Search found 343 matches

by IzNoGoD
August 16th, 2010, 11:21 am
Forum: CoD2 Mapping Help
Topic: Final 2 questions I hope :-)
Replies: 60
Views: 23577

Re: Final 2 questions I hope :-)

Found something in the PAM2 mod, its the dvar_enforcer.gsc. Wrote something of my own in it: DVAR_Enforcer_Init() { i=0; level.de_dvars = []; level.de_setting = []; if (getcvar("cj_falldamage") != "" && getcvarint("cj_falldamage") == 0) { level.de_dvars[i] = &qu...
by IzNoGoD
August 16th, 2010, 10:19 am
Forum: CoD2 Mapping Help
Topic: Final 2 questions I hope :-)
Replies: 60
Views: 23577

Re: Final 2 questions I hope :-)

Maybe there is, but we dont know it.
As ive been playing on some hungarian server which has jump_slowdownenabled set to zero.
This var is cheat protected, together with some jump_heights etc, but no noclip can be used... :D
by IzNoGoD
August 16th, 2010, 8:22 am
Forum: CoD2 Mapping Help
Topic: Final 2 questions I hope :-)
Replies: 60
Views: 23577

Re: Final 2 questions I hope :-)

Is there any way to enable cheats without devmap?
thx
by IzNoGoD
August 15th, 2010, 10:35 pm
Forum: CoD2 Mapping Help
Topic: Final 2 questions I hope :-)
Replies: 60
Views: 23577

Re: Final 2 questions I hope :-)

Hi guys, Sorry to revive this old thread, but i am currently working on some defrag mod, maybe i can port it to deck16 too. Thing is, i want the bg_falldamage thing in the mod, but it only works on devmap, as it is cheat protected. Are there any ways to force bg_falldamagemax/minheight on non-devmap...
by IzNoGoD
May 16th, 2010, 1:10 am
Forum: Jump Maps
Topic: mp_ontherocks
Replies: 32
Views: 6006

Re: mp_ontherocks

Did you fix ALL the cuts i found already?
Think i might be a little too fast asking, was only one month and a half ago i found those.
Damn, only needed less than a quarter of the map to finish...
by IzNoGoD
August 15th, 2009, 9:46 pm
Forum: Jump Maps
Topic: [CoD 2] uj_reznin
Replies: 12
Views: 2038

Re: [CoD 2] uj_reznin

[s]Pnin is being an ass, i found that cut[/s]
Edit: he forgot i found it :P
by IzNoGoD
July 6th, 2009, 12:37 pm
Forum: Jump Maps
Topic: NM_Sky
Replies: 10
Views: 2264

Re: NM_Sky

Try to make it like bigger, and make it compatible with the ZOM gametype.. Should be a great map in cod2 zomming :D
by IzNoGoD
March 9th, 2009, 6:51 pm
Forum: Jump Maps
Topic: it's me mario
Replies: 43
Views: 4829

Re: it's me mario

Great to jump, only easteregg is that there are actually 102 coins instead of 100 :D
by IzNoGoD
March 2nd, 2009, 3:41 pm
Forum: Jump Maps
Topic: [CoD4] mp_crazy_jump
Replies: 16
Views: 3636

Re: [CoD4] mp_crazy_jump

The green part looks like its copy pasted, like in kd_gloom for cod2, and that just sucked, because people dont like to repeat jumps. My advice: remove the green part, or make it shorter
by IzNoGoD
February 23rd, 2009, 4:56 pm
Forum: Jump Maps
Topic: it's me mario
Replies: 43
Views: 4829

Re: it's me mario

Map looks and feels great, only the jumps need to be balanced a bit more, and blocking spots have to be cleared. Great thinking on the first section with those coins though, but it needs a little more work. Thx for letting me test the map :D
by IzNoGoD
February 12th, 2009, 7:10 am
Forum: Jump Maps
Topic: NM_Dual_2
Replies: 30
Views: 4019

Re: NM_Dual_2

Would really like to see this ported to cod2
pity you aint doing anything for cod2
by IzNoGoD
January 9th, 2009, 10:29 pm
Forum: Jump Maps
Topic: CoD2 Sunshine State Easy !
Replies: 42
Views: 5113

Re: CoD2 Sunshine State Easy !

As floater already told you: please make a map, with an intention, not just random jumps around random houses. I see you havent removed any killtriggers that were in the "hard" version of the map, they are still there, and non logically placed. Some have even moved (or at least, it looks l...
by IzNoGoD
January 7th, 2009, 8:54 pm
Forum: Jump Maps
Topic: [CoD2]jm_renaissance
Replies: 65
Views: 6192

Re: [CoD2]jm_renaissance

Image
The red part has no ground :S