Search found 104 matches
- December 1st, 2010, 8:50 am
- Forum: CoD4 Mapping Help
- Topic: Spawnable Collision
- Replies: 4
- Views: 927
Spawnable Collision
Useful for any modders here, but there is now a way to spawn clip within Multiplayer from script. sphere = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 64, 64 ); sphere setContents( 1 ); The whole of the trigger will become a 'sphere' of collision, preventing players passing through it. Video ...
- August 13th, 2010, 5:22 pm
- Forum: Jump Maps
- Topic: CoD:WW - Strafe
- Replies: 6
- Views: 1198
CoD:WW - Strafe
A little strafe map I made. Contains a dynamic platform that can be set to any height/distance for strafe practise. Pit contains a teleport back to the main platform. Works with multiple players (however other people can change the distance too :P). Screenshot: http://www.fpsextreme.com/cod5/release...
- August 13th, 2010, 1:39 pm
- Forum: CoD:WaW Jumps
- Topic: Stack Heights
- Replies: 4
- Views: 4497
Re: Stack Heights
Meh, I love the feel of WaW but its a shame it is so shit for glitching.
- August 13th, 2010, 11:18 am
- Forum: CoD:WaW Jumps
- Topic: Stack Heights
- Replies: 4
- Views: 4497
Stack Heights
I made a little map for CoD:WW to test the unit height for the types of stacks/jumps at different heights. Jump: 500 FPS: 33 units 333 FPS: 45 units 250 FPS: 41 units 125 FPS: 41 units 71 FPS: 39 units Stack: Prone: 500 FPS: N/A 333 FPS: 74 units 250 FPS: 71 units 125 FPS: 70 units 71 FPS: 69 units ...
- April 30th, 2010, 5:15 pm
- Forum: CoD4 Mapping Help
- Topic: iprintlnbold Script
- Replies: 13
- Views: 2913
Re: iprintlnbold Script
SetupTriggers { triggers = GetEntArray( "message_trigger", "targetname" ); for( i = 0; i < triggers.size; i++ ) { triggers[i] thread MonitorUse(); } } MonitorUse() { distance = self.script_noteworthy; // In Radiant, add the KVP: script_noteworthy | distance, and this line will g...
- April 25th, 2010, 7:14 pm
- Forum: CoD4 Mapping Help
- Topic: Flying platform!
- Replies: 6
- Views: 2134
Re: Flying platform!
This is some prototype code which I was working on. It requires the flyer to be one entity (e.g. multiple brushes groups together with script_brushmodel, or a script_model) with the targetname: flying platform . It also has to be surrounded by a trigger which is TARGETED by the flyer. SetupFlyers() ...
- July 22nd, 2009, 1:22 am
- Forum: CoD:WaW Jumps
- Topic: dead?
- Replies: 29
- Views: 12878
Re: dead?
With all the fun forms of glitching gone or reduced (Bayoneting, bouncing, rpg jumps), I see why WaW is dead for glitching.
- June 29th, 2009, 1:06 pm
- Forum: Jump Maps
- Topic: [CoD4] mp_colourful
- Replies: 16
- Views: 2471
Re: [CoD4] mp_colourful
Thanks for the support guys.
I've been working on a new jump map, gonna be quite a bit longer that this one, and should have some interesting brush work.
I've been working on a new jump map, gonna be quite a bit longer that this one, and should have some interesting brush work.
- June 26th, 2009, 8:03 pm
- Forum: Jump Maps
- Topic: [CoD4] mp_colourful
- Replies: 16
- Views: 2471
Re: [CoD4] mp_colourful
Oops, very sorry about this, but I just checked the download, and it seems I have uploaded a old version of the map, so I'm gonna update the files and re-upload. I'll update the link in a few minutes.
Edit: Link has been updated, and the proper map is now up (Same as the screenshots).
Edit: Link has been updated, and the proper map is now up (Same as the screenshots).
- June 26th, 2009, 5:47 pm
- Forum: Jump Maps
- Topic: [CoD4] mp_colourful
- Replies: 16
- Views: 2471
Re: [CoD4] mp_colourful
Thanks, I'm glad you like it.
- June 26th, 2009, 5:35 pm
- Forum: Jump Maps
- Topic: [CoD4] mp_colourful
- Replies: 16
- Views: 2471
Re: [CoD4] mp_colourful
So far only maps for normal gameplay, but I have been interested in jumping for a while. So I made this map.
- June 26th, 2009, 5:21 pm
- Forum: Jump Maps
- Topic: [CoD4] mp_colourful
- Replies: 16
- Views: 2471
[CoD4] mp_colourful
My first jump map, may be a bit easy/short, but I'm up for improvements and suggestions.
Download Link: http://www.fpsextreme.com/cod4/mp_colourful_latest.zip
Overview
First Octagon
Second Section
Final Octagon
Thank you if you downloaded, and please post your comments here.
Download Link: http://www.fpsextreme.com/cod4/mp_colourful_latest.zip
Overview
First Octagon
Second Section
Final Octagon
Thank you if you downloaded, and please post your comments here.
- January 30th, 2009, 10:51 pm
- Forum: CoD:WaW Jumps
- Topic: Tank Stack + Bounce
- Replies: 8
- Views: 1465
Re: Tank Stack + Bounce
Ye, I've been looking for more, but their damn hard to do.
- January 30th, 2009, 6:30 pm
- Forum: CoD:WaW Jumps
- Topic: Tank Stack + Bounce
- Replies: 8
- Views: 1465
Tank Stack + Bounce
Here is a bounce off a tank stack onto a clipped area, I know there is a easier way though, but I decided to post it anyways.
- January 18th, 2009, 7:53 pm
- Forum: CoD:WaW Jumps
- Topic: Berlinboy6329's jumps
- Replies: 137
- Views: 39273
Re: Berlinboy6329's jumps
Nice jumps, but I'm pretty sure the second one is known, and also where are you landing in the 6th jump?