Player models
Moderator: Core Staff
Player models
I noticed that when you are close to another player the skin has better quality , when the player gets distance, the quality of the skins gets much worse. I tried putting once a custom skins, the skins were fine when being close, but when you get distance, they not only get worse quality, they look totally different. Is there anyway to force the skins to be the same view model from close distance to long? I remember there were some commands to make that possible for individual users, but I need to make that as standard for all.
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[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
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Re: Player models
mipmaps for better resolution.
Further detail is obtained using, detail, specular and color maps.
Further detail is obtained using, detail, specular and color maps.
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Re: Player models
You have always a color map - I guess they didn't generate mipmaps while saving.
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- Core Staff
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Re: Player models
Oops, should've put Cosine, not color >.<Lev!athan wrote:You have always a color map - I guess they didn't generate mipmaps while saving.
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