satellite dish prefabs required, where can i find them in radiant, also is there any i can download as i want to use the prfab as a jump/bounce item on my jump map, the one ive found is'nt realy any good, ya cant bounce on it, i need one that you can bounce on, please leave info here ASAP.
one i found in radiant dont bounce, i need ones that allow a bounce,or is there a way to add a bounce to prefabs/xmodels?
Thanks
Manickiller
satellite dish prefabs required,
Moderator: Core Staff
Re: satellite dish prefabs required,
i did the ALT_PGDN but it didnt show no clipping, so i made a texture clip up myself, as shown here,

and edited to make an angle, then i moved it over to the Sat Dish, i now have it like pic 2

I now just compiling the map which will take about 30-mins, then i can try it, it a big map now lol with 5 levels, the 5 being the biggest one and the last one..lol
One problem was i was'nt sure what clip tool to use, as there a few to pick fro, so im trying no sight clip, hope that works.???

which would you say to use.??

and edited to make an angle, then i moved it over to the Sat Dish, i now have it like pic 2

I now just compiling the map which will take about 30-mins, then i can try it, it a big map now lol with 5 levels, the 5 being the biggest one and the last one..lol
One problem was i was'nt sure what clip tool to use, as there a few to pick fro, so im trying no sight clip, hope that works.???

which would you say to use.??
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- Core Staff
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- Location: Cramped in a small cubicle/making another jump map
Re: satellite dish prefabs required,
clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: satellite dish prefabs required,
For the sake of continuity, use clip_nosight_metal.Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.

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Re: satellite dish prefabs required,
Clip-no-sight did work, not a bad bounce, but im going to try no-clip-metal see how that goes, will let ya know later, or tomorrow.Drofder2004 wrote:For the sake of continuity, use clip_nosight_metal.Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.
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- Joined: April 13th, 2005, 8:22 pm
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Re: satellite dish prefabs required,
It only changes the properties of the texture, mainly sound. It doesn't matter which you use, but for metal objects, you should get used to using metal clips.steveuk wrote:Clip-no-sight did work, not a bad bounce, but im going to try no-clip-metal see how that goes, will let ya know later, or tomorrow.Drofder2004 wrote:For the sake of continuity, use clip_nosight_metal.Rezil wrote:clip_nosight_metal, or basically any one of them if you're not going to be walking on the dish.

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