Search found 28 matches
- January 29th, 2013, 6:01 am
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
Haha Drof. Yea, I am
- January 28th, 2013, 10:25 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
Heh nvm. How stupid of me. I thought .ff files were placed into usermaps xD they are in zone english Thx for ur help!!!
- January 28th, 2013, 8:32 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
I have found another problem. I have sound in my map(obv), and if I transfer both .ff files on anoter computer in cod4/usermaps/mp_strudl. It switches to backlot. Why?
- January 28th, 2013, 7:56 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
LoL! It works, all I did was connect the triger to the ent. Can I ask where do you put your sound files and where the soundaliases map with a sound csv file?
- January 28th, 2013, 5:43 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
This is the code: main()Â { Â Â Â Â level.strudl = getent("strudl", "targetname");Â Â Â Â Â Â Â Â Â level.button = getent("button", "targetname"); Â Â Â Â level.trig = getent("strudl_trig", "targetname"); Â Â Â Â start...
- January 28th, 2013, 5:31 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
Problem might be in how are the global ents defined? In CoD1 its level.ent, I'm not sure how it works in CoD4.
- January 28th, 2013, 5:10 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
Ok I maneged to find how to put it into CSV (rawfile,maps/mp/mp_mymapname_rotate.gsc).
Now how do I make that trigger defined?
Now how do I make that trigger defined?
- January 28th, 2013, 3:58 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
How do I place a script in CSV. And mp_strike_fx can be loaded. Why can't be my script?
- January 28th, 2013, 6:13 am
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Re: Script problems
Still the same error. Why doesn't it find strudl_script if I call it in line 4(ad yes, I have it in raw/maps/mp)?
- January 27th, 2013, 10:33 pm
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2800
Script problems
main() { Â Â Â Â maps\mp\_load::main(); //Â Â Â maps\mp\mp_strudl_script::main(); Â Â Â Â Â Â Â Â Â Â Â Â ambientPlay("ambient_backlot_ext"); Â Â Â Â Â game["allies"] = "marines"; Â Â Â Â game["axis"] = "opfor"; Â Â Â ...
- January 24th, 2013, 8:59 pm
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 13951
Re: LinkTo()
Thx Rezil. Thx for all your help. But rly nobody knows why the triggers wont be linked to ent I asigned them unless I run /devmap first?
- January 24th, 2013, 6:44 pm
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 13951
Re: LinkTo()
So if I had a function insertanynamehere() what exact code must I use to end it from another function?
- January 24th, 2013, 11:51 am
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 13951
Re: LinkTo()
Ok strange. It is working in /map normaly. But I must run it in /devmap first in order for triggers to link. How do I fix this?
- January 24th, 2013, 11:45 am
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 13951
Re: LinkTo()
Ok so i figured out the trigger is not moving along with the ent. get_target_trig() { level.target1 = getent ("target1", "targetname"); level.target1_trig = getent ("target1_trig", "targetname"); level.target1_trig enableLin...
- January 22nd, 2013, 8:38 pm
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 13951
Re: LinkTo()
So its kinda broken? That it doesn't work as it should?