Search found 51 matches
- November 5th, 2011, 4:15 pm
- Forum: CoD4 Mapping Help
- Topic: Need to add more than one ship?
- Replies: 5
- Views: 1216
Re: Need to add more than one ship?
Mapping: Make sure all 'ships' have NO targetname. Make sure all 'triggers' have a targetname of "spacefighter_trig". Now, select the first 'trigger' then select the 'fighter' for that trigger, then click W. They should now be linked by a line in Radiant. Scripting: Â Â mainfi() Â Â {...
- November 5th, 2011, 2:25 pm
- Forum: CoD4 Mapping Help
- Topic: Need to add more than one ship?
- Replies: 5
- Views: 1216
Need to add more than one ship?
I have a code for a space ship, at the moment I can only add one..I'm looking to add more but it shows an error 'getent used with one or more enitity' how can i make it so i can have multiple ships? This is the start of the code, and the only bit that needs changing, im not released it all because i...
- October 31st, 2011, 11:22 pm
- Forum: CoD4 Mapping Help
- Topic: Compile error?
- Replies: 12
- Views: 3220
Re: Compile error?
Find entity 0 and delete it. Alternatively(if entity 0 is the map itself) you could search for the brushes mentioned in the compile log and delete them individually. You can search for brushes by going to Misc->Find brush... Report back if this fixed your problem. Another thing you could try is fin...
- October 31st, 2011, 5:23 pm
- Forum: CoD4 Mapping Help
- Topic: Compile error?
- Replies: 12
- Views: 3220
Re: Compile error?
Align them by selecting the unaligned brushes and pressing CTRL+G. Then try to recompile. I found all the possible brushes, and just deleted them but still no success, it fails to compile. Have the compile errors changed since LMAP + CTRL+G? This is the compiler after LMAP and CTRL+G In map C:\Prog...
- October 31st, 2011, 12:43 am
- Forum: CoD4 Mapping Help
- Topic: Compile error?
- Replies: 12
- Views: 3220
Re: Compile error?
I found all the possible brushes, and just deleted them but still no success, it fails to compile.Rezil wrote:Align them by selecting the unaligned brushes and pressing CTRL+G. Then try to recompile.
- October 31st, 2011, 12:12 am
- Forum: CoD4 Mapping Help
- Topic: Compile error?
- Replies: 12
- Views: 3220
Re: Compile error?
not every brush no, some brushes aren't aligned.Rezil wrote:Do you snap all of your brushes to the grid?
- October 30th, 2011, 6:19 pm
- Forum: CoD4 Mapping Help
- Topic: Compile error?
- Replies: 12
- Views: 3220
Re: Compile error?
That didn't work, i've selected loads of textures and clicks LMAP but still that error comes up..Pedsdude wrote:Go to those brushes/entities, select the faces with texture, press S to bring up the textures box, and click LMAP.
- October 30th, 2011, 4:19 pm
- Forum: CoD4 Mapping Help
- Topic: Compile error?
- Replies: 12
- Views: 3220
Compile error?
When i compile my map I get this error, any help?!?! ERROR: Lightmap coordinates are degenerate; try the LMAP or NATURAL buttons in t he surface dialog. In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp _rocky.map on entity 0 brush 236 at 2858 -16408 -51 ERROR: Lightma...
- October 25th, 2011, 11:47 pm
- Forum: CoD4 Mapping Help
- Topic: Code for fighter
- Replies: 7
- Views: 1662
Re: Code for fighter
Half of your functions seem to be missing(not needed but would help). Also, I'd like to see that video proof. Heres the proof. http://www.xfire.com/video/152a12/ I've seen a couple of flight mods (there was the first one, which was posted here a long time ago and was laggy and not very good... but ...
- October 25th, 2011, 4:20 pm
- Forum: CoD4 Mapping Help
- Topic: Code for fighter
- Replies: 7
- Views: 1662
- October 25th, 2011, 11:20 am
- Forum: CoD4 Mapping Help
- Topic: Code for fighter
- Replies: 7
- Views: 1662
Code for fighter
I have the code for a spacefighter given to me by a friend, all credits goes to him, but the code doesn't seem to work? he had it working because he has video proof! here's the code: main() { Â Â Â Â Â level.spaceFighterHealth = 1000; Â Â Â Â thread constant_gravity(); Â Â Â Â Â spacef...
- October 20th, 2011, 3:53 pm
- Forum: CoD4 Mapping Help
- Topic: Custom textures stretch?
- Replies: 1
- Views: 893
Custom textures stretch?
I've added custom textures to my map, i've done everything correctly. All the .IWI files in .IWD but when i load the map in game, some of the textures are perfect but others are stretched and it ruins the whole map, how can i fix this?
- October 2nd, 2011, 10:08 pm
- Forum: CoD4 Mapping Help
- Topic: Code isn't working when i load a mod?
- Replies: 1
- Views: 733
- October 2nd, 2011, 10:05 pm
- Forum: CoD:WaW Mapping Help
- Topic: Code isn't working when i load a mod?
- Replies: 4
- Views: 4893
Re: Code isn't working when i load a mod?
Sorry for double post, this is my GSC main() { Â Â Â Â //maps\mp\mp_gamejump_fx::main(); Â Â Â Â //maps\createart\mp_gamejump_art::main(); Â Â Â Â maps\mp\_door::main(); Â Â Â Â maps\mp\_load::main(); Â Â Â Â maps\mp\_teleport::main();Â Â Â Â Â Â Â Â Â Â Â maps\mp\_com...
- October 2nd, 2011, 10:04 pm
- Forum: CoD:WaW Mapping Help
- Topic: Code isn't working when i load a mod?
- Replies: 4
- Views: 4893
Code isn't working when i load a mod?
I got this code from mp_spacestation to change the speed of a player and invisible and visible. cake(speed) { for(;;) { self waittill("trigger", user); user thread death(); if(!isDefined(user.cakeSpeed)) user resetSpeed(); if(user.cakeSpeed > 0.25 || speed > 0) { user.cakeSpeed += speed; u...