Search found 5 matches

by CynePhoba
May 28th, 2013, 9:38 am
Forum: Help and Support
Topic: Adding to Existing Mod.
Replies: 5
Views: 1912

Re: Adding to Existing Mod.

You cannot monitor a DVAR. The only thing you can do is set the DVAR, if you want to force it you could just loop every few ms setting the value, but I personally think screwing around with player variables is bad practice. Why do you need to do what you are doing? Its for the CyberGamer match serv...
by CynePhoba
May 27th, 2013, 3:02 pm
Forum: Feedback, Bugs and Errors
Topic: About->Contact 404s
Replies: 1
Views: 4465

Re: About->Contact 404s

Now says "no database selected"
by CynePhoba
May 27th, 2013, 2:16 am
Forum: Help and Support
Topic: Adding to Existing Mod.
Replies: 5
Views: 1912

Re: Adding to Existing Mod.

So is there any way to compile it and then add it to the mod (like you do with a .gsc file?)

If not, does anyone know any way to make it so certain client dvars can't be changed?
by CynePhoba
May 27th, 2013, 2:14 am
Forum: Modding, Modelling and Skinning
Topic: Running a function on every player disconnect
Replies: 8
Views: 6585

Re: Running a function on every player disconnect

Play around with maps\mp\gametypes\_callbacksetup.gsc This is the part you will want to deal with: /*================ Called when a player drops from the server. Will not be called between levels. self is the player that is disconnecting. ================*/ CodeCallback_PlayerDisconnect() {     Â...
by CynePhoba
May 25th, 2013, 5:06 am
Forum: Help and Support
Topic: Adding to Existing Mod.
Replies: 5
Views: 1912

Adding to Existing Mod.

Hey guys. I have a mod that i am making a few modifications to (just adding code for the purpose of our servers needs..not editing previous code.) All credit goes to the original mod developer. Anyway. I have the code that i need for one part of it, and that is all working properly. I have run into ...