Search found 1396 matches

by steveuk
May 13th, 2011, 3:02 pm
Forum: CoD4 Mapping Help
Topic: Lighting issues
Replies: 6
Views: 944

Re: Lighting issues

tried mp_farm and still way to bright for my caven map...
by steveuk
May 13th, 2011, 1:36 pm
Forum: Jump Maps
Topic: mp_rotant
Replies: 7
Views: 1576

Re: mp_rotant

will download and try it later, busy doing my map, which is like 1/6th done.will be a while for mine to be ready as large and ime trying to take some advice this time to take it slow, (WHICH I AM) test out the jumps, not to have to many floating items, ect i've added Fire/Rain/thunder,Lightning, Bas...
by steveuk
May 13th, 2011, 1:25 pm
Forum: CoD4 Mapping Help
Topic: Lighting issues
Replies: 6
Views: 944

Re: Lighting issues

Why dont you try mp_farm, thats a fairly dark map but no too dark :D yea was thinking of that later tonite, im just messing with the ambient and sun color, i just changed ambient from .10 down to .05 and sunlight from 1.1 down to 0.05,and that was way to dark, lol so ive now changed them both to 0....
by steveuk
May 13th, 2011, 1:16 pm
Forum: CoD4 Mapping Help
Topic: Moving Platforms..HELP Required Please
Replies: 3
Views: 617

Re: Moving Platforms..HELP Required Please

  main()  {  platform = getEnt("platform","targetname");  platform thread moveit();  }    moveit()  {  while(1)  {  self moveX(30, 5, 0.1, 0.2); //this will move the platform 30 units on the X axis in 5 seconds, accelerating for 0.1 seconds and decelerating for 0.2 se...
by steveuk
May 13th, 2011, 1:15 pm
Forum: CoD4 Mapping Help
Topic: Moving Platforms..HELP Required Please
Replies: 3
Views: 617

Re: Moving Platforms..HELP Required Please

Nekoneko wrote:i hope for the "ain()" you just failed to copy the "m".
And I get those errors sometime too, its mostly a missing ;

lol yea i missed the 'M@ when copying i do that a lot.lol
by steveuk
May 13th, 2011, 12:19 pm
Forum: CoD4 Mapping Help
Topic: Moving Platforms..HELP Required Please
Replies: 3
Views: 617

Moving Platforms..HELP Required Please

can someone please tell me how to make a platform move side to side and up and down, along with any scripts i may need to add, and where to place the scripts.. i have tried this already but it just is not working.. I made a Brush_origin over some water and added the following to my GSC file. main() ...
by steveuk
May 13th, 2011, 12:01 pm
Forum: CoD4 Mapping Help
Topic: Lighting issues
Replies: 6
Views: 944

Lighting issues

ok im using mp_overgrown dusk, but it still to light for my map, i tried one of the night maps,but they way to dark, this would mean me putting like `1000_ lights into my map, which i dont realy want to do if i can. Question is how do i make Overgrown darker.??? here is the codes as they are. "...
by steveuk
May 7th, 2011, 2:21 pm
Forum: CoD4 Mapping Help
Topic: Moving platforms & waterfall & Lava
Replies: 9
Views: 1795

Re: Moving platforms & waterfall & Lava

Here you go: http://translate.google.com/translate?js=y&prev=_t&hl=nl&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.modbase.be%2Ftutorials-cod2.php%3Ftutorial_id%3D176&sl=nl&tl=en Though I've to warn you that it is Dutch translated to English, but I could follow the tu...
by steveuk
May 6th, 2011, 7:41 pm
Forum: CoD4 Mapping Help
Topic: Can't import models, and death trap?
Replies: 1
Views: 471

Re: Can't import models, and death trap?

im not 100% sure, but i think the kill Trigger might do it.??? on radiant load game, press textures, and select tools, then select the kill trigger? i be trying that on my map soon, will let you know if it works
by steveuk
May 6th, 2011, 1:33 pm
Forum: Jump Maps
Topic: [COD2]jm_renaissance2 (jm_hellrun)
Replies: 5
Views: 1368

Re: [COD2]jm_renaissance2 (jm_hellrun)

how did you make the lava, i see this is COD2, but would it work on COD4, if so, how did you make it?
by steveuk
May 6th, 2011, 1:26 pm
Forum: CoD4 Mapping Help
Topic: Moving platforms & waterfall & Lava
Replies: 9
Views: 1795

Re: Moving platforms & waterfall & Lava

waywaaaard wrote:You can use effectsEd to make your own waterfalls, there are some tutorials.
not seen any around on Google or modsonline for waterfall tuts,do you have any links.?
by steveuk
May 6th, 2011, 1:24 pm
Forum: CoD4 Mapping Help
Topic: weapons with unlimited ammo
Replies: 9
Views: 1525

Re: weapons with unlimited ammo

player.nolimit = undefined wait 0.0001; self SetWeaponAmmoClip( (currentweapon), 30 ); self SetWeaponAmmoStock( (currentweapon), 300 ); 1. that first line is bad in 2 ways: player is undefined, and you dont end the line with a ; You can basically remove the line, and have the same effect, as the va...
by steveuk
May 6th, 2011, 1:20 pm
Forum: CoD4 Mapping Help
Topic: weapons with unlimited ammo
Replies: 9
Views: 1525

Re: weapons with unlimited ammo

its possable to pick up any weapon, and run a script on that weapon to give it unlimited ammo. you can do this with a trigger or menu activated. what the code does is waits for the weapon to be fired and then resets your ammo to max again ---> infinite ammo. it works nicely for me infinite_ammo() {...
by steveuk
May 5th, 2011, 5:50 pm
Forum: CoD4 Mapping Help
Topic: Moving platforms & waterfall & Lava
Replies: 9
Views: 1795

Re: Moving platforms & waterfall & Lava

Nekoneko wrote:Btw. Creep on another topic (http://codjumper.com/forums/viewtopic.p ... 24#p152024)
has some cool lava. might wanna go ask him xD
Nice find, though it a cod 4 map i hope he might help with info on how to make it on cod4
by steveuk
May 5th, 2011, 5:13 pm
Forum: CoD4 Mapping Help
Topic: weapons with unlimited ammo
Replies: 9
Views: 1525

Re: weapons with unlimited ammo

im not sure unlimited ammo is possible, but all i do is place the weapon where i want it and copy and paste quite a few times then when u pick up the weapon it will also pick up ammo from the copied and pasted weapons. :) thats what im using right now, but been on maps where you pick up 1 weapon an...