Search found 13 matches

by Jumpy'z
July 20th, 2007, 10:23 pm
Forum: CoD Mapping Help
Topic: scripting help
Replies: 2
Views: 973

There thread rotate(); } rotate1() { trigger = getent("trig_rotate1","targetname"); // replace trig_rotate1 per ur trigger targetname platform = getent("platfrom1","targetname"); // replace platform1 per ur brushmodel targetname while(1) { trigger waittill(&qu...
by Jumpy'z
July 12th, 2007, 3:54 am
Forum: CoD Mapping Help
Topic: Activated by an object ?
Replies: 6
Views: 1535

k thx... ill try it tomorrow :)
by Jumpy'z
July 12th, 2007, 2:54 am
Forum: CoD Mapping Help
Topic: Activated by an object ?
Replies: 6
Views: 1535

like a script_brushmodel
by Jumpy'z
July 12th, 2007, 2:16 am
Forum: CoD Mapping Help
Topic: Activated by an object ?
Replies: 6
Views: 1535

Activated by an object ?

Is this possible to activate a trigger with an object and not a player ??
by Jumpy'z
July 10th, 2007, 8:00 pm
Forum: CoD Mapping Help
Topic: Need help
Replies: 15
Views: 3179

thx :) drofder ur the best lol
by Jumpy'z
July 10th, 2007, 4:55 pm
Forum: CoD Mapping Help
Topic: Need help
Replies: 15
Views: 3179

Need help

when i want to test my map it say script error... unknown command here is the script main() { maps\mp\_load::main(); thread s1cKmap_up(); thread s1cKmap_rotate(); thread s1cKmap_trap(); thread s1cKmap_teleporter(); } s1cKmap_up() { up = getent("up1","targetname"); while(1) { up m...
by Jumpy'z
April 6th, 2007, 9:15 pm
Forum: CoD Mapping Help
Topic: Nolag
Replies: 7
Views: 1326

i dont know
by Jumpy'z
April 5th, 2007, 11:38 pm
Forum: CoD Mapping Help
Topic: Nolag
Replies: 7
Views: 1326

i want a no lag mod ... even if u lag, when u aim on the enemy and u shoot with the lag if he moves it make it miss. so i want something that like save if u hit some1 in a database something like that... and after waiting time(lag, high ping) it make the bullet hit

idk if u understand me
by Jumpy'z
April 5th, 2007, 12:43 am
Forum: CoD Mapping Help
Topic: Nolag
Replies: 7
Views: 1326

Nolag

Hi, im asking for a nolag mod (like in css(default) or UT(mod)) or help to make it .... idk if its possible.
by Jumpy'z
January 6th, 2007, 4:54 am
Forum: CoD Mapping Help
Topic: unknown (builtin) method 'getent' ????
Replies: 3
Views: 1126

oh! I see i forget every = .... cause i was trying to make all the script without copying other scipt :S
by Jumpy'z
January 6th, 2007, 3:29 am
Forum: CoD Mapping Help
Topic: unknown (builtin) method 'getent' ????
Replies: 3
Views: 1126

unknown (builtin) method 'getent' ????

when i want to play my map it give me this script error ******* script compile error ******* unknown (builtin) method 'getent' ************************************ There is my gsc main() { maps\mp\_load::main(); level._effect["fire"] = loadfx ("fx/fire/tinybon.efx"); maps\mp\_fx:...
by Jumpy'z
January 2nd, 2007, 4:17 am
Forum: CoD Mapping Help
Topic: FX light
Replies: 2
Views: 987

FX light

How can i change the brightness of a FX light
by Jumpy'z
December 28th, 2006, 7:57 pm
Forum: CoD Mapping Help
Topic: Teleportation help
Replies: 2
Views: 915

Teleportation help

i want to make a portal like in nm_portal... some1 can help me ?