Promod help?
Moderator: Core Staff
-
- CJ Wannabe
- Posts: 3
- Joined: July 7th, 2012, 6:46 am
Promod help?
Hi CoDJumper,
I have two questions about mapping that i couldn't find anywhere.
1 - How do you make A NORMAL BOUNCE? (not a Quake 3 style jump-pad) because to be honest, i haven't found a tutorial on a PROPER bounce (eg: like in bouncer_training)
2 - How do i get my map to work with promod, because when i launch my map with promod, it says Attempted to overrun string in call va(), but it works fine without any mods, and with ModWarfare.
Thank you,
trollingcat.
I have two questions about mapping that i couldn't find anywhere.
1 - How do you make A NORMAL BOUNCE? (not a Quake 3 style jump-pad) because to be honest, i haven't found a tutorial on a PROPER bounce (eg: like in bouncer_training)
2 - How do i get my map to work with promod, because when i launch my map with promod, it says Attempted to overrun string in call va(), but it works fine without any mods, and with ModWarfare.
Thank you,
trollingcat.
Re: Promod help?
1. More information is here: http://codjumper.com/forums/viewtopic.php?f=4&t=7305
2. Not sure, suppose it depends if you want it to be a TDM/DM, or SD, or all gametypes map.
2. Not sure, suppose it depends if you want it to be a TDM/DM, or SD, or all gametypes map.


-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Promod help?
2. Open your Promod mod directory and remove some other cusotm maps files/folders. (Move them all somewhere else temp)

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
-
- CJ Wannabe
- Posts: 3
- Joined: July 7th, 2012, 6:46 am
Re: Promod help?
Hi,
thank you both for your replies. I got the bounce to work and I was shocked how unbelievably easy that was.
I have another question. How do you make a brush with no fall damage, so if you land on it from a height, it doesn't affect you. Is it an entity or a texture?
(
thank you both for your replies. I got the bounce to work and I was shocked how unbelievably easy that was.

I have another question. How do you make a brush with no fall damage, so if you land on it from a height, it doesn't affect you. Is it an entity or a texture?
I have done all of that and it does not work.2. Open your Promod mod directory and remove some other cusotm maps files/folders. (Move them all somewhere else temp)

-
- CJ Worshipper
- Posts: 289
- Joined: December 5th, 2009, 7:12 am
- Location: Australia
Re: Promod help?
Different textures have different properties, some have fall damage, some don't. Try the 'clip' texture in usage > tools, or just caulk.
-
- CJ Newbie
- Posts: 51
- Joined: July 2nd, 2012, 11:15 am
Re: Promod help?
Is there a specific texture for a slippery surface? Like the ones in deathrun (for eg:mp_deathrun_zero)Different textures have different properties, some have fall damage, some don't. Try the 'clip' texture in usage > tools, or just caulk.
Or is that scripted? If you know it or have used it, could you please post it?
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: Promod help?
The easy way:
Use the noFallDamage flag when making a custom texture in asset manager, it's in the 'extremely rarely needed' part at the very bottom.
The hard way:
Creating a trigger just above your surface, when triggered freeze a player momentarily and then unfreeze him. That way you reset his velocity and he won't take any damage.
Use the noFallDamage flag when making a custom texture in asset manager, it's in the 'extremely rarely needed' part at the very bottom.
The hard way:
Creating a trigger just above your surface, when triggered freeze a player momentarily and then unfreeze him. That way you reset his velocity and he won't take any damage.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- CJ Worshipper
- Posts: 289
- Joined: December 5th, 2009, 7:12 am
- Location: Australia
Re: Promod help?
It's a surface property, but I don't think there's one in the editor, you'll have to create one yourself. When converting in the asset manager, check the 'slick' property, then convert it. This will make them slide around.darkpheonixz4x wrote:Is there a specific texture for a slippery surface? Like the ones in deathrun (for eg:mp_deathrun_zero)Different textures have different properties, some have fall damage, some don't. Try the 'clip' texture in usage > tools, or just caulk.
Or is that scripted? If you know it or have used it, could you please post it?
-
- CJ Newbie
- Posts: 51
- Joined: July 2nd, 2012, 11:15 am
Re: Promod help?
I ticked slick in the properties, but when testing the texture is not solid and doesn't make it slippery. :S
Any ideas?
Any ideas?
-
- CJ Newbie
- Posts: 51
- Joined: July 2nd, 2012, 11:15 am
Re: Promod help?
Is there something i did wrong?
Who is online
Users browsing this forum: No registered users and 3 guests