Search found 59 matches
- November 20th, 2012, 6:18 pm
- Forum: Jump Maps
- Topic: ** Map release: mp_miner_r4 **
- Replies: 15
- Views: 8106
** Map release: mp_miner_r4 **
# http://s7.directupload.net/images/121120/9sbjmozf.jpg Hey Volks, I´m proud to announce that I finally "finished" my latest project. It doesn´t have all the features I wanted it to have. For example: Zombies, Creepers etc. that you can fight with, a 250-333 FPS way and so on ) Havn´t h...
- August 31st, 2012, 2:36 pm
- Forum: CoD2 Mapping Help
- Topic: Problem with custom sounds on map
- Replies: 7
- Views: 5936
Re: Problem with custom sounds on map
oh nvm, didn´t realise that this was for cod2 :pRezil wrote:It's for cod2, you have to put the sound in your .iwd. You can try using .wav for .mp3 though, it sometimes fixed sounds that weren't playing for me ...
- August 31st, 2012, 12:12 pm
- Forum: CoD2 Mapping Help
- Topic: Problem with custom sounds on map
- Replies: 7
- Views: 5936
Re: Problem with custom sounds on map
Just use " .wav " instead of mp3, works way better & you don´t need to put the soundfile into your iwd. - Ok, first off go into your raw/sound folder and create a new folder called " mp_graveyard " ( i assume that is your map name ) & put band.wav into it. change your so...
Re: mp_hazard
don´t like jump map these days. it´s kinda the same over and over again . im not saying your map is bad, but i hope you get what i mean : )
- July 26th, 2012, 10:20 pm
- Forum: General Chat
- Topic: FIRST EVER CODJUMPER TO GET PARTNERED!
- Replies: 14
- Views: 3556
Re: FIRST EVER CODJUMPER TO GET PARTNERED!
Yeah $3 per 1K views. The adverts are placed automatically by the network and are Gaming related & They don't require any personal information such as passwords etc. One thing i like you to remember is that you are not allowed to talk about the revenue you get through the youtube partnership pr...
- July 22nd, 2012, 9:00 pm
- Forum: CoD4 Jumps
- Topic: Public jump vid
- Replies: 10
- Views: 2547
Re: Public jump vid
use ProxTubeultralala wrote:Now make it possible for germans to watch
greetings from Pornoadler.com
- July 5th, 2012, 11:22 am
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
Re: mp_minecraft (question to the community)
I am pretty sure i have seen blocked /con_maxfps aswell as /com_maxfps. I dont know any other way to have unlocked FPS, so maybe just limit these two commands to 125 and win ? Not sure, just an idea. You can unlock that command with : xyz_maxfps; fuu_maxfps and so on .. doesn´t matter as long as 3...
- July 4th, 2012, 11:49 pm
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
Re: mp_minecraft (question to the community)
^ ThisRezil wrote: One way of doing this is to get one block, FIT the texture on the face and expand the brush to a multiple of the original brush size(so the texture edge lines up nicely).
- July 4th, 2012, 8:43 pm
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
Re: mp_minecraft (question to the community)
... and also, what kind of time frame are we looking at for this map? a month? 2 months- a year? just an idea, because i have seen your video of this about 4 months ago and i didn't know it was actually going to be a cj map. Looks very sick. Well, I don´t really know ... I planed so much for this ...
- July 4th, 2012, 3:32 pm
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
Re: mp_minecraft (question to the community)
Also, a problem with wireframe was that because of the portal gun, it replaced the ak xmodel on the server and gave errors many times. Is it possible that if you are using an xmodel, to include it with the map, so that it could be on the server properly? yep, I made new weaponfiles for the pickaxe ...
- July 4th, 2012, 2:00 pm
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
Re: mp_minecraft (question to the community)
Half-open chests for most of the time, till I find something else that fits :]x0ozero0x wrote: .... Also just out of interest how are bounces going to work in a world of blocks if you choose to add them?
- July 4th, 2012, 2:29 am
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
Re: mp_minecraft (question to the community)
i played this map on a server a while ago... must have been a really early version, but it was with 333 must have been "mp_minecraft_cj" then, thats not my map :b And for that .exe bypass, I would say each on his own. Anyway thanks for the quick response, but i´ll wait till I got more fe...
- July 4th, 2012, 1:48 am
- Forum: Jump Maps
- Topic: mp_minecraft (question to the community)
- Replies: 26
- Views: 4661
mp_minecraft (question to the community)
As some of you may know, I am currently working on a minecraft jump map for cod4. If you want to look at some screenshots / videos check out my xfire profile : bloodydeath94 but now to my question: I am seeing a lot of 333/250/125/333 maps lately and I have to say that I am tiered of them. So I am l...
- April 8th, 2012, 11:37 pm
- Forum: Jump Maps
- Topic: Enough from flying Platform maps
- Replies: 31
- Views: 5899
Re: Enough from flying Platform maps
.... i think a cool easy style of mapping is the minecraft style. i get my map idea for mp_go_home from this video http://www.youtube.com/watch?v=CXxSz2fUMG0 easy to build it in cod4 compile tool and not much work .... do not steal my idea ost :D http://de.xfire.com/video/4b8b80/ , already got pick...
- November 27th, 2011, 7:24 pm
- Forum: Graphics
- Topic: Rendering with transparency
- Replies: 11
- Views: 8294
Re: Rendering with transparency
thx for bumping my failure >.<