Awesome that worked.
I did need to link the triggers to and use damage instead of use but im sure I can figure that out by myself.
Thank you very much for the help.
Search found 17 matches
- August 18th, 2010, 11:09 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
- August 18th, 2010, 6:19 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
Nope.
- August 17th, 2010, 6:12 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
Ah well I dont think cod 1 has the merge thing, never seen it used in cod 1 just 2+.
- August 17th, 2010, 6:05 am
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
It said did not modify.
Also i opened the map file up in a text editor and it had iwmap 4 at the top but i checked all mine none of them had that.
And also textures dont sound like any from cod 1.
Also i opened the map file up in a text editor and it had iwmap 4 at the top but i checked all mine none of them had that.
And also textures dont sound like any from cod 1.
- August 17th, 2010, 1:04 am
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
When I try to open the .maps my cod radiant crashes with this:
ParseEntity: { not found
GetLastError() = 0 - 0
An unrecoverable error has occured. Would you like to edit Preferences before exiting Q3Radiant?
ParseEntity: { not found
GetLastError() = 0 - 0
An unrecoverable error has occured. Would you like to edit Preferences before exiting Q3Radiant?
- August 17th, 2010, 12:39 am
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
Thats making my cod crash now.
- August 16th, 2010, 11:14 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
Oh yeah i did have
self movez (100,3);
self movez (100,3);
- August 16th, 2010, 9:35 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
It’s exactly the same as yours, I just made a little test map to make sure it worked right.
Well I did change one thing, in the for there was an l instead of ;.
Well I did change one thing, in the for there was an l instead of ;.
- August 15th, 2010, 9:49 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
Well I probably screwed it up, but capital W turned on show entities as wireframe and w didn’t say that it did anything. Still tried the script out and it didn’t work.
- August 14th, 2010, 9:01 pm
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Re: Array help
I'll have to try that, thanks.
- August 14th, 2010, 5:34 am
- Forum: CoD Mapping Help
- Topic: Array help
- Replies: 32
- Views: 13486
Array help
So I recently started working with arrays and I have a question about them.
How do I get trigger 1 to open door 1 with out having to put the numbers in?
Any help would be appreciated.
How do I get trigger 1 to open door 1 with out having to put the numbers in?
Any help would be appreciated.
- July 19th, 2009, 8:20 pm
- Forum: Jump Maps
- Topic: NM_Jungle_3 *Released*
- Replies: 31
- Views: 4374
Re: NM_Jungle_3 *Released*
Just played it last night and it was AWESOME!:P Is this the last jungle map?
- May 10th, 2009, 3:33 pm
- Forum: CoD Mapping Help
- Topic: Moving doorknob
- Replies: 14
- Views: 2108
Re: Moving doorknob
Lol probably. Thanks for all the help:P
- May 10th, 2009, 2:02 am
- Forum: CoD Mapping Help
- Topic: Moving doorknob
- Replies: 14
- Views: 2108
Re: Moving doorknob
Ah thanks got it
And since we are already on the subject how can i add a second door to the script?
And since we are already on the subject how can i add a second door to the script?
- May 9th, 2009, 9:37 pm
- Forum: CoD Mapping Help
- Topic: Moving doorknob
- Replies: 14
- Views: 2108
Re: Moving doorknob
Read Lev's post not Rez's. Readin all that will just confuse you. Post your current script. main() { thread door1(); } door1() { door = getent ("door","targetname"); trig = getent ("door_trigger","targetname"); while (1) { trig waittill ("trigger");...