Weapons in Codjumper mod

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deluxe94
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Weapons in Codjumper mod

Post by deluxe94 » September 11th, 2009, 10:27 am

Hey community,
'cause i was very succesful with your last answers on my other question im confident u can help me here too^^

I watched soo many codjumper videos and in the showcases on youtube the Player is able to wear a golden deagle and is able to shoot with it! I wanna know how to do that too! :D
I only can wear a m9 and cant shoot with it ^^
Thanks in Advance,
Dignity

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ultralala
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Re: Weapons in Codjumper mod

Post by ultralala » September 11th, 2009, 12:13 pm

e.g. /devmap mp_crash & /give all
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[SoE]_Zaitsev
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Re: Weapons in Codjumper mod

Post by [SoE]_Zaitsev » September 11th, 2009, 1:33 pm

Ultralala wrote:e.g. /devmap mp_crash & /give all
Naah this is different.

Only admins can shoot with the Desert Eagle (And can kill with it). Admins can give guns to other people in the server, if they aren't promoted they can shoot bullets, but can't kill people. if they do are promoted they can kill people.

There should be a sticky with the commands on the forums, I haven't looked at it in a while, I'll go find it.


EDIT: I got it. These are some commands you'll like. Keep in mind you need to have access to rcon or it won't work. It will work again if you play on your own on a server you made yourself though. If you play on your own on a server you made yourself you should type /cj_promote 0 (Which is a zero). If you have access to rcon you gotta type /rcon status and see what number you got. It varies every time so don't go promote the wrong person :P After you have been promoted you gotta kill yourself and you'll spawn with a Desert Eagle. If you give out weapons you don't have to respawn.



---------



- cj_promote
Use this to promote a player for advanced attributes

Syntax: <clientnumber>
Example: cj_promote <clientnumber>

- cj_demote
Use this to demote a player for basic attributes

Syntax: <clientnumber>
Example: cj_demote <clientnumber>

- punish
This Dvar is used for punishment commands, as follows.

Syntax: "punishment::player"
Syntax 2: "punishment::player::Gun::Ammo"
Example: "kill::8"
Example 2: "give::12::ak47_reflex::no"

Example 2 is used with the 'give' punishment only, 'ammo' is an optional statement, if "n" or "no" is typed,
player will receive no ammo.

List of Punishments:
"kill" - Kills the player instantly
"spec" - Sends the player to spectator
"flash" - Flashbangs the player
"give" - Gives the player a gun with or without ammunition.

List of Guns: (_silencer, _acog, _reflex, _grip, add one of these to a weapon which supports it)
ak47
ak47u
aw50
barrett
beretta
brick_blaster
colt45
deserteagle
deserteaglegold
dragunov
g36c
g3
gl_ak47 (Grenade Launcher)
gl_g36c (Grenade Launcher)
gl_g3 (Grenade Launcher)
gl_m14 (Grenade Launcher)
gl_m4 (Grenade Launcher)
m1014
m14
m16
m21
m40a3
m4
m60e4
mp44
mp5
p90
remington700
rpd
saw
skorpion
usp
uzi
winchester1200
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Re: Weapons in Codjumper mod

Post by Pedsdude » September 11th, 2009, 3:43 pm

In summation...

1. Load a map on the codjumper mod on your PC.
2. Open console.
3. Type '/cj_promote 1' and then press enter and close console.
4. Join a team.
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deluxe94
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Re: Weapons in Codjumper mod

Post by deluxe94 » September 11th, 2009, 3:53 pm

Thanks for all ur fast answers! :)
But theres still a problem. When i type /cj_promote 0 the message "You have been promoted appears". (with /cj_promote 1 nothing happens). Then i want to give a weapon to me but when i type any /give command the game says, that Cheats aren't allowed ^^ I dont know what to do pls help me ^^

Edit: Not even /sv_cheats 1 worked ^^

Edit2 : Yeah now i have golden deagle and can shoot it worked! :D it was just because i forgot to kill myself after promoting ^^

But still the question: Is it possible to have a Primary weapon like and ak-47?
Last edited by deluxe94 on September 11th, 2009, 4:09 pm, edited 1 time in total.

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Re: Weapons in Codjumper mod

Post by Pedsdude » September 11th, 2009, 4:17 pm

Ah sorry, forgot it was 0 and not 1.

Once you're promoted, the next time you spawn (and subsequent times) you should spawn with a gold deagle as default. If you want to get other weapons then use the command Sam posted (although change the ID from 2 to 0 if it's just you playing on your local server).

'/give ___' is cheat protected, '/punish "give::0::ak47"' isn't and so works on our mod.
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Re: Weapons in Codjumper mod

Post by deluxe94 » September 12th, 2009, 10:08 am

Thanks for allu r help it Worked :)

U guys are AAAAwesome :P

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owningU
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Re: Weapons in Codjumper mod

Post by owningU » September 25th, 2009, 2:31 am

i just do /devmap mp_pipeline and do this

/give usp_silencer_mp

/give mp5_silencer_mp

/give uzi_silencer_mp (if im tired with mp5)

/god

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Re: Weapons in Codjumper mod

Post by Pedsdude » September 25th, 2009, 3:15 pm

Good job reviving a finished topic!
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Re: Weapons in Codjumper mod

Post by Sanya » March 24th, 2010, 12:10 pm

Just change beretta_mp like this( open beretta_mp with notepad or other text editor and change it on this xD):

WEAPONFILE\displayName\^1D'eagle\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\600\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\.357 Magnum\maxAmmo\0\startAmmo\0\clipName\deserteagle_mp\clipSize\0\shotCount\1\dropAmmoMin\100\dropAmmoMax\200\reloadAmmoAdd\0\reloadStartAdd\0\damage\130\minDamage\90\meleeDamage\135\maxDamageRange\350\minDamageRange\1200\playerDamage\150\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.05\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\1.96\reloadEmptyTime\2.1\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.43\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.45\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.25\emptyDropTime\0.45\emptyRaiseTime\0.25\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\6\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\adsSpread\0\adsAimPitch\0\adsTransInTime\0.15\adsTransOutTime\0.15\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\65\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\60\hipViewKickPitchMax\80\hipViewKickYawMin\-40\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\60\adsViewKickPitchMax\80\adsViewKickYawMin\-40\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.16\adsSwayVertScale\0.25\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_desert_eagle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_desert_eagle_silver\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_desert_eagle_reload\reloadEmptyAnim\viewmodel_desert_eagle_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\altRaiseAnim\viewmodel_desert_eagle_pullout\altDropAnim\viewmodel_desert_eagle_putaway\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsRechamberAnim\\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\viewShellEjectEffect\shellejects/pistol_view\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_desert_eagle\killIcon\hud_icon_desert_eagle\dpadIcon\\ammoCounterIcon\hud_icon_desert_eagle\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\8\adsDofEnd\12\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_de50_clift_plr weap_de50_clift_plr
weap_de50_clipout_plr weap_de50_clipout_plr
weap_de50_clipin_plr weap_de50_clipin_plr
weap_de50_chamber_plr weap_de50_chamber_plr

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Soviet
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Re: Weapons in Codjumper mod

Post by Soviet » March 24th, 2010, 3:44 pm

...

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Re: Weapons in Codjumper mod

Post by Rezil » March 24th, 2010, 3:48 pm

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Problem, Soviet?
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I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: Weapons in Codjumper mod

Post by [SoE]_Zaitsev » March 24th, 2010, 5:05 pm

wtf?
matt101harris wrote:big cock was the first thing that came to my head lol

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