and move that .map file to CoD/collmaps. For CoD4 you basically do the same thing, but leave the actual xmodel in the map.
Also when i import prefabs, they dont show up when i actually play.
Are you using misc/model when right-clicking on your map or misc/prefab? You might also have to keep your prefabs in map_source or its subfolders.
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pcbouncer
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Re: problems with prefabs and models

Post by pcbouncer » January 2nd, 2013, 9:39 pm

thanks guys, i fixed my problem. one other question; radiant only comes with the backlot prefabs... is there a way to get other maps prefabs??

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Rezil
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Re: problems with prefabs and models

Post by Rezil » January 3rd, 2013, 10:00 am

Nope, what you have in prefabs is what you can use.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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