Search found 170 matches
- July 13th, 2011, 1:11 pm
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
well does it say "nothing" once you connect and type in /scr_say
- July 13th, 2011, 11:52 am
- Forum: CoDJumper Chat
- Topic: Card question, Please help
- Replies: 3
- Views: 446
Re: Card question, Please help
I am using gtx 480, which should be similar to your gtx 460 oc and play Cod4 full hd. On High Graphics it sometimes doesn't reach 333. But on low you can rpg with 333 fps. Also, if i go jumping i made a bind to lower my graphics, so that I won't have any fps problems. It can even reach 1000 fps if y...
- July 13th, 2011, 11:47 am
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
Am I missing something?
- July 12th, 2011, 8:23 pm
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
I don't get it..
When the player spawns the script will stop.
But onPlayerSpawned runs the script.
So if onPlayerSpawned is run twice, it will run twice too.
More on topic:
And did it work? ^^
When the player spawns the script will stop.
But onPlayerSpawned runs the script.
So if onPlayerSpawned is run twice, it will run twice too.
More on topic:
And did it work? ^^
- July 12th, 2011, 2:31 pm
- Forum: CoD4 Mapping Help
- Topic: 2 moving platforms error
- Replies: 3
- Views: 872
Re: 2 moving platforms error
I'm guessing you don't have a script_model with the targetname "move" and it can't find it then.
- July 12th, 2011, 2:27 pm
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
Yours could still run twice, if the onPlayerSpawned is run twice.
- July 12th, 2011, 2:15 pm
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
what I would do for debug is: at the start of the script put in a self endon("delete_healthpack"); self notify("delete_healthpack"); So, if it is running twice, it'll stop. If it now only gives you health once, you know it's being called twice. Also Your do_healthtrigger never en...
- July 11th, 2011, 10:24 pm
- Forum: Modding, Modelling and Skinning
- Topic: Quick Tutorial on CodMenus
- Replies: 6
- Views: 1295
Re: Quick Tutorial on CodMenus
Yea, I had changed it.
That should be all needed, thanks
That should be all needed, thanks
- July 11th, 2011, 8:28 pm
- Forum: Modding, Modelling and Skinning
- Topic: Quick Tutorial on CodMenus
- Replies: 6
- Views: 1295
Re: Quick Tutorial on CodMenus
I have never thought about it before, but I have used the cj menu for scripts. So you can give any response you like to a menu? /openscriptmenu portal banana and if i have my menu portal, without regarding its content, it should still notify( "menuresponse" , "portal", "bana...
- July 11th, 2011, 7:48 pm
- Forum: Modding, Modelling and Skinning
- Topic: Quick Tutorial on CodMenus
- Replies: 6
- Views: 1295
Re: Quick Tutorial on CodMenus
Very very nice, just what I was looking for.
Most should be doable in Cod4.
Tyvm ^^
Most should be doable in Cod4.
Tyvm ^^
- July 11th, 2011, 4:57 pm
- Forum: Modding, Modelling and Skinning
- Topic: Quick Tutorial on CodMenus
- Replies: 6
- Views: 1295
Quick Tutorial on CodMenus
Hello.
Is there any tutorial out there on making menus?
Or can anyone give a quick tutorial.
I was going to make a menu, but the beginning and all the commands/funcitons seem hard to understand
Help is appreciated ^^
Is there any tutorial out there on making menus?
Or can anyone give a quick tutorial.
I was going to make a menu, but the beginning and all the commands/funcitons seem hard to understand
Help is appreciated ^^
- July 11th, 2011, 4:42 pm
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
He's here to learn scripting xD And btw, may I ask what you are planning on making. Every day I see another thread asking for the weirdest things (not that i dislike them ^^) Will this be some big mod, or are you just scripting for fun? Edit: I think the problem lies withing your weird for loop. It'...
- July 11th, 2011, 3:54 pm
- Forum: CoD4 Mapping Help
- Topic: Trigger detecting play problem?
- Replies: 9
- Views: 1753
Re: Trigger detecting play problem?
What is your problem exactly.
Is it some error, or does it just not work.
And to whoever started that player istouching(trigger), it's totally meaningless.
Also, maybe the player.admin isn't defined, since you probably started it on lan, where getguid won't work.
Is it some error, or does it just not work.
And to whoever started that player istouching(trigger), it's totally meaningless.
Also, maybe the player.admin isn't defined, since you probably started it on lan, where getguid won't work.
- July 11th, 2011, 1:41 pm
- Forum: CoD4 Mapping Help
- Topic: Death Barrier?
- Replies: 10
- Views: 1787
Re: Death Barrier?
I would change the name "trigger", since it can be confusing And I would just add a new function to your .gsc, otherwise you will have to compile the new gsc too. So, in your_map.gsc main() { ........ thread Deathtrigger(); } Deathtrigger() { trigger = getent( "Deathtr...
- July 11th, 2011, 12:24 pm
- Forum: Modding, Modelling and Skinning
- Topic: Scripting Healthpacks that drop on death
- Replies: 41
- Views: 6587
Re: Scripting Healthpacks that drop on death
Iznogod's script is so overkill ><