Search found 17 matches

by Major Tom
August 18th, 2010, 11:09 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

Awesome that worked.
I did need to link the triggers to and use damage instead of use but im sure I can figure that out by myself.
Thank you very much for the help.
by Major Tom
August 18th, 2010, 6:19 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

Nope.
by Major Tom
August 17th, 2010, 6:12 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

Ah well I dont think cod 1 has the merge thing, never seen it used in cod 1 just 2+.
by Major Tom
August 17th, 2010, 6:05 am
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

It said did not modify.
Also i opened the map file up in a text editor and it had iwmap 4 at the top but i checked all mine none of them had that.
And also textures dont sound like any from cod 1.
by Major Tom
August 17th, 2010, 1:04 am
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

When I try to open the .maps my cod radiant crashes with this:

ParseEntity: { not found
GetLastError() = 0 - 0
An unrecoverable error has occured. Would you like to edit Preferences before exiting Q3Radiant?
by Major Tom
August 17th, 2010, 12:39 am
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

Thats making my cod crash now.
by Major Tom
August 16th, 2010, 11:14 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

Oh yeah i did have
self movez (100,3);
by Major Tom
August 16th, 2010, 9:35 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

It’s exactly the same as yours, I just made a little test map to make sure it worked right.
Well I did change one thing, in the for there was an l instead of ;.
by Major Tom
August 15th, 2010, 9:49 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

Well I probably screwed it up, but capital W turned on show entities as wireframe and w didn’t say that it did anything. Still tried the script out and it didn’t work.
by Major Tom
August 14th, 2010, 9:01 pm
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Re: Array help

I'll have to try that, thanks.
by Major Tom
August 14th, 2010, 5:34 am
Forum: CoD Mapping Help
Topic: Array help
Replies: 32
Views: 13486

Array help

So I recently started working with arrays and I have a question about them.
How do I get trigger 1 to open door 1 with out having to put the numbers in?
Any help would be appreciated.
by Major Tom
July 19th, 2009, 8:20 pm
Forum: Jump Maps
Topic: NM_Jungle_3 *Released*
Replies: 31
Views: 4374

Re: NM_Jungle_3 *Released*

Just played it last night and it was AWESOME!:P Is this the last jungle map?
by Major Tom
May 10th, 2009, 3:33 pm
Forum: CoD Mapping Help
Topic: Moving doorknob
Replies: 14
Views: 2108

Re: Moving doorknob

Lol probably. Thanks for all the help:P
by Major Tom
May 10th, 2009, 2:02 am
Forum: CoD Mapping Help
Topic: Moving doorknob
Replies: 14
Views: 2108

Re: Moving doorknob

Ah thanks got it :D
And since we are already on the subject how can i add a second door to the script?
by Major Tom
May 9th, 2009, 9:37 pm
Forum: CoD Mapping Help
Topic: Moving doorknob
Replies: 14
Views: 2108

Re: Moving doorknob

Read Lev's post not Rez's. Readin all that will just confuse you. Post your current script. main() { thread door1(); } door1() { door = getent ("door","targetname"); trig = getent ("door_trigger","targetname"); while (1) { trig waittill ("trigger");...