Hm. Thought I'd reply..
1) Yep, all of them.
2) As soon as they're out
3) Codjumper.com main page
4) ^
5) Don't go Twitter/Facebook
6) Subbed
7) Don't think so, not for me at least
Search found 170 matches
- June 6th, 2011, 6:43 pm
- Forum: General Chat
- Topic: Would like to know.... (Survey)
- Replies: 7
- Views: 1011
- June 6th, 2011, 6:24 pm
- Forum: CoD4 Mapping Help
- Topic: weapon
- Replies: 9
- Views: 2244
Re: weapon
I'm pretty sure he means putting the gun in his map as a standard weapon lying on the floor.
Is it that what you want?
Is it that what you want?
- June 6th, 2011, 6:22 pm
- Forum: Custom Map Jumps
- Topic: peds_propel secret info :D
- Replies: 6
- Views: 6544
Re: peds_propel secret info :D
if youre pro, you can make it without script
- June 6th, 2011, 1:45 pm
- Forum: CoD4 Mapping Help
- Topic: textures script
- Replies: 8
- Views: 1633
Re: textures script
Could you explain that?
Now I'm interested
Now I'm interested
- June 5th, 2011, 9:44 pm
- Forum: CoD4 Mapping Help
- Topic: textures script
- Replies: 8
- Views: 1633
Re: textures script
changing textures would be awesome, it might work with a fx changing decal,
but Im pretty sure its just moving textured brushes.
So just take some brush_models and keep moving them in an infinite loop
but Im pretty sure its just moving textured brushes.
So just take some brush_models and keep moving them in an infinite loop
- June 5th, 2011, 9:42 pm
- Forum: Modding, Modelling and Skinning
- Topic: .gsc Scripting help needed
- Replies: 68
- Views: 12930
Re: .gsc Scripting help needed
Very cool, how did you find out?
- June 5th, 2011, 6:57 pm
- Forum: Modding, Modelling and Skinning
- Topic: .gsc Scripting help needed
- Replies: 68
- Views: 12930
Re: .gsc Scripting help needed
Very nice there.
I'd like to know how you got the grenade launcher to work ^^.
Bet you'll be ending up making your script more and more complicated XD
I'd like to know how you got the grenade launcher to work ^^.
Bet you'll be ending up making your script more and more complicated XD
- June 5th, 2011, 6:48 pm
- Forum: Modding, Modelling and Skinning
- Topic: Wondering how Dan did this..
- Replies: 9
- Views: 2899
Re: Wondering how Dan did this..
But my problem is, it gets less smooth, the faster it is.
Guess you cant help it tho x.x
Guess you cant help it tho x.x
- June 5th, 2011, 4:22 pm
- Forum: CoD4 Mapping Help
- Topic: Fx Help :D
- Replies: 1
- Views: 752
Fx Help :D
hello Does anyone know how to get a reflection as an effet, or just as a texture, like on the sniper -scope lens or if you open effects ed, that huge ball there. Then also Id want to have particles forming an oval shape, not a circle, which seems impossible oO. And last, does anyone know a good effe...
- June 5th, 2011, 3:52 pm
- Forum: Modding, Modelling and Skinning
- Topic: .gsc Scripting help needed
- Replies: 68
- Views: 12930
Re: .gsc Scripting help needed
well ur script is kinda messed up. You cant have it waiting for both "missile_fire" and "grenade_fire" in one function. Basically what you do is just have 2 threads, 1 waiting for missile_fire and other for grenade_fire So have something like this trol() //same function as...
- June 5th, 2011, 2:50 pm
- Forum: Modding, Modelling and Skinning
- Topic: Wondering how Dan did this..
- Replies: 9
- Views: 2899
Re: Wondering how Dan did this..
haha, no, but I thought he somehow linked the player to a script_model and turned it, since the movement looked so smooth.
- June 5th, 2011, 1:57 pm
- Forum: Modding, Modelling and Skinning
- Topic: .gsc Scripting help needed
- Replies: 68
- Views: 12930
Re: .gsc Scripting help needed
I think getCurrentWeapon() would be the right thing to use. You could run another thread in a loop, having waittil( "switched_weapon", weapon), then check if its ballistic knife Also doesnt the waittill( "misile_fire" ); only work on balistic knife, meaning you dont need the weap...
- June 5th, 2011, 10:17 am
- Forum: Modding, Modelling and Skinning
- Topic: Wondering how Dan did this..
- Replies: 9
- Views: 2899
Re: Wondering how Dan did this..
Dan himself replied
Uh. I thought it was something else as setplayerangles
But thanks
Uh. I thought it was something else as setplayerangles
But thanks
- June 5th, 2011, 1:37 am
- Forum: Modding, Modelling and Skinning
- Topic: Wondering how Dan did this..
- Replies: 9
- Views: 2899
Wondering how Dan did this..
Saw this vid long ago, and thought pff. who cares
http://www.xfire.com/video/356c3d/
Now Im dying to know how the script works.
Would be awesome if anyone could help me on this.
http://www.xfire.com/video/356c3d/
Now Im dying to know how the script works.
Would be awesome if anyone could help me on this.
- June 5th, 2011, 12:25 am
- Forum: Modding, Modelling and Skinning
- Topic: .gsc Scripting help needed
- Replies: 68
- Views: 12930
Re: .gsc Scripting help needed
cool that you made ballistic knife
Sorry for the syntax error xD
And well, you cant link yourself to a weapon, it has to be the projectile.
Couldnt find anything like it in cod4 for grenade launcher though
Sorry for the syntax error xD
And well, you cant link yourself to a weapon, it has to be the projectile.
Couldnt find anything like it in cod4 for grenade launcher though