Search found 51 matches

by darkpheonixz4x
March 4th, 2013, 1:16 pm
Forum: CoD4 Mapping Help
Topic: Map restart
Replies: 8
Views: 1974

Re: Map restart

Yep, here's the updated script. onJoinedTeam() { self endon("disconnect"); while(1) { self waittill("joined_team"); self thread removeRankHUD(); self iPrintlnBold("^2Press your ^1FRAG ^2and ^1USE ^2key TOGETHER to toggle ^7fullbright"); } } onJoinedSpectators() { self e...
by darkpheonixz4x
March 3rd, 2013, 11:16 am
Forum: CoD4 Mapping Help
Topic: Map restart
Replies: 8
Views: 1974

Re: Map restart

Yes its the _rank.gsc
by darkpheonixz4x
March 3rd, 2013, 5:11 am
Forum: CoD4 Mapping Help
Topic: Map restart
Replies: 8
Views: 1974

Re: Map restart

This part is in the _rank.gsc. onJoinedTeam, onJoinedSpectators and onPlayerSpawned is threaded by onPlayerConnect(). onJoinedTeam() {         self endon("disconnect");           for(;;)         while(1)         {                             self waittill("joined_team");         ...
by darkpheonixz4x
March 2nd, 2013, 8:08 pm
Forum: CoD4 Mapping Help
Topic: Map restart
Replies: 8
Views: 1974

Map restart

Hey guys, i was making a plugin for promod (as it had a .gsc file to add custom functions, like codjumper). I added a toggle fullbright script and it works great! My problem is that this only works when the server does /fast_restart. It does not load up the function when i try /map_restart or when i...
by darkpheonixz4x
November 5th, 2012, 5:28 pm
Forum: CoD4 Mapping Help
Topic: Custom Weapon
Replies: 3
Views: 1944

Re: Custom Weapon

Thanks for your fast reply.

I did what you said and the map loaded successfully.

But the problem now is that my gun switches to the "default weapon".

So any ideas what i should do? Would you like to see/know anything?
by darkpheonixz4x
November 5th, 2012, 4:28 pm
Forum: CoD4 Mapping Help
Topic: Custom Weapon
Replies: 3
Views: 1944

Custom Weapon

Hello, I wanted to use a custom weapon in my map and i need help. I downloaded a BlackOps weapon from www.cfgfactory.com This was a .rar, which included all the rawfiles (xmodel,materials,images,WEAPONFILE etc.) So this was what i did. 1) Merged the raw files with my raw folder. 2) Since the weapon ...
by darkpheonixz4x
October 8th, 2012, 1:07 pm
Forum: CoD Mapping Tutorials
Topic: Rotating platforms.
Replies: 9
Views: 9409

Re: Rotating platforms.

Please help me someone respond to me as quickly as possible why am i getting this damn error
Star, please ping me on xfire. I'm nyan cat. Also, don't post such things here. Make a new thread in CoD4 Mapping help.
by darkpheonixz4x
October 4th, 2012, 2:53 pm
Forum: CoD4 Mapping Help
Topic: Promod help?
Replies: 9
Views: 4904

Re: Promod help?

Is there something i did wrong?
by darkpheonixz4x
October 2nd, 2012, 8:36 am
Forum: CoD4 Mapping Help
Topic: Promod help?
Replies: 9
Views: 4904

Re: Promod help?

I ticked slick in the properties, but when testing the texture is not solid and doesn't make it slippery. :S

Any ideas?
by darkpheonixz4x
September 30th, 2012, 1:12 pm
Forum: CoD4 Mapping Help
Topic: Console log error
Replies: 2
Views: 2046

Re: Console log error

Oops this was supposed to be in the CoD4 section, sorry.
by darkpheonixz4x
September 30th, 2012, 12:46 pm
Forum: CoD4 Mapping Help
Topic: Console log error
Replies: 2
Views: 2046

Console log error

Hey all, I could probably notice that my bsp compilation was happening really fast, and therefore my map changes didnt work. So here is the console log. Any ideas how to fix it? A subdirectory or file C:\Users\Rishi\Games\COD4\raw\maps\mp\ already exists. . . ########################################...
by darkpheonixz4x
September 9th, 2012, 2:20 pm
Forum: CoD4 Mapping Help
Topic: Texture question
Replies: 40
Views: 6641

Re: Texture question

trap_3() { toilet1 = getEnt("trap3_toilet1","targetname"); toilet2 = getEnt("trap3_toilet2","targetname"); toilet3 = getEnt("trap3_toilet3","targetname"); toilet4 = getEnt("trap3_toilet4","targetname"); toilet5 = getEnt...
by darkpheonixz4x
September 9th, 2012, 6:01 am
Forum: CoD4 Mapping Help
Topic: Texture question
Replies: 40
Views: 6641

Re: Texture question

Yes i deleted the brackets,

and deleted the key/values of the world spawn. So the only thing that remains in the worldspawn is classname.

But it still doesnt work. :P
by darkpheonixz4x
September 9th, 2012, 5:15 am
Forum: CoD4 Mapping Help
Topic: Texture question
Replies: 40
Views: 6641

Re: Texture question

The only thing there is, is classname: worldspawn.

Thats it.
by darkpheonixz4x
September 8th, 2012, 3:44 pm
Forum: CoD4 Mapping Help
Topic: Texture question
Replies: 40
Views: 6641

Re: Texture question

It didn't work,

Any other ideas? Anything you want to see?

Thanks.