Cod 1 Mod?
Moderator: Core Staff
Cod 1 Mod?
Is there a way to make a mod for cod 1 were it looks like you have a mask over your face? Like in cod 4 were you had a night vision mask. Something like that, but were it looks like your wearing a spacesuit. Were you can see the glare off your glass helmet. If you know what I mean and know if there is a way to do it, please tell me.
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
Re: Cod 1 Mod?
Well kind of that is possible I think. Night vision isn't, but a mask should be possible.
Create mask in photoshop with alphalayer and then create a new hud element for the player and give it that shader you made in photoshop
here is a testcode for a blackout (cod2) but should work for cod too
Create mask in photoshop with alphalayer and then create a new hud element for the player and give it that shader you made in photoshop
here is a testcode for a blackout (cod2) but should work for cod too
Code: Select all
blackout(player)
{
precacheShader("black");
precacheShader("codjumper_website");
wait 10;
// Make the screen black
player.blackscreen = newHudElem();
player.blackscreen.sort = -1;
player.blackscreen.alignX = "left";
player.blackscreen.alignY = "top";
player.blackscreen.x = 0;
player.blackscreen.y = 0;
player.blackscreen.horzAlign = "fullscreen";
player.blackscreen.vertAlign = "fullscreen";
player.blackscreen.foreground = true;
player.blackscreen.alpha = 1;
player.blackscreen setShader("codjumper_website", 640, 480);
wait 0.5;
player.blackscreen.alpha = 0;
wait 0.5;
player.blackscreen.alpha = 1;
wait 0.5;
player.blackscreen.alpha = 0;
wait 0.5;
player.blackscreen.alpha = 1;
wait 0.5;
player.blackscreen.alpha = 0;
wait 0.5;
player.blackscreen destroy();
}
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: Cod 1 Mod?
Is it possible not using Photoshop, but instead using something like Gimp?
Re: Cod 1 Mod?
U can download a free test Version of Ps here http://www.chip.de/downloads/Adobe-Phot ... 33395.html .

I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
Re: Cod 1 Mod?
you need a program that can handle dds filesCONKER wrote:Is it possible not using Photoshop, but instead using something like Gimp?
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
-
- Too cool for CoDJumper
- Posts: 3617
- Joined: August 28th, 2007, 11:46 am
- Location: Melbourne, Australia
Re: Cod 1 Mod?
Chip.de?, why not just get the trial from Adobe?. By the way Lev, http://registry.gimp.org/node/70, dds plugin for gimp.Ykarus wrote:U can download a free test Version of Ps here http://www.chip.de/downloads/Adobe-Phot ... 33395.html .


Re: Cod 1 Mod?
i just googled so chip.de was the first 
If u dont wanna use the addon to gimp u could also use http://www.dsabstraction.com/dds_converter.htm works fine for me isnt hard to handel and small. I used it for my custom textures.

If u dont wanna use the addon to gimp u could also use http://www.dsabstraction.com/dds_converter.htm works fine for me isnt hard to handel and small. I used it for my custom textures.

I think my Radiant hates me -.-
.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Re: Cod 1 Mod?
Lev, what is the code you posted supposed to do? because I put it into a .gsc file and played my map but it didn't do anything.
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
Re: Cod 1 Mod?
uhm u need to give it a player and then it should create a hud element
was just an example how u could make such a mod
was just an example how u could make such a mod
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: Cod 1 Mod?
I've made the texture, but I don't know how to make it appear on your screen.
-
- Too cool for CoDJumper
- Posts: 3617
- Joined: August 28th, 2007, 11:46 am
- Location: Melbourne, Australia
Re: Cod 1 Mod?
Ah, you gotta be careful, there are some shady websites out there.Ykarus wrote:i just googled so chip.de was the first
If u dont wanna use the addon to gimp u could also use http://www.dsabstraction.com/dds_converter.htm works fine for me isnt hard to handel and small. I used it for my custom textures.


-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
Re: Cod 1 Mod?
that's why I posted the codeCONKER wrote:I've made the texture, but I don't know how to make it appear on your screen.
precacheShader("yourmaterialname");
then you can use it for and hud element
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: Cod 1 Mod?
um, I've never done anything like this before so I have no idea if the code is working or not. here's what the code looks like.

Code: Select all
blackout(player)
{
precacheShader("SpaceHelmet.dds");
precacheShader("SpaceHelmet.dds");
wait 10;
// Make the screen black
player.blackscreen = newHudElem();
player.blackscreen.sort = -1;
player.blackscreen.alignX = "left";
player.blackscreen.alignY = "top";
player.blackscreen.x = 0;
player.blackscreen.y = 0;
player.blackscreen.horzAlign = "fullscreen";
player.blackscreen.vertAlign = "fullscreen";
player.blackscreen.foreground = true;
player.blackscreen.alpha = 1;
player.blackscreen setShader("SpaceHelmet.dds", 640, 480);
wait 0.5;
player.blackscreen.alpha = 0;
wait 0.5;
player.blackscreen.alpha = 1;
wait 0.5;
player.blackscreen.alpha = 0;
wait 0.5;
player.blackscreen.alpha = 1;
wait 0.5;
player.blackscreen.alpha = 0;
wait 0.5;
player.blackscreen destroy();
}

-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
Re: Cod 1 Mod?
Code: Select all
blackout(player)
{
precacheShader("SpaceHelmet.dds");
wait 0.5;
player.blackscreen = newHudElem();
player.blackscreen.sort = -1;
player.blackscreen.alignX = "left";
player.blackscreen.alignY = "top";
player.blackscreen.x = 0;
player.blackscreen.y = 0;
player.blackscreen.horzAlign = "fullscreen";
player.blackscreen.vertAlign = "fullscreen";
player.blackscreen.foreground = true;
player.blackscreen.alpha = 1;
player.blackscreen setShader("SpaceHelmet.dds", 640, 480);
}
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Who is online
Users browsing this forum: No registered users and 2 guests