Search found 1811 matches
- February 26th, 2013, 5:32 pm
- Forum: General Chat
- Topic: Game of Thrones
- Replies: 5
- Views: 1840
Re: Game of Thrones
Looks great, this and Boardwalk Empire are on the top of my currently-watching-series list.
- February 22nd, 2013, 5:53 pm
- Forum: General Chat
- Topic: Funny pictures
- Replies: 2065
- Views: 680672
Re: Funny pictures
http://www.collegehumor.com/article/310 ... hing-rulesKillerSam wrote:It's a well known rule of genies that you can't do that.
- February 22nd, 2013, 5:32 pm
- Forum: General Chat
- Topic: Funny pictures
- Replies: 2065
- Views: 680672
Re: Funny pictures
Technically he could've wished for another million wishes as his ONE wish.KillerSam wrote:
- February 19th, 2013, 7:51 pm
- Forum: CoD4 Mapping Help
- Topic: Can't change texture resolution?
- Replies: 7
- Views: 1854
Re: Can't change texture resolution?
And what is that "or something"... it is most likely important.Joel wrote:No, I mean it says 'cannot load _floor_' or something like that, but its a problem with _floor_
- February 18th, 2013, 11:24 pm
- Forum: General Chat
- Topic: Funny pictures
- Replies: 2065
- Views: 680672
Re: Funny pictures
Keep posting motherfucker, I always look at these!
- February 17th, 2013, 6:09 am
- Forum: General Chat
- Topic: Xbox team
- Replies: 28
- Views: 5739
Re: Xbox team
Look, when we've reached a decision you'll be one of the first people to know about it.SwiftyRunner wrote:hmmm. it seems i cant download it on this laptop. it is a crap mac after all... i guess i cant get onto xfire.
- February 15th, 2013, 3:37 pm
- Forum: Other Games
- Topic: DCS: A-10C
- Replies: 25
- Views: 17417
Re: DCS: A-10C
[SoE]_Zaitsev wrote:Sad.
- February 11th, 2013, 1:45 am
- Forum: YouTube Upload Requests
- Topic: Area reopened!
- Replies: 16
- Views: 2943
Re: Area reopened!
It's just as unreasonable an opinion as was their decision to issue a strike to our channel.Drofder2004 wrote:It's a bit unfair to call them cunts... Although one of them specifically, certainly is.
- February 9th, 2013, 3:37 pm
- Forum: YouTube Upload Requests
- Topic: Area reopened!
- Replies: 16
- Views: 2943
Re: Area reopened!
Let me just reiterate that The Unguided are massive cunts.
- January 28th, 2013, 12:30 am
- Forum: CoD4 Mapping Help
- Topic: Script problems
- Replies: 15
- Views: 2998
Re: Script problems
Please post the exact error you get, a lot of things can be undefined in codscript. I suspect either that level.trig doesn't point to a corrent entity in your map or that you can't use an already defined entity in your waittill(in your case, you define 'players' and then try to overwrite it with the...
- January 27th, 2013, 10:04 pm
- Forum: CoD4 Mapping Help
- Topic: Promod scripting help
- Replies: 28
- Views: 6278
Re: Promod scripting help
RGB values are normalized. You need to divide the original RGB by 255 to get the actual values used.I'm still not sure how that works... e.g. (1, 1, 1) here is white but in real RGB 1, 1, 1 is black, and 255, 255, 255 is white. A brief explanation?
- January 27th, 2013, 4:15 am
- Forum: General Chat
- Topic: HELP
- Replies: 1
- Views: 1424
Re: HELP
/fx_enable 0
- January 24th, 2013, 7:32 pm
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 16536
Re: LinkTo()
So if I had a function insertanynamehere() what exact code must I use to end it from another function? insertanynamehere() { Â Â Â Â /*This line is not blocking, it means that this function will end when "unique_message_here" is called */ Â Â Â Â level endon("unique_message_h...
- January 24th, 2013, 2:24 pm
- Forum: CoD2 Jumps
- Topic: cod2 savejump mod
- Replies: 1
- Views: 6277
Re: cod2 savejump mod
Have you set scr_saveposition to 1 in your player config file or when playing(/seta scr_saveposition 1)?
- January 22nd, 2013, 2:31 pm
- Forum: CoD Mapping Help
- Topic: LinkTo()
- Replies: 35
- Views: 16536
Re: LinkTo()
How can you print only to one player? It gieves an error unknown entety player but if I use the function to print to all players (just function) its ok. This is one way of getting a specific player: p = getentarray("player", "classname"); for(i=0;i<p.size;i++) Â Â Â Â p[i] i...