Search found 492 matches

by creator
November 13th, 2006, 4:47 pm
Forum: CoD2 Mapping Help
Topic: Triggered explotions
Replies: 18
Views: 5307

killer i can help u on x fire ^^ luke helpt me with it now i know it :)
by creator
November 12th, 2006, 11:24 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

i only got cod1 ^^ cant u convert it ? ps. partly working, hurt waits till trigger but then i get another error dead entity is not an object: ("file 'maps\mp\mp_creator.gsc', line 16") damage_trig waittill ("trigger"); * called from: ("file 'maps\mp\mp_creator.gsc', line 19&...
by creator
November 12th, 2006, 11:14 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

IT BETTER BE!!! ;) hehe ok i will look i think i messed em up ^^
hurt = damage_trig
damage = damage_zone
i'll switch em around and test :) if it works well.. uhh THX! :P
by creator
November 12th, 2006, 10:52 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

the script aint working.. i get no error but the trigger hurt even works without triggering the damage and i see no explosion... Main() { maps\mp\_load::main(); thread damage(); level._effect["explosion"] = loadfx ("fx/explosion/tank_explosion.efx"); } damage() { damage_trig = ge...
by creator
November 12th, 2006, 10:25 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

ok so this is just the trigger damage and trigger hurt ^^ thanks luke
by creator
November 12th, 2006, 9:48 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

damage trig = trigger damage,
damage zone = the objective?
by creator
November 12th, 2006, 9:44 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

Main() { maps\mp\_load::main(); thread damage(); level._effect["explosion"] = loadfx ("fx/explosion/tank_explosion.efx"); } damage() { damage_trig = getent ("damage_trig","targetname"); damage_zone = getent ("damage_zone","targetname"); da...
by creator
November 12th, 2006, 8:27 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

ok but how does the 'fx' work? do i just need to go to pak5.pk3 then fx folder, and get the fx i want then put the name in the script or somthin else
by creator
November 12th, 2006, 12:20 pm
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

yeh but that play fx gives me a 'trigger error'
by creator
November 12th, 2006, 4:32 am
Forum: CoD Mapping Help
Topic: fx explosion and dmg
Replies: 15
Views: 3361

fx explosion and dmg

how can i make a fx explosion that can only be triggerd/show only ones, like a house explodes if u throw a nade inside and if ur close to the explosion u lose health or die.
this possible or ?
by creator
November 11th, 2006, 12:47 am
Forum: General Chat
Topic: Portals Website
Replies: 7
Views: 697

cool :) logged in
by creator
November 9th, 2006, 8:27 pm
Forum: Servers
Topic: server help
Replies: 16
Views: 4254

little question for luke ^.^ where do u open them? [how]
by creator
November 9th, 2006, 3:50 pm
Forum: CoDJumper Chat
Topic: Strafe jumping scipt, allows you to strafe jump on command
Replies: 25
Views: 4881

whats impossible? i even showed him in my server? "G_jumper"
by creator
November 9th, 2006, 1:27 pm
Forum: Servers
Topic: server help
Replies: 16
Views: 4254

yes u need to have a console on ur back ground, u cannot see ur own server unless ur looking at 'local'
by creator
November 8th, 2006, 2:16 pm
Forum: CoD Jumps
Topic: COD1 Glitch!? YOUTUBE.COM video inside!
Replies: 18
Views: 4905

sure lol add me and i'll show ya, i can do it on everymap almost everywere inside a house