Search found 8 matches

by alex-d
January 5th, 2007, 11:42 am
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

uhm i added these values to a worldspawn brush, but i cant see any changes the skybox has the caulk texture on all faces except for the inside faces the edges of the skybox are completely touching and btw i got a problem with doors, they arent opening like the should do, a normal door opens like thi...
by alex-d
January 4th, 2007, 10:01 pm
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

there is a skybox, its around the 4 levels of the map, is that wrong? |-----------------| | |-------------| | | |___L4___| | | |___L3___| | | |___L2___| | | |___L1___| | |___________| about the worldspawn, what values should i set? and what do i need to select, the inside faces of the skybox or some...
by alex-d
January 4th, 2007, 10:56 am
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

i uploaded the updated version of the map some minutes ago

http://rapidshare.com/files/10150886/jm_noobschoice.pk3
by alex-d
January 4th, 2007, 12:00 am
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

i made the skybox a lil bigger now, and edited the script to: platform4() { platform = getent ("jm_noobschoice_platform4","targetname"); while(1) { platform moveY (210,2,0.5,0.5); platform waittill ("movedone"); platform moveY (-210,2,0.5,0.5); platform waittill ("...
by alex-d
January 3rd, 2007, 11:22 pm
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

i used the moving platforms only coz i like them, u need to time the jumps i made a skybox and its sealed, but a wall is touching the skybox is this causing problems? edit: @nightmare: so u mean the platform should accelerate (1 second) and stop (1 second) isnt this making the jump a lot easier? tha...
by alex-d
January 3rd, 2007, 11:00 pm
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

sorry my english is not the best, i hope i unterstand what u mean those moving platforms are really hard. Maybe slow them down and smooth them up a bit? by smoothing them up u mean i should let them move parallel? if yes, i like it how it is, makes jumping a lil bit harder I could see some clogging ...
by alex-d
January 3rd, 2007, 10:31 pm
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

design is bad i know :(
but im not bored enough atm, ill make a better looking map when school starts again, there ill have a lot of time^^

i just wanted to create a map thats a real challenge for me

hope its not too easy for you
by alex-d
January 3rd, 2007, 9:54 pm
Forum: Jump Maps
Topic: New Map: CoD 1: jm_noobschoice
Replies: 22
Views: 5264

New Map: CoD 1: jm_noobschoice

hi, this is my first map

download it here: http://rapidshare.com/files/10150886/jm_noobschoice.pk3 <-- updated version

hope u like it

codeaddiction