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Opel
- CJ Fan
- Posts: 188
- Joined: September 15th, 2008, 12:28 pm
- Location: Scotland
Post
by Opel » July 6th, 2011, 10:01 am
Hey guys, i don't get what is wrong with my code. I get an error saying "Removed entity is not an entity" with this line:
Code: Select all
self.stats[0] setValue(self.jmp["stats"]["saves"]);
Code: Select all
drawStats()
{
    self endon("disconnect");
    self endon("joined_spectators");
    self endon("death");
   Â
    self.stats = [];
   Â
    self.stats[0] = newClientHudElem(self);
    self.stats[1] = newClientHudElem(self);
    self.stats[2] = newClientHudElem(self);
Â
    self.stats[0].x = 350;
    self.stats[1].x = 350;
    self.stats[2].x = 350;
       Â
    self.stats[0].y = 100;
    self.stats[1].y = 115;
    self.stats[2].y = 130;
   Â
    self.stats[0].label = &"Saves: ";
    self.stats[1].label = &"Loads: ";
    self.stats[2].label = &"Bounces: ";
   Â
Â
    for( i = 0; i < self.stats.size; i++ )
    {
        self.stats[i].alignX = "center";
        self.stats[i].alignY = "middle";
        self.stats[i].horzAlgin = "center";
        self.stats[i].vertAlgin = "top";
        self.stats[i].fontscale = 1.4;
        self.stats[i].hideWhenInMenu = true;
    }
Â
    self thread updateStats();
}
Â
updateStats()
{ Â Â Â
    self endon("disconnect");
   Â
    while(1)
    {
        wait 0.05;
   Â
        if( isDefined(self.jmp["stats"]["saves"]))
            self.stats[0] setValue(self.jmp["stats"]["saves"]);
   Â
        if( isDefined(self.jmp["stats"]["loads"]))
            self.stats[1] setValue(self.jmp["stats"]["loads"]);
    }
    wait 0.05;
}
Â
clearHuds()
{ Â Â Â
    for( i = 0; i < self.stats.size; i++ )
    {
        if(isDefined(self.stats[i]))
            self.stats[i] destroy();
    }
}
Â
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IzNoGoD
- CJ Worshipper
- Posts: 343
- Joined: January 6th, 2009, 8:39 pm
- Location: Netherlands/Holland
Post
by IzNoGoD » July 6th, 2011, 10:26 am
How do you call this code?
I think you use self the wrong way...
Else, try this:
Code: Select all
if( isDefined(self.jmp) && isdefined(self.jmp["stats"]) && isdefined(self.jmp["stats"]["saves"]))
self.stats[0] setValue(self.jmp["stats"]["saves"]);
if( isDefined(self.jmp) && isdefined(self.jmp["stats"]) && isdefined(self.jmp["stats"]["loads"]))
self.stats[1] setValue(self.jmp["stats"]["loads"]);
LMGTFY!
Its not a glitch... Its the future!
-
Opel
- CJ Fan
- Posts: 188
- Joined: September 15th, 2008, 12:28 pm
- Location: Scotland
Post
by Opel » July 6th, 2011, 11:40 am
Thanks for the help but it didn't seem to fix it, but i did manage to fix it by replacing
Code: Select all
if( isDefined(self.jmp["stats"]["saves"]))
self.stats[0] setValue(self.jmp["stats"]["saves"]);
with
Code: Select all
if( isDefined(self.stats[0]))
self.stats[0] setValue(self.jmp["stats"]["saves"]);
-
IzNoGoD
- CJ Worshipper
- Posts: 343
- Joined: January 6th, 2009, 8:39 pm
- Location: Netherlands/Holland
Post
by IzNoGoD » July 6th, 2011, 11:54 am
Code: Select all
updateStats()
{
self endon("disconnect");
self endon("stop_updating");
while(1)
{
wait 0.05;
if( isdefined(self.stats[0])&&isDefined(self.jmp["stats"]["saves"]))
self.stats[0] setValue(self.jmp["stats"]["saves"]);
if( isdefined(self.stats[1])&&isDefined(self.jmp["stats"]["loads"]))
self.stats[1] setValue(self.jmp["stats"]["loads"]);
}
wait 0.05;
}
clearHuds()
{
self notify("stop_updating");
for( i = 0; i < self.stats.size; i++ )
{
if(isDefined(self.stats[i]))
self.stats[i] destroy();
}
}
Added some stuff
Should work, even with the old line you used.
LMGTFY!
Its not a glitch... Its the future!
-
Drofder2004
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » July 7th, 2011, 7:19 pm
It has been a while since I have tested it, but I believe all HUDs should be initialised and followed by a 'wait 0.05;' to allow time for the HUD to be created, before any stats are passed. Although, I could be wrong.
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-
IzNoGoD
- CJ Worshipper
- Posts: 343
- Joined: January 6th, 2009, 8:39 pm
- Location: Netherlands/Holland
Post
by IzNoGoD » July 7th, 2011, 8:41 pm
Drofder2004 wrote:It has been a while since I have tested it, but I believe all HUDs should be initialised and followed by a 'wait 0.05;' to allow time for the HUD to be created, before any stats are passed. Although, I could be wrong.
You
are wrong
LMGTFY!
Its not a glitch... Its the future!
-
Drofder2004
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » July 8th, 2011, 12:17 am
IzNoGoD wrote:Drofder2004 wrote:It has been a while since I have tested it, but I believe all HUDs should be initialised and followed by a 'wait 0.05;' to allow time for the HUD to be created, before any stats are passed. Although, I could be wrong.
You
are wrong
Noted.
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"Perfect for families going online at the same time, downloading movies, online gaming and more."
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