Search found 170 matches

by Nekoneko
July 13th, 2011, 1:11 pm
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

well does it say "nothing" once you connect and type in /scr_say
by Nekoneko
July 13th, 2011, 11:52 am
Forum: CoDJumper Chat
Topic: Card question, Please help
Replies: 3
Views: 446

Re: Card question, Please help

I am using gtx 480, which should be similar to your gtx 460 oc and play Cod4 full hd. On High Graphics it sometimes doesn't reach 333. But on low you can rpg with 333 fps. Also, if i go jumping i made a bind to lower my graphics, so that I won't have any fps problems. It can even reach 1000 fps if y...
by Nekoneko
July 13th, 2011, 11:47 am
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

Am I missing something?
by Nekoneko
July 12th, 2011, 8:23 pm
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

I don't get it..
When the player spawns the script will stop.
But onPlayerSpawned runs the script.
So if onPlayerSpawned is run twice, it will run twice too.

More on topic:
And did it work? ^^
by Nekoneko
July 12th, 2011, 2:31 pm
Forum: CoD4 Mapping Help
Topic: 2 moving platforms error
Replies: 3
Views: 872

Re: 2 moving platforms error

I'm guessing you don't have a script_model with the targetname "move" and it can't find it then.
by Nekoneko
July 12th, 2011, 2:27 pm
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

Yours could still run twice, if the onPlayerSpawned is run twice.
by Nekoneko
July 12th, 2011, 2:15 pm
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

what I would do for debug is: at the start of the script put in a self endon("delete_healthpack"); self notify("delete_healthpack"); So, if it is running twice, it'll stop. If it now only gives you health once, you know it's being called twice. Also Your do_healthtrigger never en...
by Nekoneko
July 11th, 2011, 10:24 pm
Forum: Modding, Modelling and Skinning
Topic: Quick Tutorial on CodMenus
Replies: 6
Views: 1295

Re: Quick Tutorial on CodMenus

Yea, I had changed it.
That should be all needed, thanks
by Nekoneko
July 11th, 2011, 8:28 pm
Forum: Modding, Modelling and Skinning
Topic: Quick Tutorial on CodMenus
Replies: 6
Views: 1295

Re: Quick Tutorial on CodMenus

I have never thought about it before, but I have used the cj menu for scripts. So you can give any response you like to a menu? /openscriptmenu portal banana and if i have my menu portal, without regarding its content, it should still notify( "menuresponse" , "portal", "bana...
by Nekoneko
July 11th, 2011, 7:48 pm
Forum: Modding, Modelling and Skinning
Topic: Quick Tutorial on CodMenus
Replies: 6
Views: 1295

Re: Quick Tutorial on CodMenus

Very very nice, just what I was looking for.
Most should be doable in Cod4.
Tyvm ^^
by Nekoneko
July 11th, 2011, 4:57 pm
Forum: Modding, Modelling and Skinning
Topic: Quick Tutorial on CodMenus
Replies: 6
Views: 1295

Quick Tutorial on CodMenus

Hello.
Is there any tutorial out there on making menus?
Or can anyone give a quick tutorial.
I was going to make a menu, but the beginning and all the commands/funcitons seem hard to understand :/
Help is appreciated ^^
by Nekoneko
July 11th, 2011, 4:42 pm
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

He's here to learn scripting xD And btw, may I ask what you are planning on making. Every day I see another thread asking for the weirdest things (not that i dislike them ^^) Will this be some big mod, or are you just scripting for fun? Edit: I think the problem lies withing your weird for loop. It'...
by Nekoneko
July 11th, 2011, 3:54 pm
Forum: CoD4 Mapping Help
Topic: Trigger detecting play problem?
Replies: 9
Views: 1753

Re: Trigger detecting play problem?

What is your problem exactly.
Is it some error, or does it just not work.
And to whoever started that player istouching(trigger), it's totally meaningless.

Also, maybe the player.admin isn't defined, since you probably started it on lan, where getguid won't work.
by Nekoneko
July 11th, 2011, 1:41 pm
Forum: CoD4 Mapping Help
Topic: Death Barrier?
Replies: 10
Views: 1787

Re: Death Barrier?

I would change the name "trigger", since it can be confusing And I would just add a new function to your .gsc, otherwise you will have to compile the new gsc too. So, in your_map.gsc main() {     ........     thread Deathtrigger(); }     Deathtrigger() {     trigger = getent( "Deathtr...
by Nekoneko
July 11th, 2011, 12:24 pm
Forum: Modding, Modelling and Skinning
Topic: Scripting Healthpacks that drop on death
Replies: 41
Views: 6587

Re: Scripting Healthpacks that drop on death

Iznogod's script is so overkill ><