Search found 107 matches

by oppdelta
June 9th, 2010, 2:16 am
Forum: CoD Mapping Help
Topic: Hide N Seek Mod ***Updated***
Replies: 14
Views: 6993

Re: Hide N Seek Mod

Stealing MOD ideas again mox? Thought you weren't doing that anymore?

Level Deathmatch? Oh who made that first? OH YEAH... !UFA!
by oppdelta
December 30th, 2009, 5:02 am
Forum: CoD Mapping Help
Topic: can't compile
Replies: 8
Views: 1485

Re: can't compile

The skybox brushes can be as big as you want.

And you can have brushes bigger than 2000...it's just really not recommended.
by oppdelta
October 30th, 2009, 11:58 pm
Forum: CoD Mapping Help
Topic: Simple question
Replies: 2
Views: 871

Re: Simple question

*hugs* Thankies!
by oppdelta
October 30th, 2009, 9:58 pm
Forum: CoD Mapping Help
Topic: Simple question
Replies: 2
Views: 871

Simple question

Can someone give me a link to COD UO Maker? Please...

Thanks, in advance.
by oppdelta
February 23rd, 2009, 11:18 am
Forum: Jump Maps
Topic: NM_Dual_2
Replies: 30
Views: 3969

Re: NM_Dual_2

Brill map!

thanks for letting me test :)
by oppdelta
September 24th, 2008, 9:30 pm
Forum: CoD4 Mapping Help
Topic: Custom Music to play in SP?
Replies: 3
Views: 1041

Re: Custom Music to play in SP?

glad to help :)
by oppdelta
September 24th, 2008, 9:38 am
Forum: CoD4 Mapping Help
Topic: Custom Music to play in SP?
Replies: 3
Views: 1041

Re: Custom Music to play in SP?

/<my sound folder>/music
is that sposed to be like that. " <my sound folder> " isnt it sposed to be the actually name?
by oppdelta
September 17th, 2008, 7:44 pm
Forum: CoD Mapping Help
Topic: Like WTF...??
Replies: 2
Views: 859

Re: Like WTF...??

Well i put a burntwood texture now i got about 20 of the degenerate things. And my settings for compiler are the same as what they always been.

http://img142.imageshack.us/my.php?imag ... 001gt6.jpg
by oppdelta
September 17th, 2008, 7:19 pm
Forum: CoD Mapping Help
Topic: Like WTF...??
Replies: 2
Views: 859

Like WTF...??

Um yeah... the picture explains it all. There shoudl be terrain there but umm... Instead theres just some random triangles. http://img161.imageshack.us/my.php?image=shot0000sk8.jpg Any reason why it doing this? The only thing i have changed is i followed the setting up teh editor tutorial on modsonl...
by oppdelta
July 10th, 2008, 7:42 pm
Forum: CoD Mapping Help
Topic: BrushModel And Paths?
Replies: 2
Views: 985

Re: BrushModel And Paths?

cheers, i got an error. "Can not cast string to vector" Sq moveto(("Sq1"),1.5,0.25,0.25); ExitSq11() { Sq = getent("DBK_Jumper1","targetname"); Sq1 = getent("DBK_Jumper1o","targetname"); Sq2 = getent("DBK_Jumper2o","targetnam...
by oppdelta
July 10th, 2008, 4:40 pm
Forum: CoD Mapping Help
Topic: BrushModel And Paths?
Replies: 2
Views: 985

Re: BrushModel And Paths?

Wow fast responce. I'm impressed. How would i script that?

Model moveto((origionname)1,0.5,0,5);


???
by oppdelta
July 10th, 2008, 4:34 pm
Forum: CoD Mapping Help
Topic: BrushModel And Paths?
Replies: 2
Views: 985

BrushModel And Paths?

Hi can you make a brushmodel follow a path? Instead of writing aload of script.

Would it be info nulls or somthing?
by oppdelta
June 19th, 2008, 9:34 am
Forum: CoD Mapping Help
Topic: Are these possible?
Replies: 6
Views: 1338

Re: Are these possible?

hey KS i relised after little chat last night that what I have asked here is what you said was in that bunker thing :)
by oppdelta
June 17th, 2008, 9:17 pm
Forum: CoD Mapping Help
Topic: Are these possible?
Replies: 6
Views: 1338

Re: Are these possible?

oppdelta wrote: Hi all. 2 things. 1 - Can it be possible to kill evreyone in the server except for your self. 2 - Can it be possible to smite all or single player 50% of their health. 3 - Can it be possible to teleport a player. I see you did your math homework. Haha that be a typo xD Ill check out...
by oppdelta
June 16th, 2008, 2:27 pm
Forum: CoD Mapping Help
Topic: Are these possible?
Replies: 6
Views: 1338

Re: Are these possible?

Yeah the trigger would be hard to get to. Any idea how to do it?

Also what is GUID?