[CoD 1] Captain Price model

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ThaWalrus

[CoD 1] Captain Price model

Post by ThaWalrus » March 17th, 2012, 11:07 pm

Hello CoDJumper,

Recently I had a fancy idea, I thought. I wanted to set the captain Price model to a soldier.
So, thats what I did.

Here is my code:

Code: Select all

		
		self detachAll();

		self setModel("xmodel/character_Price");
		self attach("xmodel/head_Price");
		self.hatModel = "xmodel/equipment_british_beret_red";
		self attach(self.hatModel);
		self setViewmodel("xmodel/viewmodel_hands_british_air");
		if (character\_utility::useOptionalModels())
		{
			self attach("xmodel/gear_british_price");
		}
		self.voice = "price";
I just linked this piece of code to a button, and ofcourse preCached it. So when I pressed a button, this model would be set to the player (self), and when you press it again, it'll change back to the british_airborne model.

Here is the problem :

Price Model
Image

British airborne model
Image

Does anyone knows how to fix this, and/or how to improve the model?

Greetzor :),

ThaWalrus
Last edited by ThaWalrus on January 21st, 2016, 1:27 pm, edited 1 time in total.

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Drofder2004
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Re: [CoD 1] Captain Price model

Post by Drofder2004 » March 18th, 2012, 11:24 am

The single player models do not have the complete rig/bones/'whatver the modelling term is' for converting to mp.

Not sure if there is a solution.
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ThaWalrus

Re: [CoD 1] Captain Price model

Post by ThaWalrus » March 18th, 2012, 6:25 pm

Hmm, I tried everything, watched the gsc's of sp maps etc, but I just can't figure it out.

I guess its just impossible...

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Drofder2004
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Re: [CoD 1] Captain Price model

Post by Drofder2004 » March 19th, 2012, 12:41 am

ThaWalrus wrote:Hmm, I tried everything, watched the gsc's of sp maps etc, but I just can't figure it out.

I guess its just impossible...
Did you read what I posted at all?

The model used in Single Player are different then Multiplayer.
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ThaWalrus

Re: [CoD 1] Captain Price model

Post by ThaWalrus » March 19th, 2012, 12:32 pm

Drofder2004 wrote:
ThaWalrus wrote:Hmm, I tried everything, watched the gsc's of sp maps etc, but I just can't figure it out.

I guess its just impossible...
Did you read what I posted at all?

The model used in Single Player are different then Multiplayer.
I did read what you said :), thats why my conclusion says "I guess its just impossible". Just wanted to say something, so you know I read your post, and didn't leave the forum...

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Drofder2004
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Re: [CoD 1] Captain Price model

Post by Drofder2004 » March 19th, 2012, 3:41 pm

ThaWalrus wrote:
Drofder2004 wrote:
ThaWalrus wrote:Hmm, I tried everything, watched the gsc's of sp maps etc, but I just can't figure it out.

I guess its just impossible...
Did you read what I posted at all?

The model used in Single Player are different then Multiplayer.
I did read what you said :), thats why my conclusion says "I guess its just impossible". Just wanted to say something, so you know I read your post, and didn't leave the forum...
Ok. np.
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disorder4
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Re: [CoD 1] Captain Price model

Post by disorder4 » March 22nd, 2012, 8:36 pm

You have to rig the model. Copy-Cat made a tutorial about this.

ThaWalrus

Re: [CoD 1] Captain Price model

Post by ThaWalrus » March 23rd, 2012, 3:51 pm

I can't work with maja, I just can't work with it, I am used to radiant etc, but that program just plays games with my mind :D

It would be nice to give it a try, but I have done that over 3 times now... And compiling etc an xmodel is complicated too...

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