Search found 291 matches

by _DanTheMan_
February 26th, 2010, 11:32 pm
Forum: Jump Maps
Topic: mp_aperture (CoD:4) [Not final name]
Replies: 9
Views: 1531

mp_aperture (CoD:4) [Not final name]

Well i started making a portal map a while ago, without knowing one was already being made by someone else. Some images: http://img294.imageshack.us/img294/3125/spawnf.png http://img691.imageshack.us/img691/3857/water.png http://img534.imageshack.us/img534/6871/crunch.png http://img203.imageshack.us...
by _DanTheMan_
February 22nd, 2010, 10:06 pm
Forum: Jump Maps
Topic: [cod4] mp_portal WIP
Replies: 98
Views: 18035

Re: [cod4] mp_portal WIP

Um, I'm sorry for stealing your theme. I thought I was stealing mp_peds_propel, or are you talking about mp_trial2? I don't have a problem with having the same theme, it are different maps after all... :) No, I mean I have also been making a map called mp_portal :P No problem in having 2 of the sam...
by _DanTheMan_
February 22nd, 2010, 1:36 am
Forum: Jump Maps
Topic: [cod4] mp_portal WIP
Replies: 98
Views: 18035

Re: [cod4] mp_portal WIP

Crap! Someone's making a map with the same theme as me :P
by _DanTheMan_
February 17th, 2010, 4:56 am
Forum: CoD4 Jumps
Topic: Cod4 promod...
Replies: 23
Views: 4421

Re: Cod4 promod...

New attachment:
by _DanTheMan_
February 16th, 2010, 6:44 pm
Forum: Modding, Modelling and Skinning
Topic: Menu Record
Replies: 2
Views: 1067

Re: Menu Record

Assuming the menu is working correctly, instead of where you would have

Code: Select all

scriptMenuResponse "6"
put in

Code: Select all

exec "record"
you can also put a name in for the demo with "record <demo name here>"
by _DanTheMan_
February 14th, 2010, 2:24 am
Forum: Servers
Topic: Bind save
Replies: 5
Views: 1251

Re: Bind save

i want to bind it for 7 /bind 7 openscriptmenu and i dont remember what now In the latest version of the mod, binds would be /bind <key> "openscriptmenu cj <response>", where response would be: "save" "save2" "save3" "load" "load2" "l...
by _DanTheMan_
February 9th, 2010, 4:20 am
Forum: General Chat
Topic: What kind of Fps would i get with...
Replies: 25
Views: 1584

Re: What kind of Fps would i get with...

O and btw, someone helped me with a cfg file to get better fps, and when i put the config in my 'main' folder and started cod4...I couldn't see half of the fps, anyone know why? Unless your screen is what is being offset, instead of your FPS counter, enter the following into the console /cg_debugIn...
by _DanTheMan_
February 8th, 2010, 10:30 pm
Forum: CoD4 Jumps
Topic: A new way to bounce
Replies: 30
Views: 4077

Re: A new way to bounce

Awesome. :D
by _DanTheMan_
February 5th, 2010, 8:39 pm
Forum: General Chat
Topic: And amazing piece of editing
Replies: 19
Views: 2128

Re: And amazing piece of editing

speaking of scope removal does any1 know how to remove the scope completely for play? At the bottom of weapon files there is the command hideTags\ \ The M40a3 ACOG's hideTag command has hideTags\TAG_M40_SCOPE\ while the normal M40a3 has hideTags\tag_acog\ If you put both of those in the bottom of t...
by _DanTheMan_
February 1st, 2010, 1:36 am
Forum: CoD4 Mapping Help
Topic: my .gsc file is being ignored.
Replies: 3
Views: 1535

Re: my .gsc file is being ignored.

main() { maps\mp\_load::main(); iprintlnbold ("^2TEST-MAIN-THREAD"); ambientPlay("ambient_backlot_ext"); game["allies"] = "sas"; game["axis"] = "opfor"; game["attackers"] = "axis"; game["defenders"] = "al...
by _DanTheMan_
January 10th, 2010, 5:31 pm
Forum: Servers
Topic: mp_dungeon Bounce glitch
Replies: 2
Views: 602

Re: mp_dungeon Bounce glitch

I already knew about this, but it was either doesn't work when promoted, or it shows damage on your screen when you hit it... and the damage would get annoying. :P
by _DanTheMan_
January 9th, 2010, 8:55 pm
Forum: CoD4 Jumps
Topic: Cod4 promod...
Replies: 23
Views: 4421

Re: Cod4 promod...

matt101harris wrote:Dan if u read this make me the mod now u whore!
In the attachment :P
by _DanTheMan_
December 26th, 2009, 10:01 pm
Forum: Jump Maps
Topic: [CoD4:MW] mp_trial_2 & mp_dungeon
Replies: 12
Views: 2568

Re: [CoD4:MW] mp_trial_2 & mp_dungeon

sourc3 wrote:Ahh ok, I just got unsure because i thought the thing on the ground (what is shown in picture) is an arrow :D
It was (I finished this map like 5 months ago, but didn't feel like finishing it, so I just made it look like less of an arrow and put that hole in the ground). :P
by _DanTheMan_
December 26th, 2009, 9:48 pm
Forum: Jump Maps
Topic: [CoD4:MW] mp_trial_2 & mp_dungeon
Replies: 12
Views: 2568

Re: [CoD4:MW] mp_trial_2 & mp_dungeon

If you look at the area where the table is, there is a cut in the ground that leads up to there. RPG jump to that slant (hardest jump in the map).