mp_meh (temp) - screenshot preview

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mp_meh (temp) - screenshot preview

Post by Sohvax » September 8th, 2010, 3:30 pm

This is a map i've been working on for quite some time now, and as i wanted to create an environment for my map i just kept following my imagination and it got out of hand and now i have loads of eye candy terrain wich is not used for jumps. If anyone has a great idea to fill it up with, maybe to enjoy yourself with when you're tired of doing the map the way it's supposed to be done, let me know. As the biggest part of the environment is done, i still have to add some more jumps.
This is not the final version of the environment tho.

A few rooms turned out too dark with a movie cfg so i didnt add them here. Let me know what you thingk!
*edit* need to fix size.
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Last edited by Sohvax on September 8th, 2010, 3:47 pm, edited 1 time in total.

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Re: mp_meh (temp) - screenshot preview

Post by Hoogie » September 8th, 2010, 5:33 pm

Nice, but what's with the big empty room? :P
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Re: mp_meh (temp) - screenshot preview

Post by Sohvax » September 8th, 2010, 6:03 pm

Hoogie wrote:Nice, but what's with the big empty room? :P
big empty room? :p

If you're talking about the 3rd screenshot, there are jumps against the wall wich are just slightly visible on the screenshot

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Re: mp_meh (temp) - screenshot preview

Post by Hoogie » September 8th, 2010, 6:21 pm

Sohvax wrote:
Hoogie wrote:Nice, but what's with the big empty room? :P
big empty room? :p

If you're talking about the 3rd screenshot, there are jumps against the wall wich are just slightly visible on the screenshot
Hmm ok, looks like you can do a lot more with that space tough.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: mp_meh (temp) - screenshot preview

Post by Soviet » September 8th, 2010, 7:15 pm

Looking good, the only thing I would suggest is varying the textures a bit on the terrain using alpha blending and decals.

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Re: mp_meh (temp) - screenshot preview

Post by Pedsdude » September 8th, 2010, 8:09 pm

Looks very nice and realistic :)
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Re: mp_meh (temp) - screenshot preview

Post by [SoE]_Zaitsev » September 8th, 2010, 8:30 pm

wow, looks really good man!
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: mp_meh (temp) - screenshot preview

Post by .:iSpawn:. » September 8th, 2010, 10:33 pm

Looks nice man, I agree that it could probably use more to fill space.

maybe some more buildings like the one with the columns? I really like that one.

Edit: oooo or incorporate the columns into some jumps :)
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Re: mp_meh (temp) - screenshot preview

Post by Hoogie » September 8th, 2010, 10:40 pm

.:iSpawn:. wrote:Edit: oooo or incorporate the columns into some jumps :)
This still won't fill any space :lol:
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: mp_meh (temp) - screenshot preview

Post by Sohvax » September 8th, 2010, 11:21 pm

.:iSpawn:. wrote:Looks nice man, I agree that it could probably use more to fill space.

maybe some more buildings like the one with the columns? I really like that one.

Edit: oooo or incorporate the columns into some jumps :)
You actually have to jump on these flags already so the columns are kind of incorporated with jumps.
i'll see what i can make of it, i feel that just another copy from the same building will take away it's uniqueness, so i'll see if i can come up with something , i'm still working on a building on that mountain to so might make something out of that.

Btw the building on SS3 has more jumps when viewed from a different angle , i took the SS3 wrong , you'll see it when it's released or when i migh make other screenshots that it's not that empty as it may seem to be.

@Soviet, yes i was going to make the terrain there less boring bu throwing in some grass , but probably , now you mentionned it, also some alpha blend stuff etc..

Thanks all for the comments on the map already :D glad the looks of it are liked already.

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Re: mp_meh (temp) - screenshot preview

Post by IzNoGoD » September 8th, 2010, 11:22 pm

What cod version is it for? :D
looking good, but maybe a bit too much eyecandy for higher fpsses...
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Re: mp_meh (temp) - screenshot preview

Post by Sohvax » September 8th, 2010, 11:45 pm

IzNoGoD wrote:What cod version is it for? :D
looking good, but maybe a bit too much eyecandy for higher fpsses...
cod4, the map can be done with 125 fps

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Re: mp_meh (temp) - screenshot preview

Post by .:iSpawn:. » September 9th, 2010, 1:17 am

Sohvax wrote:the map can be done with 125 fps
This is good.


I wasn't trying to really suggest copying the room that you already have. I just think the columns bring a really unique look to the map and it'd be cool to see more with em :)
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Re: mp_meh (temp) - screenshot preview

Post by Sohvax » September 9th, 2010, 5:18 pm

.:iSpawn:. wrote:
Sohvax wrote:the map can be done with 125 fps
This is good.


I wasn't trying to really suggest copying the room that you already have. I just think the columns bring a really unique look to the map and it'd be cool to see more with em :)
i see ^^

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Re: mp_meh (temp) - screenshot preview

Post by Infekt » September 10th, 2010, 9:47 am

Nice map, Looking good :D

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