Search found 30 matches

by fishy
June 12th, 2017, 2:46 pm
Forum: CoD2 Jumps
Topic: New Cod2 Jump on Harbor?
Replies: 3
Views: 16588

Re: New Cod2 Jump on Harbor?

Hmm it sounds interesting though, what if it is possible 333 no nade.
by fishy
April 5th, 2013, 11:57 am
Forum: CoD4 Mapping Help
Topic: Terrainn & advance lighting problems
Replies: 4
Views: 1349

Re: Terrainn & advance lighting problems

Looks like a problem with the light map. With the map loaded in radiant hit shift + l. Everything in the map should change to black and white squares. Select the problem patches and press s to bring up the surface inspector, select natural in the patch texturing bit. When you recompile it should be ...
by fishy
April 5th, 2013, 6:26 am
Forum: Jump Maps
Topic: [cod2] jm_pier_2
Replies: 75
Views: 19854

Re: [cod2] jm_pier_2

*Installs cod2* looks great!
by fishy
March 10th, 2013, 5:07 am
Forum: CoD4 Mapping Help
Topic: map not updating
Replies: 7
Views: 1831

Re: map not updating

This is normally a problem with to many curve patches in the map, try turning any you have into detail or non colliding. Never heard of reflection probes causing this, how many do you have?
by fishy
February 15th, 2013, 5:08 pm
Forum: CoD4 Jumps
Topic: Unknown Height by Kenedko (Jump) (CoD4) (PC)
Replies: 18
Views: 5279

Re: Unknown Height by Kenedko (Jump) (CoD4) (PC)

It's obvious cheated. Especially ARmaG3DoN imo, seems like he doesn't even try to hide it anymore.
by fishy
February 10th, 2013, 9:37 pm
Forum: Jump Maps
Topic: [Cod4] mp_colour
Replies: 1
Views: 1474

[Cod4] mp_colour

Hey guys, I've decided to finally release mp_colour for you all. Taken quite a long time to make hope you enjoy it. http://www1.zippyshare.com/v/2902664/file.html Description: mp_colour has 2 ways, easy (green) and hard (red). Easy way starts off very easy but slowly gets harder as you progress endi...
by fishy
January 2nd, 2013, 6:47 am
Forum: Help and Support
Topic: problems with prefabs and models
Replies: 4
Views: 1389

Re: problems with prefabs and models

You will have to clip the models manually I think, no way around it that a know of.
by fishy
January 2nd, 2013, 6:43 am
Forum: CoD4 Mapping Help
Topic: Custom Locales
Replies: 3
Views: 1487

Re: Custom Locales

Problem solved, it has to do with the locale.txt the following code box is how my locale.txt was when it dd not work. // Each line is a separate locale. // Blank lines are allowed. // Locales may have spaces in their names. // Leading and trailing spaces on a line get ignored. // The order is the or...
by fishy
December 17th, 2012, 4:56 pm
Forum: CoD4 Mapping Help
Topic: Custom Locales
Replies: 3
Views: 1487

Re: Custom Locales

Make sure all other filters are set to 'all', make sure your locale actually has any textures for it, also when creating your custom textures try to be as specific as possible(sort, usage, locale, material type etc.) Filters on all and locale does have the custom textures in it. I also try to be sp...
by fishy
December 16th, 2012, 3:35 pm
Forum: CoD4 Mapping Help
Topic: Custom Locales
Replies: 3
Views: 1487

Custom Locales

I've created a locale to organize my custom textures, but in radiant when I select the locale it shows most of the textures in the default game. I have to scroll through a massive list to find my textures, anyone know why this is happening and or how I can fix it?
by fishy
December 16th, 2012, 3:54 am
Forum: CoDJumper Chat
Topic: mp_stjames .map file release (CoD4)
Replies: 29
Views: 9305

Re: mp_stjames .map file release (CoD4)

Link to version that will compile - http://www64.zippyshare.com/v/55509193/file.html

I changed most of the curves to non-colliding and the rest to detail. It will compile and run fine but the player wont be able to walk on the poles. Great looking map though that thing is huge, good job on it. :)
by fishy
December 16th, 2012, 3:49 am
Forum: CoDJumper Chat
Topic: The CoDJumper community is shit now [my opinion]
Replies: 15
Views: 3971

Re: The CoDJumper community is shit now [my opinion]

ultralala wrote:I vote for scott to get rcon :)
Disagree, I vote for ultralala to get rcon :D. You could give a few regular players mod powers without rcon though.
by fishy
December 16th, 2012, 2:55 am
Forum: CoDJumper Chat
Topic: mp_stjames .map file release (CoD4)
Replies: 29
Views: 9305

Re: mp_stjames .map file release (CoD4)

To many curves.
by fishy
December 15th, 2012, 6:53 am
Forum: CoDJumper Chat
Topic: The CoDJumper community is shit now [my opinion]
Replies: 15
Views: 3971

Re: The CoDJumper community is shit now [my opinion]

Well most of those problems could be solved with more active admins playing, but I doubt that will happen. Other things that could be done would require scripting. A vote limit script would be a nice addition as well as an afk script. I've seen them in servers before so they shouldn't be to hard add...
by fishy
December 5th, 2012, 4:40 am
Forum: Modding, Modelling and Skinning
Topic: Chrome Skinning?
Replies: 2
Views: 4376

Re: Chrome Skinning?

Yes, although I think Cod4 uses both colour specular maps and cosine power maps for shiny effects.
Some info on it here: http://wiki.modsrepository.com/index.ph ... _Texturing
Any other Cod games I don't know.