satellite dish prefabs required,

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steveuk
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satellite dish prefabs required,

Post by steveuk » April 21st, 2011, 5:26 pm

satellite dish prefabs required, where can i find them in radiant, also is there any i can download as i want to use the prfab as a jump/bounce item on my jump map, the one ive found is'nt realy any good, ya cant bounce on it, i need one that you can bounce on, please leave info here ASAP.

one i found in radiant dont bounce, i need ones that allow a bounce,or is there a way to add a bounce to prefabs/xmodels?

Thanks
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Re: satellite dish prefabs required,

Post by steveuk » April 21st, 2011, 9:04 pm

i did the ALT_PGDN but it didnt show no clipping, so i made a texture clip up myself, as shown here,
Image

and edited to make an angle, then i moved it over to the Sat Dish, i now have it like pic 2
Image

I now just compiling the map which will take about 30-mins, then i can try it, it a big map now lol with 5 levels, the 5 being the biggest one and the last one..lol

One problem was i was'nt sure what clip tool to use, as there a few to pick fro, so im trying no sight clip, hope that works.???
Image

which would you say to use.??

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Re: satellite dish prefabs required,

Post by Rezil » April 21st, 2011, 9:08 pm

clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
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Re: satellite dish prefabs required,

Post by Drofder2004 » April 21st, 2011, 9:18 pm

Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
For the sake of continuity, use clip_nosight_metal.
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Re: satellite dish prefabs required,

Post by steveuk » April 21st, 2011, 11:13 pm

Drofder2004 wrote:
Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
For the sake of continuity, use clip_nosight_metal.
Clip-no-sight did work, not a bad bounce, but im going to try no-clip-metal see how that goes, will let ya know later, or tomorrow.

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Re: satellite dish prefabs required,

Post by Drofder2004 » April 22nd, 2011, 1:13 am

steveuk wrote:
Drofder2004 wrote:
Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
For the sake of continuity, use clip_nosight_metal.
Clip-no-sight did work, not a bad bounce, but im going to try no-clip-metal see how that goes, will let ya know later, or tomorrow.
It only changes the properties of the texture, mainly sound. It doesn't matter which you use, but for metal objects, you should get used to using metal clips.
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