Search found 291 matches
- February 26th, 2010, 11:32 pm
- Forum: Jump Maps
- Topic: mp_aperture (CoD:4) [Not final name]
- Replies: 9
- Views: 1531
mp_aperture (CoD:4) [Not final name]
Well i started making a portal map a while ago, without knowing one was already being made by someone else. Some images: http://img294.imageshack.us/img294/3125/spawnf.png http://img691.imageshack.us/img691/3857/water.png http://img534.imageshack.us/img534/6871/crunch.png http://img203.imageshack.us...
- February 22nd, 2010, 10:06 pm
- Forum: Jump Maps
- Topic: [cod4] mp_portal WIP
- Replies: 98
- Views: 18035
Re: [cod4] mp_portal WIP
Um, I'm sorry for stealing your theme. I thought I was stealing mp_peds_propel, or are you talking about mp_trial2? I don't have a problem with having the same theme, it are different maps after all... :) No, I mean I have also been making a map called mp_portal :P No problem in having 2 of the sam...
- February 22nd, 2010, 1:36 am
- Forum: Jump Maps
- Topic: [cod4] mp_portal WIP
- Replies: 98
- Views: 18035
Re: [cod4] mp_portal WIP
Crap! Someone's making a map with the same theme as me
- February 17th, 2010, 4:56 am
- Forum: CoD4 Jumps
- Topic: Cod4 promod...
- Replies: 23
- Views: 4421
Re: Cod4 promod...
New attachment:
- February 16th, 2010, 6:44 pm
- Forum: Modding, Modelling and Skinning
- Topic: Menu Record
- Replies: 2
- Views: 1067
Re: Menu Record
Assuming the menu is working correctly, instead of where you would have
put in
you can also put a name in for the demo with "record <demo name here>"
Code: Select all
scriptMenuResponse "6"
Code: Select all
exec "record"
Re: Bind save
i want to bind it for 7 /bind 7 openscriptmenu and i dont remember what now In the latest version of the mod, binds would be /bind <key> "openscriptmenu cj <response>", where response would be: "save" "save2" "save3" "load" "load2" "l...
- February 9th, 2010, 4:20 am
- Forum: General Chat
- Topic: What kind of Fps would i get with...
- Replies: 25
- Views: 1584
Re: What kind of Fps would i get with...
O and btw, someone helped me with a cfg file to get better fps, and when i put the config in my 'main' folder and started cod4...I couldn't see half of the fps, anyone know why? Unless your screen is what is being offset, instead of your FPS counter, enter the following into the console /cg_debugIn...
- February 8th, 2010, 10:30 pm
- Forum: CoD4 Jumps
- Topic: A new way to bounce
- Replies: 30
- Views: 4077
Re: A new way to bounce
Awesome.
- February 5th, 2010, 8:39 pm
- Forum: General Chat
- Topic: And amazing piece of editing
- Replies: 19
- Views: 2128
Re: And amazing piece of editing
speaking of scope removal does any1 know how to remove the scope completely for play? At the bottom of weapon files there is the command hideTags\ \ The M40a3 ACOG's hideTag command has hideTags\TAG_M40_SCOPE\ while the normal M40a3 has hideTags\tag_acog\ If you put both of those in the bottom of t...
- February 1st, 2010, 1:36 am
- Forum: CoD4 Mapping Help
- Topic: my .gsc file is being ignored.
- Replies: 3
- Views: 1535
Re: my .gsc file is being ignored.
main() { maps\mp\_load::main(); iprintlnbold ("^2TEST-MAIN-THREAD"); ambientPlay("ambient_backlot_ext"); game["allies"] = "sas"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "al...
- January 11th, 2010, 12:14 am
- Forum: CoD4 Jumps
- Topic: New CoD:4 Jumps
- Replies: 19
- Views: 2011
New CoD:4 Jumps
Youtube: http://www.youtube.com/watch?v=yEy0s9tgdKY&fmt=22
Wipido: http://www.wipido.com/video/amKPvWQ8hjL4
Enjoy.
Wipido: http://www.wipido.com/video/amKPvWQ8hjL4
Enjoy.
- January 10th, 2010, 5:31 pm
- Forum: Servers
- Topic: mp_dungeon Bounce glitch
- Replies: 2
- Views: 602
Re: mp_dungeon Bounce glitch
I already knew about this, but it was either doesn't work when promoted, or it shows damage on your screen when you hit it... and the damage would get annoying.
- January 9th, 2010, 8:55 pm
- Forum: CoD4 Jumps
- Topic: Cod4 promod...
- Replies: 23
- Views: 4421
Re: Cod4 promod...
In the attachmentmatt101harris wrote:Dan if u read this make me the mod now u whore!
- December 26th, 2009, 10:01 pm
- Forum: Jump Maps
- Topic: [CoD4:MW] mp_trial_2 & mp_dungeon
- Replies: 12
- Views: 2568
Re: [CoD4:MW] mp_trial_2 & mp_dungeon
It was (I finished this map like 5 months ago, but didn't feel like finishing it, so I just made it look like less of an arrow and put that hole in the ground).sourc3 wrote:Ahh ok, I just got unsure because i thought the thing on the ground (what is shown in picture) is an arrow
- December 26th, 2009, 9:48 pm
- Forum: Jump Maps
- Topic: [CoD4:MW] mp_trial_2 & mp_dungeon
- Replies: 12
- Views: 2568
Re: [CoD4:MW] mp_trial_2 & mp_dungeon
If you look at the area where the table is, there is a cut in the ground that leads up to there. RPG jump to that slant (hardest jump in the map).