Search found 51 matches
- March 4th, 2013, 1:16 pm
- Forum: CoD4 Mapping Help
- Topic: Map restart
- Replies: 8
- Views: 2947
Re: Map restart
Yep, here's the updated script. onJoinedTeam() { self endon("disconnect"); while(1) { self waittill("joined_team"); self thread removeRankHUD(); self iPrintlnBold("^2Press your ^1FRAG ^2and ^1USE ^2key TOGETHER to toggle ^7fullbright"); } } onJoinedSpectators() { self e...
- March 3rd, 2013, 11:16 am
- Forum: CoD4 Mapping Help
- Topic: Map restart
- Replies: 8
- Views: 2947
Re: Map restart
Yes its the _rank.gsc
- March 3rd, 2013, 5:11 am
- Forum: CoD4 Mapping Help
- Topic: Map restart
- Replies: 8
- Views: 2947
Re: Map restart
This part is in the _rank.gsc. onJoinedTeam, onJoinedSpectators and onPlayerSpawned is threaded by onPlayerConnect(). onJoinedTeam() { self endon("disconnect"); for(;;) while(1) { self waittill("joined_team"); ...
- March 2nd, 2013, 8:08 pm
- Forum: CoD4 Mapping Help
- Topic: Map restart
- Replies: 8
- Views: 2947
Map restart
Hey guys, i was making a plugin for promod (as it had a .gsc file to add custom functions, like codjumper). I added a toggle fullbright script and it works great! My problem is that this only works when the server does /fast_restart. It does not load up the function when i try /map_restart or when i...
- November 5th, 2012, 5:28 pm
- Forum: CoD4 Mapping Help
- Topic: Custom Weapon
- Replies: 3
- Views: 2440
Re: Custom Weapon
Thanks for your fast reply.
I did what you said and the map loaded successfully.
But the problem now is that my gun switches to the "default weapon".
So any ideas what i should do? Would you like to see/know anything?
I did what you said and the map loaded successfully.
But the problem now is that my gun switches to the "default weapon".
So any ideas what i should do? Would you like to see/know anything?
- November 5th, 2012, 4:28 pm
- Forum: CoD4 Mapping Help
- Topic: Custom Weapon
- Replies: 3
- Views: 2440
Custom Weapon
Hello, I wanted to use a custom weapon in my map and i need help. I downloaded a BlackOps weapon from www.cfgfactory.com This was a .rar, which included all the rawfiles (xmodel,materials,images,WEAPONFILE etc.) So this was what i did. 1) Merged the raw files with my raw folder. 2) Since the weapon ...
- October 8th, 2012, 1:07 pm
- Forum: CoD Mapping Tutorials
- Topic: Rotating platforms.
- Replies: 9
- Views: 14926
Re: Rotating platforms.
Star, please ping me on xfire. I'm nyan cat. Also, don't post such things here. Make a new thread in CoD4 Mapping help.Please help me someone respond to me as quickly as possible why am i getting this damn error
- October 4th, 2012, 2:53 pm
- Forum: CoD4 Mapping Help
- Topic: Promod help?
- Replies: 9
- Views: 7190
Re: Promod help?
Is there something i did wrong?
- October 2nd, 2012, 8:36 am
- Forum: CoD4 Mapping Help
- Topic: Promod help?
- Replies: 9
- Views: 7190
Re: Promod help?
I ticked slick in the properties, but when testing the texture is not solid and doesn't make it slippery. :S
Any ideas?
Any ideas?
- September 30th, 2012, 1:12 pm
- Forum: CoD4 Mapping Help
- Topic: Console log error
- Replies: 2
- Views: 2421
Re: Console log error
Oops this was supposed to be in the CoD4 section, sorry.
- September 30th, 2012, 12:46 pm
- Forum: CoD4 Mapping Help
- Topic: Console log error
- Replies: 2
- Views: 2421
Console log error
Hey all, I could probably notice that my bsp compilation was happening really fast, and therefore my map changes didnt work. So here is the console log. Any ideas how to fix it? A subdirectory or file C:\Users\Rishi\Games\COD4\raw\maps\mp\ already exists. . . ########################################...
- September 9th, 2012, 2:20 pm
- Forum: CoD4 Mapping Help
- Topic: Texture question
- Replies: 40
- Views: 10677
Re: Texture question
trap_3() { toilet1 = getEnt("trap3_toilet1","targetname"); toilet2 = getEnt("trap3_toilet2","targetname"); toilet3 = getEnt("trap3_toilet3","targetname"); toilet4 = getEnt("trap3_toilet4","targetname"); toilet5 = getEnt...
- September 9th, 2012, 6:01 am
- Forum: CoD4 Mapping Help
- Topic: Texture question
- Replies: 40
- Views: 10677
Re: Texture question
Yes i deleted the brackets,
and deleted the key/values of the world spawn. So the only thing that remains in the worldspawn is classname.
But it still doesnt work.
and deleted the key/values of the world spawn. So the only thing that remains in the worldspawn is classname.
But it still doesnt work.

- September 9th, 2012, 5:15 am
- Forum: CoD4 Mapping Help
- Topic: Texture question
- Replies: 40
- Views: 10677
Re: Texture question
The only thing there is, is classname: worldspawn.
Thats it.
Thats it.
- September 8th, 2012, 3:44 pm
- Forum: CoD4 Mapping Help
- Topic: Texture question
- Replies: 40
- Views: 10677
Re: Texture question
It didn't work,
Any other ideas? Anything you want to see?
Thanks.
Any other ideas? Anything you want to see?
Thanks.