[CoD4] CoDJumper Mod Update [v0.15] (Unsupported)

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Gagarin
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Post by Gagarin » November 24th, 2007, 12:25 pm

need 2 items:

1. enable rpg
2. disabled perk like juggernaut (increased health)
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Louw
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Post by Louw » November 24th, 2007, 12:33 pm

gagarin how dit u get the mod to work? i saw u jumping with a rpg and savemod on in ur last demo's :O

nice jumps btw ^^
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Post by St.Anger » November 24th, 2007, 3:13 pm

Pedsdude Posted: Wed Nov 21, 2007 4:15 am wrote:Nice one, will update mods page tomorrow when I am sober!!!
Still drunk? :lol: (a edit in "Latest News" would be nice to)
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Post by Gagarin » November 24th, 2007, 3:44 pm

Louw

look again =) I'm using different classes =)
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Post by Pedsdude » November 24th, 2007, 4:07 pm

St.Anger wrote:
Pedsdude Posted: Wed Nov 21, 2007 4:15 am wrote:Nice one, will update mods page tomorrow when I am sober!!!
Still drunk? :lol: (a edit in "Latest News" would be nice to)
Mods page has been updated with latest version, Drofder can make a news post on main site tbh :P
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Post by St.Anger » November 24th, 2007, 5:07 pm

Just made a quick update in his news post and patch v1.2
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Post by Pedsdude » November 24th, 2007, 8:12 pm

Nice work, I noticed that and just assumed he did it :P

--------------------------------------------------------------

Drofder:

OK, I have tried to get the mod to work on one of the CJ servers, however, because "+set fs_game mods/codjumper" needs to be added to the shortcut, and we only have an .exe that the game runs off, I can't seem to find any way of getting the mod to run. I presume that the game has to start in the mod mode and it cannot be changed once the game is running (hence why it probably didn't work in the config). Any ideas?
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Post by steveuk » November 24th, 2007, 8:45 pm

shame. can ya make it run in the main directory like COD2 or is that impossible to do..?
There is always a resolution to thinks that cant be done, it may take time but ithink a guy with your skills will work it out very soon,
they say the simplest resolution is always the best and mostly works 95% of the times.??


hope to see you get it working soon..

Did you say the new mod unlocks the perks or Classes and RGPs

Future Possible Features:
- CVAR Perks = Change your Cvars on-the-fly.
- CVAR loadout = Change your weapons, attachments + skins on-the-fly.
- Everything unlocked.
- Infinite RPG/C4 ammo
When will this Mod be avalible, i wanta use the RPGs and other weapons...

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Post by steveuk » November 24th, 2007, 9:00 pm

would this work.??

"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set fs_game mods/mods/codjumper"

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Post by Drofder2004 » November 24th, 2007, 9:03 pm

Pedsdude wrote:Nice work, I noticed that and just assumed he did it :P

--------------------------------------------------------------

Drofder:

OK, I have tried to get the mod to work on one of the CJ servers, however, because "+set fs_game mods/codjumper" needs to be added to the shortcut, and we only have an .exe that the game runs off, I can't seem to find any way of getting the mod to run. I presume that the game has to start in the mod mode and it cannot be changed once the game is running (hence why it probably didn't work in the config). Any ideas?
Give me some more detailed looks at th setup. Take some screenshots of the fodler layout and shortcut file target line.
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Post by -Mag-DooM » November 25th, 2007, 9:03 am

Why not in your server .cfg put "set fs_game mods/codjumper"?

I know its prolly not that easy.. just a suggestion xD
////////---////---//////
//-//-//--//--//--//----
//-//-//-////////-//-///
//-//-//-//----//-//--//
//-//-//-//----//-//////

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Post by Drofder2004 » November 25th, 2007, 3:48 pm

You cannot start a server by double clicking an exe, unless that exe links to some king of shortcut or bat file. It just isn't possible.

Give me more in depth details, what EXE is it, are there any bat files?
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Post by steveuk » November 25th, 2007, 3:58 pm

just another thought..??
Why not just Doubleclick the normal CodjumperJ.exe, patch file & start server as a non dedicated server and try it that way, as if and when you noticed clicking that starts you off in the game as a private anyways (YES) then doing the rest of the setup, map, time ect,ect.Might work?

You could try it that way untill you find anotherway of doing it via t he original game EXE

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Post by Pedsdude » November 25th, 2007, 5:51 pm

You want me to start a dedicated server that is hosted in an entirely different location to me as a non-dedicated server? :roll:

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I presume it auto starts from iw3mp.exe, and I can't see any .bat files. The only .bat file in the entire server is in the ModWarfare directory, entitled 'makeMod.bat'
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Post by Drofder2004 » November 25th, 2007, 6:19 pm

And how do you "start" your server?

Is it started via the web or via the click of an EXE?
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