Search found 5 matches

by malloc100
October 8th, 2005, 12:15 pm
Forum: News & Announcements
Topic: Krime_Pyramid
Replies: 23
Views: 5894

You can split ab a map in visual cells - this is done using structural brushes and portals. goal is, to enhance performance / frames per second. this is important at least for jump maps -where you always need 125 fps - and at krime_pyramid al lot of jumper reports 70-90 fps.

maLLoc
by malloc100
October 8th, 2005, 2:44 am
Forum: News & Announcements
Topic: Krime_Pyramid
Replies: 23
Views: 5894

Pretty nice map, but some portals missoig :-/

Somebody has krime's e-mail?

maLLoc
by malloc100
September 8th, 2005, 7:52 pm
Forum: Servers
Topic: Thinking about a new Jump-Server....
Replies: 9
Views: 1415

na, these 2 maps are maps which are (for the most) impossible in 30 minutes. server #2 and #3 running the map cycle every 30 minutes - too much time for the most maps but some maps need such time. because its impossible to change the map-time by the map-rotation my idea is to put the maps bitch and ...
by malloc100
September 8th, 2005, 6:39 pm
Forum: Servers
Topic: Thinking about a new Jump-Server....
Replies: 9
Views: 1415

Thinking about a new Jump-Server....

as mentioned in the topic, I thinking about a new server.
My idea is to run a server with only two maps:

bitch
jm_krime

map-change every 90 minutes

I already removed bitch from the map-cycles from server #2 #3

so, whats your all opinion about this?

maLLoc
by malloc100
September 8th, 2005, 6:34 pm
Forum: Servers
Topic: CoD Servers....
Replies: 21
Views: 3830

Your new official server #4

is down
is up as 193.138.205.58:28960 #ItsHosted.nl | S-o-S Recruiting

is not a jump server...

maLLoc