Search found 38 matches

by xeno
June 10th, 2010, 7:14 am
Forum: Jump Maps
Topic: it's so nice here (NM_Cure Released)
Replies: 58
Views: 13033

Re: it's so nice here

You sure you're in heaven?
by xeno
June 9th, 2010, 4:52 am
Forum: CoD Mapping Help
Topic: Hide N Seek Mod ***Updated***
Replies: 14
Views: 6989

Re: Hide N Seek Mod

Stealing MOD ideas again mox? Thought you weren't doing that anymore? Level Deathmatch? Oh who made that first? OH YEAH... !UFA! Mad much? Chill, and no nightmare does have credit for a lot of the mod. He knows that, just it's beta and haven't really worked on all the minor details of adding that s...
by xeno
June 4th, 2010, 7:32 pm
Forum: Modding, Modelling and Skinning
Topic: Wait time for player (HNS-mOD)
Replies: 3
Views: 1812

Re: Wait time for player (HNS-mOD)

Try this: precacheString(&"Time Remaining: "); seeker() { level.seektimer = 60; players = getentarray("player", "classname"); for(i = 0; i < players.size; i++) { if(!isDefined(game["allies"])) { //Timer Hud level.seektimerhud4 = newHudElem(); level.seektim...
by xeno
May 26th, 2010, 6:50 am
Forum: CoD Mapping Help
Topic: Making a teleport in Carentan
Replies: 6
Views: 1569

Re: Making a teleport in Carentan

Works. <3
by xeno
May 26th, 2010, 5:53 am
Forum: CoD Mapping Help
Topic: Making a teleport in Carentan
Replies: 6
Views: 1569

Re: Making a teleport in Carentan

Drofder2004 wrote: How far did your "checks" get to?
It got through the first Check. haha

Code: Select all

iprintln("Map is Carentan");//Check 1
And I couldn't get toLower to work =/ so now I feel stupid.
by xeno
May 25th, 2010, 7:41 pm
Forum: CoD Mapping Help
Topic: Making a teleport in Carentan
Replies: 6
Views: 1569

Making a teleport in Carentan

Hey, I am trying to make a teleporter in carentan. I tried using the distance command to check for the players origin and if they are within like 5 feet and press f they will be teleported but for some reason it doesn't work. Maybe I got the coordinates wrong... but dunno. I used the command /viewpo...
by xeno
May 11th, 2010, 5:03 am
Forum: CoD Mapping Help
Topic: Terrain Bug
Replies: 2
Views: 1122

Re: Terrain Bug

Haha, I made a soccer map similar to this a long long time ago. Yours looks a little better though. haha
by xeno
April 16th, 2010, 10:01 pm
Forum: CoD Mapping Help
Topic: How can you spawn a solid model players can't walk through
Replies: 41
Views: 17865

Re: How can you spawn a solid model players can't walk throu

Superjump and spawning solid models Ok, in Brax's zombie mod I've now seen two things I thought weren't possible. The spawning a solid model under a player (the zombie's spawning boxes under themselves to get to weird places) and the 'super-jump', which is just a normal jump but higher. I've been ab...
by xeno
March 4th, 2010, 7:49 pm
Forum: CoD Mapping Help
Topic: nm_portal like water rising
Replies: 13
Views: 2546

Re: nm_portal like water rising

Rez|l wrote:Sorry, didn't see the 2 minutes part, my bad! Thought he only wanted it for 30 seconds. :)
Ha ha. I was waiting for you to say that :D
by xeno
March 1st, 2010, 2:10 am
Forum: CoD Mapping Help
Topic: How can you spawn a solid model players can't walk through
Replies: 41
Views: 17865

Re: How can you spawn a solid model players can't walk through

Weird, because I thought I remembered seeing a mod where they were able to jump and spawn a box below them and just keep doing it to reach really high heights.
by xeno
February 28th, 2010, 10:58 pm
Forum: CoD Mapping Help
Topic: How can you spawn a solid model players can't walk through
Replies: 41
Views: 17865

How can you spawn a solid model players can't walk through

Question rephrased a little bit: How can you make a model you spawn solid players can't walk through it?
Need a scripting command. Making a mod and need to be able to spawn a model that players can jump on or can't walk though. Thanks.
by xeno
February 27th, 2010, 7:06 am
Forum: CoD Mapping Help
Topic: How to make a person move in direction of a grenade?
Replies: 9
Views: 2003

Re: How to make a person move in direction of a grenade?

This? checkForNades() { iprintln("IN checkForNades"); for(;;) { //self waittill ( "grenade_fire", grenade); grenadesthrown = getentarray("mpweapon_fraggrenade", "classname"); if(grenadesthrown.size>0) { iprintln("IN if statement"); grenadesthrown[0] ...
by xeno
February 26th, 2010, 12:10 am
Forum: CoD Mapping Help
Topic: How to make a person move in direction of a grenade?
Replies: 9
Views: 2003

Re: How to make a person move in direction of a grenade?

Well, it's for cod1. Not cod4, so don't know if that will work.
by xeno
February 25th, 2010, 6:29 pm
Forum: CoD Mapping Help
Topic: How to make a person move in direction of a grenade?
Replies: 9
Views: 2003

Re: How to make a person move in direction of a grenade?

Well I want to be able to make a person move like a grenade being thrown. How it has the arch motion and such. By attaching/linking the player to the nade or some other method.