[CoD:WaW] mp_gap

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[CoD:WaW] mp_gap

Post by _DanTheMan_ » November 25th, 2008, 1:46 am

Well, I got bored and started making a gap map...
Obviously it's one of those maps that you can practice & beat jump distances.
Here's some pics of it so far, I'm still messing around with lighting & all that...

http://static3.filefront.com/images/per ... lwizhu.jpg

http://static3.filefront.com/images/per ... tkjcoa.jpg

http://static3.filefront.com/images/per ... zzhnxh.jpg

http://static3.filefront.com/images/per ... ehohhx.jpg
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Re: [CoD:WaW] mp_gap

Post by The President » November 25th, 2008, 1:47 am

Yay a gap map :D Looking forward to it!

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Re: [CoD:WaW] mp_gap

Post by BlueDamselfly » November 25th, 2008, 3:59 am

look good, hope there will be a way to go back to where u was thought :( like roof on cod4 ^^
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Re: [CoD:WaW] mp_gap

Post by csokosz » November 25th, 2008, 8:42 am

i like gap maps!

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Re: [CoD:WaW] mp_gap

Post by steveuk » November 25th, 2008, 2:26 pm

Sorry but i think theyt are BOREing, coz i can Gap jump...lol


I want a map like DanTheMan Jump map from COD4, but a little less difficault. & More Hidden Secrect rooms

Steve......

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Re: [CoD:WaW] mp_gap

Post by waywaaaard » November 25th, 2008, 2:34 pm

steveuk wrote:Sorry but i think theyt are BOREing, coz i can Gap jump...lol


I want a map like DanTheMan Jump map from COD4, but a little less difficault. & More Hidden Secrect rooms

Steve......
you no why there are gap maps? maybe have a look at this magic page w00t magic
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Re: [CoD:WaW] mp_gap

Post by [SoE]_Zaitsev » November 25th, 2008, 4:25 pm

Nice one Dan :D
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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 25th, 2008, 5:03 pm

steveuk wrote:but a little less difficault. & More Hidden Secrect rooms

Steve......
It wasn't really that hard actually... but I know the easy way was a little difficult for most "newbs".
Plus, I think most people want secrets so they don't actually have to do any work, but get to annoy others with the rewards of the end?
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Re: [CoD:WaW] mp_gap

Post by Pnin » November 25th, 2008, 6:47 pm

GJ Dude :D


BTW units are the same like in cod2?

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 25th, 2008, 7:32 pm

Pnin wrote:GJ Dude :D


BTW units are the same like in cod2?
They should be...
Unless Radiant changed the whole unit system which I don't think would be done.
Pwnzor wrote:look good, hope there will be a way to go back to where u was thought :( like roof on cod4 ^^
Yeah, there is, but it's a little different, which I hope will lessen its use.
-I'm 95% done :D, problem is I can't find a way to make my maps zonefile load correctly when I add custom gsc's to it. (Such as a script that kills you and displays a message, or a teleporter, etc.) :?
So until i can, it won't be finished. :(
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Re: [CoD:WaW] mp_gap

Post by Coontang » November 25th, 2008, 8:35 pm

Looks a little graphics intensive for a gap map, to me.

I always thought gap maps were simple designed to get the user the best fps! i think all that waters going to be a killer
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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 25th, 2008, 9:04 pm

Well, now that I've just finished mapping the geometry, until I can get scripts to load, I'm going to focus on high fps, while looking fairly detailed, but anyways I can get about 200 fps (all high settings) on it right now, and I've just removed about 1,000 lights and that should be a big boost, plus I'll be doing something with the water. :)
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Re: [CoD:WaW] mp_gap

Post by TJ 2 du 62 » November 25th, 2008, 9:10 pm

post it fast
i cant wait ^^



sry for my bad english

FAST^^

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Re: [CoD:WaW] mp_gap

Post by [SoE]_Zaitsev » November 25th, 2008, 11:34 pm

Aim for 125 FPS to be achieved for the average jumper if possible!
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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 25th, 2008, 11:40 pm

The problem is I can get around 125 on all high settings, while someone else randomly varies from 50-125.
So with that in mind I'll aim for around 200.
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