Deck16][ and Morpheus maps download link - CoD2 only

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<LT>YosemiteSam[NL]
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Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » September 25th, 2012, 7:58 pm

Here is the downloadlink for the files you need to run the two UT99 remakes for CoD2;

http://www.mediafire.com/?tlbisd89ldmc1ja

Install instructions;

- All files inside the .rar file have to be in the main CoD2 folder
- For some strange reason the b2 file does not get downloaded to the clients from the server. So the clients have to put the b2 file in their main folder manualy.
- AWE is incorporated in the maps. What I mean is that awe does not work with the ut99 maps but only with the other maps. I scripted it inside the mods for the ut99 maps.
- No other mods work with these maps and the two maps don't work at all with other mods.
- The server has to be set to unpure, otherwise the maps (server) don't work
- Server has to be dedicated (or devmap if you want to check out the maps) otherwise the jumpheight, falldamage and low gravity don't work
- For the deck16][ map the brightness has to be adjusted :?
- You have to have both maps in your main folder (Deck16 and Morpheus) otherwise they don't work.

Sidenote;
- All taunts are new, they are taken from MoHAA and UT99

Known bugs
- Everyone starts with a pistol (2 pistols realy), when you pick up an other weapon your pistol is automaticly out of ammo.
- Sometimes players get stuck inside the elevator (Deck16][)

Enjoy, and if you have any questions or remarks please post them in this topic.

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » September 26th, 2012, 7:31 am

Oh yeah, forgot to mention they are both deathmatch only !

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by MasterThomy » September 27th, 2012, 4:20 pm

Just 2 things:
- The skybox being incredibly ugly on morpheus
- Maybe you could've skipped the weapon menu, you can only choose one anyway...

Other then those, I liked it, great work. :D
Ex CoD2 mapper/modder.

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » September 27th, 2012, 5:36 pm

thx, apreciate it.
Yep, the skybox isn't that great but take note that I copied all textures from UT99 and those are not as nice and detailed as the textures nowadays.
I tried to skip the weapon menu but I couldn't script that....maybe someone else can.

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by MasterThomy » September 28th, 2012, 11:35 am

That's easy, in dm.gsc, you just replace the openmenus with an explicit call to menuweapon with that pistol, like this:

Code: Select all

menuAutoAssign()
{
	if(self.pers["team"] != "allies" && self.pers["team"] != "axis")
	{
		if(self.sessionstate == "playing")
		{
			self.switching_teams = true;
			self suicide();
		}

		teams[0] = "allies";
		teams[1] = "axis";
		self.pers["team"] = teams[randomInt(2)];
		self.pers["weapon"] = undefined;
		self.pers["savedmodel"] = undefined;

		self setClientCvar("ui_allow_weaponchange", "1");

		if(self.pers["team"] == "allies")
			self setClientCvar("g_scriptMainMenu", game["menu_weapon_allies"]);
		else
			self setClientCvar("g_scriptMainMenu", game["menu_weapon_axis"]);

		self notify("joined_team");
		self notify("end_respawn");
	}

	if(!isdefined(self.pers["weapon"]))
	{
		self menuweapon("mp402_mp");
	}
}

menuAllies()
{
	if(self.pers["team"] != "allies")
	{
		if(self.sessionstate == "playing")
		{
			self.switching_teams = true;
			self suicide();
		}

		self.pers["team"] = "allies";
		self.pers["weapon"] = undefined;
		self.pers["savedmodel"] = undefined;

		self setClientCvar("ui_allow_weaponchange", "1");
		self setClientCvar("g_scriptMainMenu", game["menu_weapon_allies"]);

		self notify("joined_team");
		self notify("end_respawn");
	}

	if(!isdefined(self.pers["weapon"]))
		self menuweapon("mp402_mp");
}

menuAxis()
{
	if(self.pers["team"] != "axis")
	{
		if(self.sessionstate == "playing")
		{
			self.switching_teams = true;
			self suicide();
		}

		self.pers["team"] = "axis";
		self.pers["weapon"] = undefined;
		self.pers["savedmodel"] = undefined;

		self setClientCvar("ui_allow_weaponchange", "1");
		self setClientCvar("g_scriptMainMenu", game["menu_weapon_axis"]);

		self notify("joined_team");
		self notify("end_respawn");
	}

	if(!isdefined(self.pers["weapon"]))
		self menuweapon("mp402_mp");
}
Ex CoD2 mapper/modder.

