Teleporting players

Have a question about modding, modelling or skinning? Have a tutorial to post? Post here!

Moderator: Core Staff

Post Reply
!<|2pac
CJ Wannabe
CJ Wannabe
Posts: 24
Joined: September 8th, 2010, 10:18 pm

Teleporting players

Post by !<|2pac » August 16th, 2011, 10:02 pm

hey, i have a question about admin teleport a player.

we use a older version of the cj mod and we had a teleport script like press "use" to select and "knife" to teleport (i belive many servers had it)
i went to copy the .gsc file over with the new cj mod version. but it says in console something about "error _codjumper.gsc line 753 or 754" or its missing the file cant remember very well. but when i took a look at the mod.ff folder at that line its said just wait 2, or something so whats this about? probably stupid question but yeah i really want our old teleport in the new mod))

thanks if u can help me. :D

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Teleporting players

Post by Drofder2004 » August 16th, 2011, 11:07 pm

I would need both the file in question and the exact error message to help you.

My guess is the major change in writing. A lot of the mod was rewritten and many functions had name changes.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

!<|2pac
CJ Wannabe
CJ Wannabe
Posts: 24
Joined: September 8th, 2010, 10:18 pm

Re: Teleporting players

Post by !<|2pac » August 18th, 2011, 3:27 pm

this is my problem now. its all a bit weird. sometimes i can play the mod. but it gives console errors but now its just doing nothing.

Image

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Teleporting players

Post by Drofder2004 » August 18th, 2011, 8:25 pm

/cj__version

Post the version please.

Also, I still need to see the gsc you are using to add these teleports.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

!<|2pac
CJ Wannabe
CJ Wannabe
Posts: 24
Joined: September 8th, 2010, 10:18 pm

Re: Teleporting players

Post by !<|2pac » August 20th, 2011, 3:12 pm

the version just says its /cj__version 3.00

if u want the gsc files just connect over this ip ;)

94.76.238.201:2306

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Teleporting players

Post by Drofder2004 » August 20th, 2011, 5:03 pm

Sadly, I do not have a back of the 3.00 version of the mod. The current version should be 3.11 I think.
After you do this, you could save me the trouble and just uplaod the GSC (or pastebin).
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

!<|2pac
CJ Wannabe
CJ Wannabe
Posts: 24
Joined: September 8th, 2010, 10:18 pm

Re: Teleporting players

Post by !<|2pac » August 20th, 2011, 6:04 pm

i want to run the mod u have uploaded on the website this one.
i am not a scripter or something like that we just want our old teleport back. cause i dont know the problem i went here.
to ask if people could help me. if i got the wrong mod then upload the new 1 and i try again. funniest part is.
when i load the mod.ff from our mod we still use says 3.00 but when i go the ur new mod it also says 3.00.
we got like 5 .gsc files wich 1 u want that we got.

specialadminmenu.menu
adminmenu_reponse.gsc
_mod_utility.gsc
_mod_setup.gsc
_healthoverlat.gsc
_cj_punish.gsc

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Teleporting players

Post by Drofder2004 » August 20th, 2011, 8:15 pm

All of them.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Re: Teleporting players

Post by waywaaaard » August 21st, 2011, 11:00 am

u ain't using a version control?
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

!<|2pac
CJ Wannabe
CJ Wannabe
Posts: 24
Joined: September 8th, 2010, 10:18 pm

Re: Teleporting players

Post by !<|2pac » August 21st, 2011, 12:48 pm

how u mean? version control

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Teleporting players

Post by Drofder2004 » August 21st, 2011, 4:11 pm

waywaaaard wrote:u ain't using a version control?
I used to, but havent done in a long time. I just done branch work on the core mod, so additional stuff was always in a seperate file to the working part of the mod.

Looking a the backups I do have, I don infact have the 3.00 version. That was the version I passed to Sov. That version became 3.11 and then there is another version...

For a project this low scale, holding onto version before a final is wasting space...


---------------

On topic:
The problem lies in the fact you have a copy of the _cj_punish.gsc in your IWD.
This file is old, contains errors and is lacking features that exist in the core.

Why someone has ripped the _cj_punish section and only added a few pointless weapons is beyond me, but if you delete that file, it should remove that error.

In regards to the other files, I will not be providing support for them, they are not CJ mod.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Post Reply

Who is online

Users browsing this forum: No registered users and 21 guests