trigger delete()
; missing
Btw you can put /developer 2 in the console before running the map, and it will tell you exactly where the error is (usually).
Search found 42 matches
- September 4th, 2014, 5:21 pm
- Forum: CoD4 Mapping Help
- Topic: Script Error I CAN'T FIND IT :'( (Syntax)
- Replies: 4
- Views: 6165
- September 1st, 2013, 11:25 am
- Forum: Jump Maps
- Topic: [cod2] jm_sky_revisited
- Replies: 2
- Views: 5879
Re: [cod2] jm_sky_revisited
I liked it, simple yet entertaining, because you have to find the not always obvious way to progress in a semi-realistic environment.
And it's not very hard either. I'm fine with you just making simple maps like these.
So yeah, good job!
And it's not very hard either. I'm fine with you just making simple maps like these.
So yeah, good job!
- May 27th, 2013, 9:46 am
- Forum: CoD4 Mapping Help
- Topic: what is wrong with my array :c
- Replies: 4
- Views: 1639
Re: what is wrong with my array :c
For one, that return; there will completely stop the function, so noone will be able to trigger your end trigger ever again. Anyway there's a MUCH easier solution, you just set a variable for the player that finished, and only display your text when it's not set. Like so: textrigger() { trigger = ge...
- October 8th, 2012, 10:41 am
- Forum: Jump Maps
- Topic: [cod2]jm_jumpers_heaven
- Replies: 21
- Views: 5036
Re: [cod2]jm_jumpers_heaven
Not bad. :D Funny thing is I wanted to make a map like this some time ago, but then scratched the idea. Anyway, the music doesn't loop because your mp3 has too high kbps, I converted it to 256 kbps, and it looped fine then. I couldn't find the hidden teleport, and was pretty surprised when it wasn't...
- September 28th, 2012, 11:35 am
- Forum: Jump Maps
- Topic: Deck16][ and Morpheus maps download link - CoD2 only
- Replies: 14
- Views: 3725
Re: Deck16][ and Morpheus maps download link - CoD2 only
That's easy, in dm.gsc, you just replace the openmenus with an explicit call to menuweapon with that pistol, like this: menuAutoAssign() { if(self.pers["team"] != "allies" && self.pers["team"] != "axis") { if(self.sessionstate == "playing") {...
- September 27th, 2012, 4:20 pm
- Forum: Jump Maps
- Topic: Deck16][ and Morpheus maps download link - CoD2 only
- Replies: 14
- Views: 3725
Re: Deck16][ and Morpheus maps download link - CoD2 only
Just 2 things:
- The skybox being incredibly ugly on morpheus
- Maybe you could've skipped the weapon menu, you can only choose one anyway...
Other then those, I liked it, great work.
- The skybox being incredibly ugly on morpheus
- Maybe you could've skipped the weapon menu, you can only choose one anyway...
Other then those, I liked it, great work.
- March 12th, 2012, 12:31 pm
- Forum: Jump Maps
- Topic: [cod2] jm_pier_2
- Replies: 75
- Views: 23851
Re: [cod2] jm_pier_2
Looks pretty awesome, looking forward to this map!
Also if you need a bit of help, you know who to ask.
Also if you need a bit of help, you know who to ask.
- December 24th, 2011, 2:11 pm
- Forum: General Chat
- Topic: What are you listening to?
- Replies: 641
- Views: 432572
Re: What are you listening to?
Okay, I've seen what you're doing recently, and I feel like I have to say something. Dont worry, very soon you will love ponies too. Please, just stop it, don't shove it in, it's annoying and it doesn't help at all. I actually made a thread about it a while back, and even that didn't accomplish anyt...
- October 14th, 2011, 12:28 pm
- Forum: Jump Maps
- Topic: [CoD2] j4l_raceland
- Replies: 4
- Views: 1987
Re: [CoD2] j4l_raceland
Just finished, pretty awesome map!
I liked that part with the bouncepads, that looked great.
Btw the g_speed violation check should be global, and have a 0.05 wait...and also your blackscreen fucked up my counter script (the self.afk part)...otherwise it's ok
I liked that part with the bouncepads, that looked great.
Btw the g_speed violation check should be global, and have a 0.05 wait...and also your blackscreen fucked up my counter script (the self.afk part)...otherwise it's ok
- August 4th, 2011, 10:50 am
- Forum: General Chat
- Topic: My Little Pony - Seriously!?
- Replies: 20
- Views: 3357
Re: My Little Pony - Seriously!?
Well I see I pretty much failed, this was probably not the best way to introduce people to the show... Cool summed it up best, "after giving the show a chance, I've really become engrossed in it", but you have to do that from your own free will, without anyone asking you or anything. Or ma...
- August 2nd, 2011, 6:00 pm
- Forum: General Chat
- Topic: My Little Pony - Seriously!?
- Replies: 20
- Views: 3357
Re: My Little Pony - Seriously!?
Sorry you didn't like it, I guess you gave it a fair chance, it's not for everyone obviously. :D And ye I watched the Avatar anime, I love that too it's pretty epic, but in a whole other category. Edit: Its official, the internet has just become... gay. And that's the reason I was unsure of this :| ...
- August 2nd, 2011, 3:50 pm
- Forum: General Chat
- Topic: My Little Pony - Seriously!?
- Replies: 20
- Views: 3357
My Little Pony - Seriously!?
What is this all about you may ask...it's about My Little Pony: Friendship is magic (MLP:FiM) . And not those cartoons from the 90's, this is the recent (2010) version, and it's completely different from those. I know from experience it's hard to get past the fact "It's My Little Pony, a show f...
- June 17th, 2011, 10:07 am
- Forum: Help and Support
- Topic: Is there a map rotation limit???
- Replies: 7
- Views: 2325
Re: Is there a map rotation limit???
I don't think you need all that gametype cj....just set the g_gametype, don't write any of that in the maprotation.
- May 22nd, 2011, 11:34 am
- Forum: Other Games
- Topic: Minecraft [:
- Replies: 13
- Views: 3190
Re: Minecraft [:
Well there are a ton of texture packs, some are 256x256, which looks friggin awesome, so graphics can be pretty good...iRaiinyy wrote:tbh i have the game but i cba to play low quality games like minecraft
- May 15th, 2011, 6:28 pm
- Forum: CoD2 Mapping Help
- Topic: Getting player's X Y or Z coordinate Only!
- Replies: 2
- Views: 5025
Re: Getting player's X Y or Z coordinate Only!
x: self.origin[0]
y: self.origin[1]
z: self.origin[2]
y: self.origin[1]
z: self.origin[2]