Search found 10 matches

by Daggerblade
November 10th, 2009, 6:06 pm
Forum: Other Games
Topic: Battlefield Bad Company 2
Replies: 64
Views: 13940

Re: Battlefield Bad Company 2

hrmm well then, i think battlefield Bad company 2 will become my MW 2....if you get my drift :) because i always remember a very very nice modding community for the battlefield series...although i have never dabbled into it myself...i would assume the tools provided were well written. Battlefield 2 ...
by Daggerblade
November 10th, 2009, 5:24 pm
Forum: Other Games
Topic: Battlefield Bad Company 2
Replies: 64
Views: 13940

Re: Battlefield Bad Company 2

The battlefield series was amazing for pc...i played 1942, vietnam, 2, 2142...they were all awesome, and then they Flipped off pc gamers and made bad company for only consoles....kinda brings thoughts of MW 2 and no dedicated servers heheh Battlefield 2 was the best out of all of them....because in ...
by Daggerblade
November 10th, 2009, 5:13 pm
Forum: Other Games
Topic: Operation Flashpoint 2
Replies: 13
Views: 2803

Re: Operation Flashpoint 2

The first shooter pc game i played was the first operation flashpoint and ...well at the time it was fun but...it would be extremely annoying to me now....its controls were sooooooo bad...soo hard to even just move around/ look up and aim. But since it was one of the first, i was very very intent on...
by Daggerblade
November 10th, 2009, 8:08 am
Forum: General Chat
Topic: Womens Soccer
Replies: 13
Views: 1151

Re: Womens Soccer

hahahha :) lol nice corn peds dude...i can say that because i know your a dude...!
by Daggerblade
November 10th, 2009, 7:45 am
Forum: CoD4 Mapping Help
Topic: textures missing
Replies: 4
Views: 1172

Re: textures missing

If you want to test your map and see any custom textures in them...you have to put the image files in the mod folder of watever mod you are using.....FOR EXAMPLE: ModWarfare GoTo -> C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\Mods\ModWarfare Create folder called images put all of the...
by Daggerblade
November 10th, 2009, 7:16 am
Forum: CoD4 Mapping Help
Topic: Need help or im gonna die!
Replies: 2
Views: 847

Re: Need help or im gonna die!

You might need to install the latest: Microsoft .NET Framework Microsoft Visual c++ 2005 redist (not sure on this one, Because i know there are newer versions out, but then again you never know, they constantly make changes...so a new version might not have some capabilities in an older one: Also i...
by Daggerblade
November 10th, 2009, 6:40 am
Forum: CoD4 Mapping Help
Topic: Missing FX Problem.
Replies: 4
Views: 4330

Re: Missing FX Problem.

yo yo...get rid of the .efx at the end...because it looks for that automatically...so therefore it is looking for: fire_vhc_dl_aftermath.efx.efx car_damage_blacksmoke_fire.efx.efx what you need is: "fire/fire_vhc_dl_aftermath" "smoke/car_damage_blacksmoke_fire" sorry i know this ...
by Daggerblade
November 10th, 2009, 3:49 am
Forum: CoD4 Mapping Help
Topic: Triggering a FX !! >< need help!!!
Replies: 2
Views: 824

Re: Triggering a FX !! >< need help!!!

hehe well you see the thing is....lol...im not sure how to precache but... Heres my mp_mapname_fx.gsc main() { level._effect["dragon_spawn"] = loadfx("explosions/dragon_spawn"); } And in my createfx folder.... mp_mapname.fx main() { ent = maps\mp\_utility::createOneshotEffect (&q...
by Daggerblade
November 8th, 2009, 4:44 am
Forum: General Chat
Topic: Womens Soccer
Replies: 13
Views: 1151

Re: Womens Soccer

Wow those are some dirty dirty chicks man...pulling the pony tail like that...shheheesh....thats a low blow...But you know how the saying goes...."Hell hath no fury like a woman's corn". ^ ^
by Daggerblade
November 8th, 2009, 2:45 am
Forum: CoD4 Mapping Help
Topic: Triggering a FX !! >< need help!!!
Replies: 2
Views: 824

Triggering a FX !! >< need help!!!

Hello everyone, i've spent loads of time trying to fix this by myself...i've rewritten this peice of code like 100 times and i cannot figure it out >< sad face...If anyone can help me, i think i would keel over and foam at the mouth and then explode...in a good way though. Heres the code: main() { m...