jm_pier cod2

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

jm_pier cod2

Post by Rezil » July 13th, 2007, 11:32 am

Yay, I made another jump map. It's about the same difficulty as jm_warehouse, maybe a bit easier. Some screenies:

Image
Image
Image
Image

And the download link:

CLICK ME!

Enjoy! :)

smarnca
CJ Newbie
CJ Newbie
Posts: 58
Joined: April 4th, 2007, 1:13 pm

Post by smarnca » July 13th, 2007, 1:19 pm

looks realy nice....i like the inviroment very mutch :D GG
wanabe pro jumper xd

User avatar
t3vY
CJ Worshipper
CJ Worshipper
Posts: 362
Joined: January 15th, 2006, 1:57 pm
Location: zamušani

Post by t3vY » July 13th, 2007, 1:36 pm

nice map m8! :wink:
difficulty of the jumps is great! :)

Keep up the good work
Image

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Post by Rezil » July 13th, 2007, 2:00 pm

hehe thanks!

Neo Snipe
CJ Fan
CJ Fan
Posts: 198
Joined: November 21st, 2006, 1:08 am
Location: United Kingdom

Post by Neo Snipe » July 13th, 2007, 4:22 pm

Great map enjoyed it :wink:
Image

User avatar
[SoE]_Zaitsev
Core Staff
Core Staff
Posts: 14220
Joined: October 21st, 2004, 7:17 pm
Location: Holland
Contact:

Post by [SoE]_Zaitsev » July 14th, 2007, 1:15 pm

Looks very nice, gj on that.
matt101harris wrote:big cock was the first thing that came to my head lol

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » July 15th, 2007, 9:39 am

not bad - couldnt find any shortcuts or other erros
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

User avatar
Coontang
CJ G0D!
CJ G0D!
Posts: 1797
Joined: March 4th, 2007, 3:48 pm
Location: Painting by numbers

Post by Coontang » July 15th, 2007, 2:40 pm

the only thing i could think of is the 'drowning in water' effect shown on modsonline tutorials. it would just make it a bit better instead of a kill trigger. You could also make the time you last in water shorter (thank on the tutorial download)so youre not there for ever.
Image
JDogg: 'I have a video of me pissing, wanna see?'

User avatar
Neon
Too cool for CoDJumper
Too cool for CoDJumper
Posts: 3535
Joined: April 21st, 2005, 8:54 pm
Location: England, Redditch

Post by Neon » July 15th, 2007, 3:12 pm

Nice map, creative :D
Image
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Post by Rezil » July 15th, 2007, 5:14 pm

jimbojetuk wrote:the only thing i could think of is the 'drowning in water' effect shown on modsonline tutorials. it would just make it a bit better instead of a kill trigger. You could also make the time you last in water shorter (thank on the tutorial download)so youre not there for ever.
Hmm yeah I guess that is better than a killtrigger. But then again, there aren't that many jumps over the water. I think only two or three so that isn't much of a problem. The reason I put the killtrigger is 'cause the terrain below is not very bug so the player can just walk off the map quickly which is not good. :)
Neon wrote:Nice map, creative :D
Thank you. :)


Also does anyone want a hard version of this map too? I'm asking because most of the jumps are 220-225 units long so if anyone prefers longer jumps, tell me and I'll make a hard version too.

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » July 15th, 2007, 6:57 pm

hard = good :D
P.S.V. Kampioen!

User avatar
Neon
Too cool for CoDJumper
Too cool for CoDJumper
Posts: 3535
Joined: April 21st, 2005, 8:54 pm
Location: England, Redditch

Post by Neon » July 15th, 2007, 7:30 pm

aicaramba wrote:hard = good :D
Indeed, unless its frustrating :D
Image
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

Soviet
Core Staff
Core Staff
Posts: 7760
Joined: April 23rd, 2005, 9:12 pm
Location: Plano, Texas
Contact:

Post by Soviet » July 15th, 2007, 7:57 pm

its a nice, fresh, concept, i like it.
Image
ImageImageImage
Image
"Zaitsev is a cunt." - Pedsdude

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Post by Rezil » July 17th, 2007, 2:37 pm

Ok, I started making jm_pier_hard. I'm deviating from the standard 'map_is_the_same_only_longer_jumps' pattern so the hard version will be at night, the crates will be different and the gaps will be 242-246/7. Is that too hard just right?

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » July 17th, 2007, 3:10 pm

i would suggest for gaps max 245/246
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests