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 Post subject: CoDJumper mod admin commands!
PostPosted: August 12th, 2008, 4:18 pm 
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Drofder2004 wrote:
Dvar List
red - Config Based (May require server/map restart)
blue - Dynamic (Ingame usage)

- cj_welcome
This dvar is used to apply messages to a player once they have spawned.
The dvar can be used to create a multiline message with a different wait time between each message.
To create such a message, use the following syntax.

Syntax: "<wait>::<message>::<wait>::<message>::<wait>::<message>" (etc)
Example: set cj_welcome "1::Hello::0::Welcome to the server::3::Enjoy your stay"

- cj_msg_rotate_#
This Dvar will create a rotating message centre, with unlimited messages.
Each individual message must have its own dvar.

Syntax: <text>
Example: set cj_msg_rotate_1 "Message 1"
set cj_msg_rotate_2 "Message 2" ...etc

- cj_logo
This Dvar switches on or off the CoDJumper logo

Syntax: 1 (On) / 0 (Off)
Default: 0
Example: set cj_logo 1

- cj_msg_delay
This Dvar is used to cause a delay between each of the messages set using Dvar "cj_msg_rotate_#"

Syntax: <seconds>
Default: 45
Example: set cj_msg_delay 60

- cj_showdamage
This dvar when enabled will display the amount of damage taken by the player.

Syntax: 1 (On) / 0 (Off)
Default: 1
Example: set cj_showdamage 1

- cj_showdamage_trigger
This dvar when enabled will display the amount of damage taken by the player (when damage by a trigger_hurt).

Syntax: 1 (On) / 0 (Off)
Default: 1
Example: set cj_showdamage_damage 1

- cj_allowdamage
This Dvar when enabled, can either allow all damage, or allow only personal damage.

Syntax: 0 (No Damage) / 1 (All Damage) / 2 (Personal Damage Only)
Default: 0
Example: set cj_allowdamage 2


- cj_player_msg
Use this dvar to send a message to a player (or players). This dvar works on substrings and 2 sizes, bold (b) and small (s).

Syntax 1: "name::message"
Syntax 2: "size::name::message"
Example 1: "Drofder::Hello" (Using syntax 1)
Example 2: "s::Drofder::Hello" (Using syntax 2)
Example 3: "b::Dro::Hello" (Using syntax 2 with partial name)

- cj_svr_msg
Use this to send a message to everyone on the server. Use 's' or 'b' to change size of message.

Syntax: "size::message"
Example: "s::Welcome"


- cj_deleteents
Use this to remove entities disable by gametype, for example bombsites

Syntax: 0 (Gametypes Entities Shown) / 1 (Gametype Entities Deleted)
Default: 0
Example: set cj_deleteents 1


- cj_promote
Use this to promote a player for advanced attributes

Syntax: <clientnumber>
Example: cj_promote <clientnumber>

- cj_demote
Use this to demote a player for basic attributes

Syntax: <clientnumber>
Example: cj_demote <clientnumber>


- cj_disablerpg
This Dvar will enable or disable RPGs

Syntax: 1 (Disabled) / 0 (Enabled)
Default: 0
Example: set cj_disablerpg 1

- punish
This Dvar is used for punishment commands, as follows.

Syntax: "punishment::player"
Syntax 2: "punishment::player::Gun::Ammo"
Example: "kill::8"
Example 2: "give::12::ak47_reflex::no"

Example 2 is used with the 'give' punishment only, 'ammo' is an optional statement, if "n" or "no" is typed,
player will receive no ammo.


List of Punishments:
"kill" - Kills the player instantly
"spec" - Sends the player to spectator
"flash" - Flashbangs the player
"give" - Gives the player a gun with or without ammunition.

List of Guns: (_silencer, _acog, _reflex, _grip, add one of these to a weapon which supports it)
ak47
ak47u
aw50
barrett
beretta
brick_blaster
colt45
deserteagle
deserteaglegold
dragunov
g36c
g3
gl_ak47 (Grenade Launcher)
gl_g36c (Grenade Launcher)
gl_g3 (Grenade Launcher)
gl_m14 (Grenade Launcher)
gl_m4 (Grenade Launcher)
m1014
m14
m16
m21
m40a3
m4
m60e4
mp44
mp5
p90
remington700
rpd
saw
skorpion
usp
uzi
winchester1200


===================
NEW STUFF
===================

- cj_adminguids
This dvar is used to automatically promote the specified player using a GUID and name match.

Syntax: "<guid>,<name>,<guid>,<name>,<guid>,<name>" (etc)
Example: set cj_adminguids "adfe897a00c6633a9db95b9bcodjd8a,[email protected],[email protected]"

- cj_autoadmin
This dvar is used to turn on or off the auto admin function.
Syntax: 0 (Disabled) / 1 (Enabled)
Default: 0
Example: set cj_autoadmin 1

===================
MAP SPECIFIC
===================

- cj_mapname_timelimit
- cj_mapname_disablerpg
- cj_mapname_welcome
These dvars are the same as above, but replace mapname with the specific map required.

Example: set cj_mp_crash_disablerpg 1

===================
SETTING DEFAULTS
===================

- cj_default_timelimit
- cj_default_disablerpg
- cj_default_welcome
These dvars are the set automatically when the server is first run, but it helps to set these to remove chance for error. These must be set exactly the same as their standard dvar.

Example: set cj_default_disablerpg 0

===================
CUSTOM LOGO
===================

- cj_customlogo
This Dvar must be set to 1, for a custom logo to be enabled. Custom logos appear in the lower right corner.

Syntax: 0 (Disabled) / 1 (Enabled)
Default: 0
Example: set cj_customlogo 1

- cj_customlogo_width
- cj_customlogo_height
These Dvars control the size of the custom logo.

Syntax: <integer>
Default: 0
Example: set cj_customlogo_height 30

- cj_customlogo_alpha
This Dvar controls the opacity of the custom logo.

Syntax: <float>
Default: 0
Example: set cj_customlogo_alpha 0.6


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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 12th, 2008, 7:23 pm 
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Nice, but isn't this something for the admin section? :P

EDIT: As stupid as I am, I didn't think about that there are other people running CJ servers. *SLAMS HEAD IN WALL*

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 12th, 2008, 7:37 pm 
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helium wrote:
Nice, but isn't this something for the admin section? :P

EDIT: As stupid as I am, I didn't think about that there are other people running CJ servers. *SLAMS HEAD IN WALL*

Was originally in admin section, but since somebody wanted the commands, and as you say other people have the mod for lan / their own servers, i decided to post here.

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 29th, 2008, 7:10 am 
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Joined: August 27th, 2008, 3:56 pm
Posts: 137
yeah thanks so once ive been here for a year or so il no where to come

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 29th, 2008, 7:51 am 
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Jumpeh wrote:
yeah thanks so once ive been here for a year or so il no where to come

Don't call us, we might call you.

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 29th, 2008, 9:23 am 
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Joined: August 27th, 2008, 3:56 pm
Posts: 137
what do you mean?

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 29th, 2008, 9:42 am 
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Jumpeh wrote:
il no where to come

Suggests you were planning on contacting us, so I used a well known phrase (slightly adapted) of "Don't call us we will call you" which is generally used in comedy for a bad interview candidate, it implies that you don't want further contact with them and that you have no intention of actually contacting them. By saying "we might call you" means that there is a small chance we will contact you.
So what I actually meant was - its invite only, and if we want you, we will let you know 8)

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 29th, 2008, 9:51 am 
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Joined: August 27th, 2008, 3:56 pm
Posts: 137
thank you i know wat it means now

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 30th, 2008, 4:28 pm 
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Joined: April 13th, 2005, 8:22 pm
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Location: UK, London
KillerSam wrote:
Jumpeh wrote:
il no where to come

Suggests you were planning on contacting us, so I used a well known phrase (slightly adapted) of "Don't call us we will call you" which is generally used in comedy for a bad interview candidate, it implies that you don't want further contact with them and that you have no intention of actually contacting them. By saying "we might call you" means that there is a small chance we will contact you.
So what I actually meant was - its invite only, and if we want you, we will let you know 8)

There is an adapted version of that at work...

After giving someone a quote, you get the message "Ok, i'll call you back", which is usually the last time you will hear from that person.

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 30th, 2008, 4:36 pm 
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aye - or when you ask the price in an expensive shop and get a shock 'ok, well i will continue looking around and call back later'

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 30th, 2008, 4:49 pm 
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Joined: August 27th, 2008, 3:56 pm
Posts: 137
thanks killersam ik what it means alot more now ive been usin it ^^

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 30th, 2008, 5:03 pm 
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Jumpeh wrote:
thanks killersam ik what it means alot more now ive been usin it ^^

You are doing well to use it in such a short space of time.....well, use it effectively.

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: August 31st, 2008, 8:59 am 
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Joined: August 27th, 2008, 3:56 pm
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thanks i will

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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: May 11th, 2009, 12:44 pm 
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Joined: May 6th, 2009, 1:28 pm
Posts: 8
Bump- Ak47u doesnt work?


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 Post subject: Re: CoDJumper mod admin commands!
PostPosted: May 11th, 2009, 1:52 pm 
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Location: Newcastle, UK
Stewy wrote:
Bump- Ak47u doesnt work?

It's 'ak74u', I believe.

Note the 74, not 47, and also it's entirely lowercase.

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