Teleports help?

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Reality
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Teleports help?

Post by Reality » July 2nd, 2011, 10:51 pm

Okay, so i have a teleport pad and it works fine.. but the thing is i need 2 teleport pads and i cant add the second one because it'll link itself with the first one.. how i can fix this?

Perak
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Re: Teleports help?

Post by Perak » July 2nd, 2011, 11:44 pm

Don't use the same targetname /target on the teleports?
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Re: Teleports help?

Post by Nekoneko » July 3rd, 2011, 12:09 am

post da code!

Reality
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Re: Teleports help?

Post by Reality » July 3rd, 2011, 12:49 am


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iCYsoldier
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Re: Teleports help?

Post by iCYsoldier » July 3rd, 2011, 1:08 am

Give each teleport trigger a different target. For example for the second teleport trigger, have:

Key: target
Value: gohere2

And for the second teleporters script origin, give it:

Key: targetname
Value: gohere2

This will link up the trigger with its corresponding target.

Reality
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Re: Teleports help?

Post by Reality » July 3rd, 2011, 1:29 am

I do that, but i enter the values and it does it on worldspawn? if i do trigger or trigger touch it doesnt work...

Perak
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Re: Teleports help?

Post by Perak » July 3rd, 2011, 2:00 am

use a trigger_multiple and make sure you have it selected when you press N?

/// oh and also remember to change the word "enter" in the script to the word you changed it to in the 2nd tele.
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iCYsoldier
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Re: Teleports help?

Post by iCYsoldier » July 3rd, 2011, 7:23 am

Perak wrote:oh and also remember to change the word "enter" in the script to the word you changed it to in the 2nd tele.
He does not need to change the targetnames for the triggers, just their targets, because in the tutorial he is following, it gets and array of triggers with the same targetname. Therefore, only the triggers' targets need to be changed to link to their corresponding script origins.

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