Search found 53 matches

by ekat
October 25th, 2013, 11:14 pm
Forum: General Chat
Topic: KillerSam why is your rank CJ Inactive?
Replies: 6
Views: 1657

Re: KillerSam why is your rank CJ Inactive?

Maybe because he's Inactive?! -.-
by ekat
October 18th, 2013, 7:23 pm
Forum: CoDJumper Chat
Topic: Anti Block?
Replies: 8
Views: 3576

Re: Anti Block?

iRaiinyy wrote:it sucks no1 ever made anything for windows..

Nope, thats wrong... Its just that windows sucks! :D
by ekat
October 18th, 2013, 5:01 pm
Forum: CoDJumper Chat
Topic: Anti Block?
Replies: 8
Views: 3576

Re: Anti Block?

If u rly want to get non-collide you need libcod but libcod runs only on linux..
As far as i know there is no way to disable player collision without libcod so its not possible on windows!
by ekat
June 1st, 2013, 9:05 pm
Forum: Servers
Topic: bad magic error
Replies: 4
Views: 6356

Re: bad magic error

There is a limit of 1024 characters for the maprotation! ;)
by ekat
May 11th, 2013, 6:37 pm
Forum: Modding, Modelling and Skinning
Topic: Custom Menu Files
Replies: 3
Views: 6614

Re: Custom Menu Files

The team chosen is defined in the menu but is easier to adjust by editing the GSC files. I thought menu files are the simplest way to edit menus? :D Now I'm curious.. Would you maybe explain me how to set this changes up with gsc? o.O For menu files: I changed everything in the menu files and its w...
by ekat
May 11th, 2013, 2:46 pm
Forum: Modding, Modelling and Skinning
Topic: Custom Menu Files
Replies: 3
Views: 6614

Custom Menu Files

Hey guys.. I'm currently working on the custom menu files for my mod. Everything works fine but i have some questions.. 1. In some of the menu files there are some "\" at the end of the lines. What is that for? textalign ITEM_ALIGN_MIDDLE_LEFT \ textscale CHOICE_TEXTSIZE \ textstyle ITEM_T...
by ekat
May 11th, 2013, 2:29 pm
Forum: Modding, Modelling and Skinning
Topic: On "round end" and "round start"
Replies: 6
Views: 5640

Re: On "round end" and "round start"

Ok i solved my problsm, thank you all! :P
@ megazor: I just have not thought to look into the original files. Ofc its the easiest way! :P
by ekat
May 10th, 2013, 4:30 am
Forum: Modding, Modelling and Skinning
Topic: On "round end" and "round start"
Replies: 6
Views: 5640

On "round end" and "round start"

Hey guys..
I'm trying to create a small mod and i need to thread ad function on the start and end of every round.
I tryed "waittill("round_end") and waittill("round_start") but its not working.. :x
Any ideas? :P
by ekat
May 7th, 2013, 7:09 am
Forum: CoD4 Mapping Help
Topic: Unlimited Sprint
Replies: 7
Views: 2345

Re: Unlimited Sprint

And how would i use it?
Is there anything like "self sprintButtonPressed()" ?
by ekat
May 5th, 2013, 6:51 pm
Forum: CoD4 Mapping Help
Topic: Unlimited Sprint
Replies: 7
Views: 2345

Re: Unlimited Sprint

Would it be hard to mod an "unlimited sprint"?
How would i do it?
by ekat
May 5th, 2013, 5:20 pm
Forum: CoD4 Mapping Help
Topic: Unlimited Sprint
Replies: 7
Views: 2345

Re: Unlimited Sprint

because there isn't a command called that try doing

Code: Select all

setDvar("player_sprinttime", "12.8");
[/quote]

Thank you but I need a way for real unlimited sprint.. :x
by ekat
May 5th, 2013, 6:23 am
Forum: CoD4 Mapping Help
Topic: Unlimited Sprint
Replies: 7
Views: 2345

Unlimited Sprint

Hey guys..
I'm trying to get unlimited sprint working.. I tried it with:

Code: Select all

setDvar("player_sprintUnlimited", "1");
and

Code: Select all

setClientDvar("player_sprintUnlimited", "1");
but i cant get it working..
Is it maybe not possible to get it working? o.O
by ekat
May 3rd, 2013, 3:32 pm
Forum: CoD4 Mapping Help
Topic: Elevator Script
Replies: 28
Views: 5138

Re: Elevator Script

KillerSam wrote:which is only really useful for rotations, granted.
ye thats from what i know the origin..^^ Opening doors or crates^^
by ekat
May 3rd, 2013, 3:43 am
Forum: CoD4 Mapping Help
Topic: Elevator Script
Replies: 28
Views: 5138

Re: Elevator Script

You can add an "origin" brush as part of the brush model So without script.origin its not possible to use moveto? I know the way with origin brushes but i thought it would be possible without.. If I am not too busy tomorrow, I will take a look after work That would be amazing! Thank you! :)
by ekat
May 2nd, 2013, 10:58 pm
Forum: CoD4 Mapping Help
Topic: Elevator Script
Replies: 28
Views: 5138

Re: Elevator Script

Ok so i reworked the whole script to get it working as it should without the need of any new trigger. It works perfect now and the elevator/doors cant be bugged..^^ But to get it working i destroyed most of the changed script. I tried my best to avoid redundancy but i think the script is a big piece...