Search found 1396 matches
- May 5th, 2011, 4:10 pm
- Forum: CoD4 Mapping Help
- Topic: Moving platforms & waterfall & Lava
- Replies: 9
- Views: 1795
Re: Moving platforms & waterfall & Lava
well. creek has a good waterfall, i might go look in files, if theres something looking like it. And for moving platforms Just make a script with move to. You might want to make some origins and have the platform move to those origins. o.k cool, if you find something and can help please let me know...
- May 5th, 2011, 4:05 pm
- Forum: CoD4 Mapping Help
- Topic: Thunder/Lightning, rain Sound Problem
- Replies: 3
- Views: 840
Re: Thunder/Lightning, rain Sound Problem
yea i know but im not sure why that is, so need help in fixing it or use a differnt thunder/lightning/rain from another map? with working sound, but dont know which ones will work?
- May 5th, 2011, 3:50 pm
- Forum: CoD4 Mapping Help
- Topic: weapons with unlimited ammo
- Replies: 9
- Views: 1525
weapons with unlimited ammo
how can i place a weapon with unlimited ammo, in my jump map i am placing weapons in secret locations, but though i can add the weapon without any problems, when you pick up the weapon,it only has a few rounds in it weapon clip, so how do i make it have unlimited ammo in each weapon.? do i need to b...
- May 5th, 2011, 3:24 pm
- Forum: CoD4 Mapping Help
- Topic: Moving platforms & waterfall & Lava
- Replies: 9
- Views: 1795
Moving platforms & waterfall & Lava
How do i make moving platforms, that go side to side and forward & Backwards..??? Also how do i make if possible waterfalls and Floating Lava's 1 other question, im using Barrle fire/ maps\mp\mp_barrel_fx the fire works ok, , bu i want to add a larger ground fire. ive seen this firelp_large_pm.e...
- May 5th, 2011, 2:44 pm
- Forum: CoD4 Mapping Help
- Topic: Thunder/Lightning, rain Sound Problem
- Replies: 3
- Views: 840
Thunder/Lightning, rain Sound Problem
Im working on a new map over the last week, and have decided to put Thunder/Lightning, rain ,but i have a Sound Problem.. There is no sound for Thunder, lightning or raint...lol Im using Cargo ship , here my scripts, can someone help.? MY GSC FILE: main() { maps\mp\_load::main(); maps\mp\_explosive_...
- April 29th, 2011, 3:22 pm
- Forum: CoD4 Mapping Help
- Topic: Barrels + Fire Help please.
- Replies: 3
- Views: 989
Re: Barrels + Fire Help please.
Anyone tell me how i use these kinda files, i belive they are models firelp_large_pm.efx Pressing right click on mouse on GRID, then selecting from menu , Script/Model then select FX/Fire/ firelp_large_pm.efx Not sure how to use this and where to put it in either of my GCS.CSV/ ect. Help required he...
- April 29th, 2011, 2:52 pm
- Forum: CoD4 Mapping Help
- Topic: Barrels + Fire Help please.
- Replies: 3
- Views: 989
Re: Barrels + Fire Help please. (SOLVED DONE:)
Ok an update, got it working now, here what i used. Open ya GSC file or make one with Notepad and add the following main() { maps\mp\_load::main(); ambientPlay("ambient_backlot_ext"); game["allies"] = "sas"; game["axis"] = "opfor"; game["attacke...
- April 27th, 2011, 5:10 pm
- Forum: CoD4 Mapping Help
- Topic: Barrels + Fire Help please.
- Replies: 3
- Views: 989
Re: Barrels + Fire Help please.
ive also just tried this with no luck of it working. Â Â Â main() { Â Â Â Â level._effect["fire"] = loadfx ("fire/firelp_barrel_pm"); Â Â Â Â Â Â maps\mp\_fx::loopfx("fire", (-864, -305, 58), 3); Â Â Â Â Â Â level._effect["smoke"] = loadfx (&...
- April 27th, 2011, 4:54 pm
- Forum: CoD4 Mapping Help
- Topic: Barrels + Fire Help please.
- Replies: 3
- Views: 989
Barrels + Fire Help please.
Im having troble getting fire to work on my map for COD4 Im trying to get it to work like this. http://modsonline.com/images/Tutorials/CoD4/leveleffects/fire_1.jpg i have this listed. Caven2 .CSV file ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_caven2.d3dbsp rawfile,maps/mp/mp_cav...
- April 23rd, 2011, 2:50 pm
- Forum: Jump Maps
- Topic: mp_Manics-jumper-b2
- Replies: 30
- Views: 4997
Re: mp_Manics-jumper-b2
Practice make perfect, these are Practice maps, ie, test maps. to me BETA, as you say time taking will make better maps, so why cant i just make some quick maps to get the hang of things again.???
- April 23rd, 2011, 1:33 pm
- Forum: Jump Maps
- Topic: mp_Manics-jumper-b2
- Replies: 30
- Views: 4997
Re: mp_Manics-jumper-b2
Kinda stupid how you throw away good advice >_> well even i cant get the good advice out of the posts above maybe u should change the way u present em...instead of using a comparison with "other" ppl and there astonishing sence for details.....why dont you just first say what u like about...
- April 23rd, 2011, 12:14 am
- Forum: CoD4 Mapping Help
- Topic: Cutting a hole
- Replies: 4
- Views: 736
Cutting a hole
How do you cut a hole in a wall ? to make a door or window fit there or just to let in some light.??? instead of building a new wall and laving a gap?
- April 22nd, 2011, 8:34 pm
- Forum: Jump Maps
- Topic: mp_Manics-jumper-b2
- Replies: 30
- Views: 4997
Re: mp_Manics-jumper-b2
Zzzzzzzzzzzzzzzzzzzzzzzzz
Yawn Snooze. ^^
Yawn Snooze. ^^
- April 22nd, 2011, 7:47 pm
- Forum: Jump Maps
- Topic: mp_Manics-jumper-b2
- Replies: 30
- Views: 4997
Re: mp_Manics-jumper-b2
It's not moaning m8, it's critisism. And if I built a map I make it close to perfect before it goes beta, otherwise you would endup with 400 beta verions. Plus people have to delete and download your map every single time when there is a new beta with minor changes. Take a look at the maps in CoDfi...
- April 22nd, 2011, 7:16 pm
- Forum: Jump Maps
- Topic: mp_Manics-jumper-b2
- Replies: 30
- Views: 4997
Re: mp_Manics-jumper-b2
2 weeks? You do realise some people have spent months perfecting their maps I hope. So it'just just a beta, i know people take months to do there map, but that inc ironing out all the bugs,ect and im sure they release there map as beta's be for they make them finals, iveseen peolpe make maps within...