Search found 1396 matches
- May 13th, 2011, 3:02 pm
- Forum: CoD4 Mapping Help
- Topic: Lighting issues
- Replies: 6
- Views: 944
Re: Lighting issues
tried mp_farm and still way to bright for my caven map...
Re: mp_rotant
will download and try it later, busy doing my map, which is like 1/6th done.will be a while for mine to be ready as large and ime trying to take some advice this time to take it slow, (WHICH I AM) test out the jumps, not to have to many floating items, ect i've added Fire/Rain/thunder,Lightning, Bas...
- May 13th, 2011, 1:25 pm
- Forum: CoD4 Mapping Help
- Topic: Lighting issues
- Replies: 6
- Views: 944
Re: Lighting issues
Why dont you try mp_farm, thats a fairly dark map but no too dark :D yea was thinking of that later tonite, im just messing with the ambient and sun color, i just changed ambient from .10 down to .05 and sunlight from 1.1 down to 0.05,and that was way to dark, lol so ive now changed them both to 0....
- May 13th, 2011, 1:16 pm
- Forum: CoD4 Mapping Help
- Topic: Moving Platforms..HELP Required Please
- Replies: 3
- Views: 617
Re: Moving Platforms..HELP Required Please
 main()  {  platform = getEnt("platform","targetname");  platform thread moveit();  }   moveit()  {  while(1)  {  self moveX(30, 5, 0.1, 0.2); //this will move the platform 30 units on the X axis in 5 seconds, accelerating for 0.1 seconds and decelerating for 0.2 se...
- May 13th, 2011, 1:15 pm
- Forum: CoD4 Mapping Help
- Topic: Moving Platforms..HELP Required Please
- Replies: 3
- Views: 617
Re: Moving Platforms..HELP Required Please
Nekoneko wrote:i hope for the "ain()" you just failed to copy the "m".
And I get those errors sometime too, its mostly a missing ;
lol yea i missed the 'M@ when copying i do that a lot.lol
- May 13th, 2011, 12:19 pm
- Forum: CoD4 Mapping Help
- Topic: Moving Platforms..HELP Required Please
- Replies: 3
- Views: 617
Moving Platforms..HELP Required Please
can someone please tell me how to make a platform move side to side and up and down, along with any scripts i may need to add, and where to place the scripts.. i have tried this already but it just is not working.. I made a Brush_origin over some water and added the following to my GSC file. main() ...
- May 13th, 2011, 12:01 pm
- Forum: CoD4 Mapping Help
- Topic: Lighting issues
- Replies: 6
- Views: 944
Lighting issues
ok im using mp_overgrown dusk, but it still to light for my map, i tried one of the night maps,but they way to dark, this would mean me putting like `1000_ lights into my map, which i dont realy want to do if i can. Question is how do i make Overgrown darker.??? here is the codes as they are. "...
- May 7th, 2011, 2:21 pm
- Forum: CoD4 Mapping Help
- Topic: Moving platforms & waterfall & Lava
- Replies: 9
- Views: 1795
Re: Moving platforms & waterfall & Lava
Here you go: http://translate.google.com/translate?js=y&prev=_t&hl=nl&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.modbase.be%2Ftutorials-cod2.php%3Ftutorial_id%3D176&sl=nl&tl=en Though I've to warn you that it is Dutch translated to English, but I could follow the tu...
- May 6th, 2011, 7:41 pm
- Forum: CoD4 Mapping Help
- Topic: Can't import models, and death trap?
- Replies: 1
- Views: 471
Re: Can't import models, and death trap?
im not 100% sure, but i think the kill Trigger might do it.??? on radiant load game, press textures, and select tools, then select the kill trigger? i be trying that on my map soon, will let you know if it works
- May 6th, 2011, 1:33 pm
- Forum: Jump Maps
- Topic: [COD2]jm_renaissance2 (jm_hellrun)
- Replies: 5
- Views: 1368
Re: [COD2]jm_renaissance2 (jm_hellrun)
how did you make the lava, i see this is COD2, but would it work on COD4, if so, how did you make it?
- May 6th, 2011, 1:26 pm
- Forum: CoD4 Mapping Help
- Topic: Moving platforms & waterfall & Lava
- Replies: 9
- Views: 1795
Re: Moving platforms & waterfall & Lava
not seen any around on Google or modsonline for waterfall tuts,do you have any links.?waywaaaard wrote:You can use effectsEd to make your own waterfalls, there are some tutorials.
- May 6th, 2011, 1:24 pm
- Forum: CoD4 Mapping Help
- Topic: weapons with unlimited ammo
- Replies: 9
- Views: 1525
Re: weapons with unlimited ammo
player.nolimit = undefined wait 0.0001; self SetWeaponAmmoClip( (currentweapon), 30 ); self SetWeaponAmmoStock( (currentweapon), 300 ); 1. that first line is bad in 2 ways: player is undefined, and you dont end the line with a ; You can basically remove the line, and have the same effect, as the va...
- May 6th, 2011, 1:20 pm
- Forum: CoD4 Mapping Help
- Topic: weapons with unlimited ammo
- Replies: 9
- Views: 1525
Re: weapons with unlimited ammo
its possable to pick up any weapon, and run a script on that weapon to give it unlimited ammo. you can do this with a trigger or menu activated. what the code does is waits for the weapon to be fired and then resets your ammo to max again ---> infinite ammo. it works nicely for me infinite_ammo() {...
- May 5th, 2011, 5:50 pm
- Forum: CoD4 Mapping Help
- Topic: Moving platforms & waterfall & Lava
- Replies: 9
- Views: 1795
Re: Moving platforms & waterfall & Lava
Nice find, though it a cod 4 map i hope he might help with info on how to make it on cod4Nekoneko wrote:Btw. Creep on another topic (http://codjumper.com/forums/viewtopic.p ... 24#p152024)
has some cool lava. might wanna go ask him xD
- May 5th, 2011, 5:13 pm
- Forum: CoD4 Mapping Help
- Topic: weapons with unlimited ammo
- Replies: 9
- Views: 1525
Re: weapons with unlimited ammo
im not sure unlimited ammo is possible, but all i do is place the weapon where i want it and copy and paste quite a few times then when u pick up the weapon it will also pick up ammo from the copied and pasted weapons. :) thats what im using right now, but been on maps where you pick up 1 weapon an...