Search found 18 matches
- September 4th, 2014, 5:26 pm
- Forum: CoD4 Mapping Help
- Topic: Script Error I CAN'T FIND IT :'( (Syntax)
- Replies: 4
- Views: 5336
Re: Script Error I CAN'T FIND IT :'( (Syntax)
trap5() is missing the semicolon after trigger delete()
- May 13th, 2013, 8:29 pm
- Forum: General Chat
- Topic: Switching to spectator causes laggs
- Replies: 46
- Views: 8780
Re: Switching to spectator causes laggs
http://jumpmaps.com/?download=mp_madhouse.rarDrofder2004 wrote: Could somebody please upload the files for the 3 orange maps above.
http://jumpmaps.com/?download=mp_the_island_v2.rar
- November 24th, 2012, 4:18 pm
- Forum: CoDJumper Chat
- Topic: Map Name???
- Replies: 4
- Views: 1597
Re: Map Name???
Here are download links for the maps.
http://jumpmaps.com/?download=mp_jumpercity_2.rar
http://jumpmaps.com/?download=mp_jumpercity.rar
http://jumpmaps.com/?download=mp_jumpercity_2.rar
http://jumpmaps.com/?download=mp_jumpercity.rar
- May 31st, 2012, 4:46 pm
- Forum: General Chat
- Topic: Raspberry Pi
- Replies: 16
- Views: 13806
Re: Raspberry Pi
I got mine last week, there is a virtual box image on the raspberrypi.org forum you can download to have a play with while you wait for yours to come. I currently have openelec (XBMC) on it as my car pc.
- April 19th, 2012, 9:54 am
- Forum: Records
- Topic: Mp_sonic my personal best
- Replies: 9
- Views: 29844
Re: Mp_sonic my personal best
My best non OS is 35 secs I have a screenshot of 45 on my xfire. I will find it when I'm home from work.
- January 15th, 2012, 2:24 pm
- Forum: Modding, Modelling and Skinning
- Topic: XModelExport plugin is not loaded for Maya 2008 (64-bit)
- Replies: 6
- Views: 3005
Re: XModelExport plugin is not loaded for Maya 2008 (64-bi
no its 8.5 not a year its hard to find now as its 6 years old.
- January 15th, 2012, 1:05 pm
- Forum: Modding, Modelling and Skinning
- Topic: XModelExport plugin is not loaded for Maya 2008 (64-bit)
- Replies: 6
- Views: 3005
Re: XModelExport plugin is not loaded for Maya 2008 (64-bi
They might not work in 2008 then, I only have 8.5.
- January 15th, 2012, 11:13 am
- Forum: Modding, Modelling and Skinning
- Topic: XModelExport plugin is not loaded for Maya 2008 (64-bit)
- Replies: 6
- Views: 3005
Re: XModelExport plugin is not loaded for Maya 2008 (64-bi
I have this problem with the cod4 plugin so i use the one that comes with the waw mod tools. it still works for cod4.
- November 1st, 2011, 5:36 pm
- Forum: CoD4 Mapping Help
- Topic: Boost / Throw?
- Replies: 13
- Views: 3097
Re: Boost / Throw?
I'm making a map with ramps and boosters, I use FinishPlayerDamage().
- October 31st, 2011, 8:09 pm
- Forum: CoD4 Jumps
- Topic: Proof you don't need fps switch on mp_lawless_v3
- Replies: 6
- Views: 1290
- October 20th, 2011, 5:11 pm
- Forum: CoD4 Mapping Help
- Topic: Custom textures stretch?
- Replies: 1
- Views: 893
Re: Custom textures stretch?
in assman make sure you have tile on. I think you need to use a .dds or a .tga
- September 11th, 2011, 9:56 am
- Forum: CoDJumper Chat
- Topic: mp_Ultimate
- Replies: 2
- Views: 927
- July 11th, 2011, 3:51 pm
- Forum: CoD4 Mapping Help
- Topic: Trigger detecting play problem?
- Replies: 9
- Views: 1675
Re: Trigger detecting play problem?
you need to test it on a server and not local as you don't have a guid if its local. you can try puting the before the if to see if its working before it checks if your admin.
Code: Select all
player iprintlnbold("TESTING");
- July 11th, 2011, 3:07 pm
- Forum: CoD4 Mapping Help
- Topic: Admin ONLY teleporter
- Replies: 3
- Views: 827
Re: Admin ONLY teleporter
 main() {     //maps\mp\mp_levels_fx::main();     //maps\createart\mp_levels_art::main();     maps\mp\_load::main();     //maps\mp\mp_levels_struct::main();       maps\mp\_teleport::main();      //maps\mp\_compass::setupMiniMap("compass_m...
- June 25th, 2011, 9:05 pm
- Forum: General Chat
- Topic: MAP HELP
- Replies: 3
- Views: 633
Re: MAP HELP
\zone\english\