Search found 96 matches

by IrishStorm
February 10th, 2010, 2:31 am
Forum: Modding, Modelling and Skinning
Topic: maya 8.5 help
Replies: 0
Views: 1255

maya 8.5 help

anyone here know how to rigg a model in maya8.5 textured and rigged the model (with a rig that is already working in game),then going to outliner and selecting j_mainroot and selecting the model mesh and going to skin>>bind skin>> smooth bind, color>>apply color>> white then,opening the model export...
by IrishStorm
July 22nd, 2009, 1:37 am
Forum: CoD:WaW Jumps
Topic: dead?
Replies: 29
Views: 12781

Re: dead?

yea but surely there are new glitches i found a few possibles one's in Stalingrad! up on the middle building roof just got none to stack! but i'm pretty sure its possible
by IrishStorm
July 10th, 2009, 2:36 am
Forum: CoD:WaW Jumps
Topic: dead?
Replies: 29
Views: 12781

Re: dead?

yea its still annoying doh
by IrishStorm
July 10th, 2009, 2:28 am
Forum: CoD:WaW Jumps
Topic: dead?
Replies: 29
Views: 12781

Re: dead?

[SoE]_Zaitsev wrote:President already found 'em all :P
not all i found one =P joke i hate when people say that its so annoying... am i right?
by IrishStorm
July 9th, 2009, 4:47 am
Forum: CoD:WaW Jumps
Topic: dead?
Replies: 29
Views: 12781

Re: dead?

well i honestly think that when mw2 comes out cod5 will be forgot and i think that it would be best for all! cod5 is a disgrace to the cod series!!!
by IrishStorm
July 9th, 2009, 4:41 am
Forum: Modding, Modelling and Skinning
Topic: Invisble gun/Texture
Replies: 4
Views: 2314

Re: Invisble gun/Texture

couldnt you not just use cg_drawgun 0
by IrishStorm
July 9th, 2009, 4:38 am
Forum: CoD:WaW Jumps
Topic: dead?
Replies: 29
Views: 12781

dead?

is call of duty 5 dead? because it seems that way
by IrishStorm
May 26th, 2009, 11:38 am
Forum: Modding, Modelling and Skinning
Topic: when player killed(??????)
Replies: 1
Views: 1263

Re: when player killed(??????)

its ok i got it working
by IrishStorm
May 26th, 2009, 1:14 am
Forum: Modding, Modelling and Skinning
Topic: when player killed(??????)
Replies: 1
Views: 1263

when player killed(??????)

i'm wanting to print a massage when someone is kill there name ans the attckers name this is what i have but its not working iprintlnbold(attacker + " ^2killed^7" + self.name); i put this is _globallogic at Callback_PlayerKilled() // send out an obituary message to all clients about the ki...
by IrishStorm
May 26th, 2009, 1:08 am
Forum: Modding, Modelling and Skinning
Topic: random picking people???
Replies: 11
Views: 1998

Re: random picking people???

got it working
by IrishStorm
May 23rd, 2009, 12:50 pm
Forum: Servers
Topic: server will be offline for a while
Replies: 2
Views: 594

server will be offline for a while

hey guys just letting you no my cod5 server will be off line for a while because i'm testing a mod i made XD
by IrishStorm
May 22nd, 2009, 12:14 pm
Forum: Modding, Modelling and Skinning
Topic: random picking people???
Replies: 11
Views: 1998

Re: random picking people???

Lev!athan wrote:you can also

do

getplayersarray

random
if == allies
break

while(getplayersarray > 0)

kind of pseudocode
would that be for setting the limit of player per team or random picking?
by IrishStorm
May 20th, 2009, 11:47 pm
Forum: Modding, Modelling and Skinning
Topic: random picking people???
Replies: 11
Views: 1998

Re: random picking people???

cod5
by IrishStorm
May 20th, 2009, 11:43 pm
Forum: Modding, Modelling and Skinning
Topic: random picking people???
Replies: 11
Views: 1998

Re: random picking people???

ok this is what i have random_pick() { while(1) { temp = []; players = getentarray("player","classname"); for(i=0;i<players.size;i++) { if(players[i].sessionstate != "spectator" && !players[i].ispicked)temp[temp.size] = players[i]; } if(!temp.size)return;picked ...
by IrishStorm
May 20th, 2009, 5:51 pm
Forum: Modding, Modelling and Skinning
Topic: random picking people???
Replies: 11
Views: 1998

Re: random picking people???

Lev!athan wrote:first problem:


2nd:
I am not sure 'cause I don't know if you can restrict that, but you can force all people if already one is axis to autoset to allies
hmm ok how would i do that