Search found 28 matches

by ExPie
January 29th, 2013, 6:01 am
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

Haha Drof. Yea, I am :P
by ExPie
January 28th, 2013, 10:25 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

Heh nvm. How stupid of me. I thought .ff files were placed into usermaps xD they are in zone english :D Thx for ur help!!!
by ExPie
January 28th, 2013, 8:32 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

I have found another problem. I have sound in my map(obv), and if I transfer both .ff files on anoter computer in cod4/usermaps/mp_strudl. It switches to backlot. Why?
by ExPie
January 28th, 2013, 7:56 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

LoL! It works, all I did was connect the triger to the ent. Can I ask where do you put your sound files and where the soundaliases map with a sound csv file?
by ExPie
January 28th, 2013, 5:43 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

This is the code: main()  {         level.strudl = getent("strudl", "targetname");                  level.button = getent("button", "targetname");         level.trig = getent("strudl_trig", "targetname");         start...
by ExPie
January 28th, 2013, 5:31 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

Problem might be in how are the global ents defined? In CoD1 its level.ent, I'm not sure how it works in CoD4.
by ExPie
January 28th, 2013, 5:10 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

Ok I maneged to find how to put it into CSV (rawfile,maps/mp/mp_mymapname_rotate.gsc).

Now how do I make that trigger defined?
by ExPie
January 28th, 2013, 3:58 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

How do I place a script in CSV. And mp_strike_fx can be loaded. Why can't be my script?
by ExPie
January 28th, 2013, 6:13 am
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Re: Script problems

Still the same error. Why doesn't it find strudl_script if I call it in line 4(ad yes, I have it in raw/maps/mp)?
by ExPie
January 27th, 2013, 10:33 pm
Forum: CoD4 Mapping Help
Topic: Script problems
Replies: 15
Views: 2800

Script problems

main() {         maps\mp\_load::main(); //      maps\mp\mp_strudl_script::main();                         ambientPlay("ambient_backlot_ext");           game["allies"] = "marines";         game["axis"] = "opfor";       ...
by ExPie
January 24th, 2013, 8:59 pm
Forum: CoD Mapping Help
Topic: LinkTo()
Replies: 35
Views: 13951

Re: LinkTo()

Thx Rezil. Thx for all your help. But rly nobody knows why the triggers wont be linked to ent I asigned them unless I run /devmap first?
by ExPie
January 24th, 2013, 6:44 pm
Forum: CoD Mapping Help
Topic: LinkTo()
Replies: 35
Views: 13951

Re: LinkTo()

So if I had a function insertanynamehere() what exact code must I use to end it from another function?
by ExPie
January 24th, 2013, 11:51 am
Forum: CoD Mapping Help
Topic: LinkTo()
Replies: 35
Views: 13951

Re: LinkTo()

Ok strange. It is working in /map normaly. But I must run it in /devmap first in order for triggers to link. How do I fix this?
by ExPie
January 24th, 2013, 11:45 am
Forum: CoD Mapping Help
Topic: LinkTo()
Replies: 35
Views: 13951

Re: LinkTo()

Ok so i figured out the trigger is not moving along with the ent. get_target_trig()       {         level.target1 = getent ("target1", "targetname");               level.target1_trig = getent ("target1_trig", "targetname");         level.target1_trig enableLin...
by ExPie
January 22nd, 2013, 8:38 pm
Forum: CoD Mapping Help
Topic: LinkTo()
Replies: 35
Views: 13951

Re: LinkTo()

So its kinda broken? That it doesn't work as it should?