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » September 28th, 2012, 8:21 pm

Aha ok.
I'll try it when I have the time.
Thx for the help m8 !

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by Si13n7 » October 1st, 2012, 12:25 pm

I like the idea! Also I will not play CoD2 shooting anymore. But how many hours I played Deck16 in UT... :D

Your maps come a bit too late for me... :( :D


But now to my feedback...

All textures are very bad. Looks like you copied everything from UT99, but why not from UT2004/UT2007 or making new? And in mp_morpheus, the sky is like a big bug, very bad work. About scripting, I think its the best if I say nothing. :P

I hope I wasn't unfriendly. I just wanted to be honest. ;)
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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » October 1st, 2012, 12:47 pm

Si13n7 wrote:I like the idea! Also I will not play CoD2 shooting anymore. But how many hours I played Deck16 in UT... :D

Your maps come a bit too late for me... :( :D


But now to my feedback...

All textures are very bad. Looks like you copied everything from UT99, but why not from UT2004/UT2007 or making new? And in mp_morpheus, the sky is like a big bug, very bad work. About scripting, I think its the best if I say nothing. :P

I hope I wasn't unfriendly. I just wanted to be honest. ;)
Looks bad ? It's a 1 on 1 copy of the 2 maps ofcourse the textures are the same, that's why it's called UT99 - Deck16][ and UT99-Morpheus not UT2004 Deck16 (which wasn't realy deck16 imo)
I already commented on the sky a few posts back.

What is wrong with the scripting (not counting the menu thing as stated above)

I respect your honesty but do know that I can be Honest 2 :wink:

By the way....did you play the maps ?

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by Si13n7 » October 1st, 2012, 1:34 pm

OK, in UT2004 it was Deck17. But its the same map. UT99 and CoD2 (2006) its really to different. UT99 the textures looks muddy (idk how to say).

I know that you commented the sky already. But I wrote what I thought.

I tested your maps alone. I think its enough because shooting in CoD2 is dead for me. And no fear, not everything was bad. ;)

And I can't give you a better feedback to your scripts because I'm too lazy to write 500 lines. But I'm respectfull and know it was much work, so its OK... WORKS YET... ;)
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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by Hoogie » October 1st, 2012, 1:57 pm

Maps look good imo. Of course there aren't any high resolution textures because it's not meant to be. If you're going to change all the textures it ruins the nostalgia feeling it has.
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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » October 1st, 2012, 2:28 pm

Hoogie wrote:Maps look good imo. Of course there aren't any high resolution textures because it's not meant to be. If you're going to change all the textures it ruins the nostalgia feeling it has.
Yep, couldn't have said it any better. :)

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by [SoE]_Zaitsev » October 1st, 2012, 4:43 pm

Hoogie wrote:Maps look good imo. Of course there aren't any high resolution textures because it's not meant to be. If you're going to change all the textures it ruins the nostalgia feeling it has.
This.

Now stop being so lazy and make Curse ffs :P
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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » October 1st, 2012, 7:03 pm

[SoE]_Zaitsev wrote:Now stop being so lazy and make Curse ffs :P
You know how much work goes into that one !?
At my rate of buiding (and my eye for detail) I would be an old man when it's done :wink:

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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by F |Madness| U » October 1st, 2012, 7:46 pm

<LT>YosemiteSam[NL] wrote:
[SoE]_Zaitsev wrote:Now stop being so lazy and make Curse ffs :P
You know how much work goes into that one !?
At my rate of buiding (and my eye for detail) I would be an old man when it's done :wink:
Thought you were already an old man :mrgreen:
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Re: Deck16][ and Morpheus maps download link - CoD2 only

Post by <LT>YosemiteSam[NL] » October 1st, 2012, 7:59 pm

F |Madness| U wrote:
<LT>YosemiteSam[NL] wrote:
[SoE]_Zaitsev wrote:Now stop being so lazy and make Curse ffs :P
You know how much work goes into that one !?
At my rate of buiding (and my eye for detail) I would be an old man when it's done :wink:
Thought you were already an old man :mrgreen:
Hence the :wink: :)

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