Problem with map loading (Only on CJBeta)
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Re: Problem with map loading (Only on CJBeta)
I'm guessing Tech just forgot to try this or couldn't find a way, but the mod works online with modwarfare, but not CJ mods, and offline with anything.
Last edited by _DanTheMan_ on April 17th, 2010, 12:07 am, edited 1 time in total.
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Re: Problem with map loading (Only on CJBeta)
So, this work OFFLINE with the CJ mod, but not online?
I couldn't help but notice the server config you provided had zero CJ dvars?
(was that a no on the local testing front?)
I couldn't help but notice the server config you provided had zero CJ dvars?
(was that a no on the local testing front?)

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Re: Problem with map loading (Only on CJBeta)
Yes.Drofder2004 wrote:So, this work OFFLINE with the CJ mod, but not online?
Well, I also tested it on someone's CJ server, and it didn't work.Drofder2004 wrote:I couldn't help but notice the server config you provided had zero CJ dvars?
It's not a no; if there is nothing else that you could get from this then you can test it out yourself.Drofder2004 wrote:(was that a no on the local testing front?)
Re: Problem with map loading (Only on CJBeta)
Drofer we tested this map on many servers with many different configs and we can say for sure, that this is not config related, I can't help to notice that you keep on saying it is server config related issue when it's not. This works with any mod, offline, but online with any config, it just doesn't. Strange thing was, that it worked with modwarfare mod online, only with that particular mod, with any other mod, codjumper, stack bot, even a zombie mod, it didn't.
-=[[Jump Maps Walkthroughs]]=-
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
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Re: Problem with map loading (Only on CJBeta)
Firstly, I have been given 3 points of information.Lancast wrote:Drofer we tested this map on many servers with many different configs and we can say for sure, that this is not config related, I can't help to notice that you keep on saying it is server config related issue when it's not. This works with any mod, offline, but online with any config, it just doesn't. Strange thing was, that it worked with modwarfare mod online, only with that particular mod, with any other mod, codjumper, stack bot, even a zombie mod, it didn't.
- Works Offline / Broken Online (Server issue)
- VA() Overun (String issue, config/mod)
- CJBeta (Mod related issue)
I have not exactly got an extensive amount of detail to work with, so please do not suggest I am somehow avoiding this being a mod issue, this is a NEW ERROR the NO OTHER MAP has seen.
Secondly, can you confirm the 'bold' text in the quote as being:
- Working online with ModWarfare
- Broken with ALL other mods
If that is correct as I am reading, then we are obviously at a bigger problem than what is first made out. If this map does not work with ANY mod (except the one), then I suggest we stock looking at the mods and the servers, but start looking into the map itself.
---

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Re: Problem with map loading (Only on CJBeta)
I know, I know, I apologies my rudeness but at least that way you'll stop bitching about this being a server config issue :X
As far as dan told me, he removed all of the scripts from the map and it still kept crashing, so we're literally out of ideas, no clue what the problem is.
As far as dan told me, he removed all of the scripts from the map and it still kept crashing, so we're literally out of ideas, no clue what the problem is.
-=[[Jump Maps Walkthroughs]]=-
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
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Re: Problem with map loading (Only on CJBeta)
No, it could be many other things in the .map file itself or something in the .csv, or something that I'm not even aware about... it would take a while to take apart my map piece by piece though since it has so many entities + the fact it takes like 30 minutes for you guys to DL the new map and put it on the server, and even then I don't think that would give me a solution. Instead I'm telling the errors that I know to anyone who will respond to this thread with an idea of what might be causing the problem (which has only been Drofder).Lancast wrote:so we're literally out of ideas
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Re: Problem with map loading (Only on CJBeta)
Stay out of this thread.Lancast wrote:...but at least that way you'll stop bitching about this being a server config issue...
===========
Can you PLEASE confirm the following, as we can rule out a LOT of possibilities with this answer?
Does the map load in ANY mod excluding ModWarfare?
If no mod will load this map, except ModWarfare there are two possible routes:
- Observe the difference between ModWare fare and other mods (creating a dummy mod to catch an error)
- Observing the .map file to find a problem.
Answer the above and I will then think of ideas.

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Re: Problem with map loading (Only on CJBeta)
It did however not work with a zombie mod and multiple save position mods.Fuzzmunch wrote:hey dan, I tried 2 other mods _aliens_ and ace20 and it worked with them
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Re: Problem with map loading (Only on CJBeta)
Ok, if you are still willing please upload the map in its fully compiled form with any extra files that you would be supplying on release. Send me a link in a PM if you don't wish for anybdoy to download the map.
I am in major need of extra sleep, so I will take a look first thing in the morning.
I am in major need of extra sleep, so I will take a look first thing in the morning.

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Re: Problem with map loading (Only on CJBeta)
I created a small dedi server running on localhost and did not have any problems loading the map in the unreleased cj mod (which essentially is the same code and more).
Would you be ok with me putting this up on a public server (passworded) and seeing if it runs there?
Would you be ok with me putting this up on a public server (passworded) and seeing if it runs there?

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Re: Problem with map loading (Only on CJBeta)
Tested on the CJ server.
Promod = Server Disconnected
CoDJumperV3[not released] - No problems
So, if the map is not 100% finished, I can look at speeding up the release of V3.
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But in regards to the problem, I am no closer to understanding it. First guesses would be dvar or strings in the mod, but the newer mod has more strings and more dvars than before, so that rules that out.
Your map has many new FX, many scripted features, sounds and many new models. So, there may be a small overload in some mods...
When the server 'crashes', it doesn't actually crash, the server stays alive, but changes to the default map (backlot) after kicking the clients. No errors seem to appear in either logs.
Promod = Server Disconnected
CoDJumperV3[not released] - No problems
So, if the map is not 100% finished, I can look at speeding up the release of V3.
---
But in regards to the problem, I am no closer to understanding it. First guesses would be dvar or strings in the mod, but the newer mod has more strings and more dvars than before, so that rules that out.
Your map has many new FX, many scripted features, sounds and many new models. So, there may be a small overload in some mods...
When the server 'crashes', it doesn't actually crash, the server stays alive, but changes to the default map (backlot) after kicking the clients. No errors seem to appear in either logs.

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