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Author Message
 Post subject: *** RCON & DEVMAP COMMANDS ***
PostPosted: December 5th, 2004, 7:21 pm 
Site Admin
User avatar
Joined: October 15th, 2004, 7:18 pm
Posts: 15686
Location: Newcastle, UK
X-Fire: pedsdude
Here is the CoDJumper comprehensive list of rcon commands that you may need to know when trying out some jumps.

Before you start any of the below, make sure you have the console enabled (it is in the options menu), and that you can easily open it.

To load a map with cheats, type the following in console:

/devmap mp_dawnville

Of course you can use any map you like, not just Dawnville. The /devmap command allows you to perform cheats on your server, so you can get things such as god mode, health, ammo, noclip etc.

Now that you have enabled cheats on your server, you can use the following commands:

/god
God mode (i.e. invincibility)

/noclip
No clip (i.e. you can fly and move through objects)

/ufo
Similar to noclip, except you stay on the same plane unless you press jump or crouch.

/give all
Gives you all weapons and full ammo. If you are playing a map that DOESN'T have all of the weapons in it (eg. any stock map), the server will kick everyone because it needs to precache all of the weapons. It will usually say something like mp_weapon bar not precached. After it kicks you, just reconnect and you will be able to do /give all to get all of the weapons. Only do this on a dedicated server. It will kick you so just reconnect to have it work properly.

/give health
Gives you full health

/give ammo
Gives you full ammo for the weapon you have selected (be aware that this may cause some CoD servers to crash)

/g_gravity
Changes the gravity, obviously ;) Default is 800.

/g_speed
Changes the speed you walk at, default is 190.

How to bind the above commands:

It's simple! Just type the following commands in the console:
/bind ? god
/bind ? noclip
/bind ? give ammo
/bind ? give health


Obviously change '?' to whatever you want to set the key to.

User-side commands

/cg_drawfps 1
This shows your fps (frames per second) in the top right hand corner of your screen. The higher it is, the better.

/cg_drawfps 2
This shows more detailed information about your fps, but I'm not exactly sure what it all means ;)

/cg_drawfps 0
This removes the fps from being shown (i.e. if you don't want the fps to be shown on the screen anymore then type this).

/com_maxfps 125
This sets the maximum fps as 125, so if you computer is fast enough it will be at a constant 125fps. 125 fps is good because it means that you can jump higher. 333 fps allows you to jump even higher apparantly.

/cg_thirdperson 1
Toggels 3rd person view on.

/cg_thirdperson 0
Toggels 3rd person view off.

If you have any more commands you think should be on the list then please make a reply to this topic, if not then please do not post in this topic

That's about it. Remember, only post in here if you have any other commands/ideas to add. If you don't then please don't post. I will add the relevant details to the above and delete your post.

Be sure to visit the following site for the whole list of RCON commands:
http://www.infinityward.com/cod/server%20commands.html

_________________
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Last edited by Pedsdude on February 7th, 2005, 6:34 pm, edited 9 times in total.

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 Post subject:
PostPosted: May 8th, 2005, 8:03 pm 
CJ Worshipper
Joined: February 5th, 2005, 12:10 pm
Posts: 264
Location: London, UK
X-Fire: dan2k3k4
Mainly RCON Cmds:

http://www.braedeninkpen.com/open/CoD_R ... ersion.htm

A list of cmds:

Note: Some of these can or cannot be used when a map is running.

    cg_hudObjectiveMinAlpha "1"
    cg_hudObjectiveMinHeight "-70"
    cg_hudStanceHintPrints "1"
    cg_lagometer "0"
    cg_marks "1"
    cg_noTaunt "0"
    cg_noVoiceChats "0"
    cg_noVoiceText "0"
    cg_predictItems "1"
    cg_railTrailTime "400"
    cg_scoreboardScrollStep "3"
    cg_selectedPlayer "0"
    cg_shadows "0"
    cg_skybox "1"
    cg_stereoSeparation "0.4"
    cg_subtitleMinTime "3"
    cg_subtitles "1"
    cg_subtitleWidth "80"
    cg_teamChatsOnly "0"
    cg_viewsize "100"
    cg_voiceSpriteTime "6000"
    cg_weaponCycleDelay "0"
    cl_allowDownload "0"
    cl_anglespeedkey "1.5"
    cl_anonymous "0"
    cl_avidemo "0"
    cl_bypassMouseInput "0"
    cl_conXOffset "0"
    cl_debugMove "0"
    cl_forceavidemo "0"
    cl_freelook "1"
    cl_freezeDemo "0"
    cl_goStandJumpTime "0"
    cl_ingame "0"
    cl_language "0"
    cl_languagesavailable "1"
    cl_languagetranslate "1"
    cl_languagewarnings "0"
    cl_languagewarningsaserrors "0"
    cl_maxpackets "30"
    cl_maxPing "800"
    cl_motd "1"
    cl_motdString ""
    cl_mouseAccel "0"
    cl_nodelta "0"
    cl_noprint "0"
    cl_packetdup "1"
    cl_paused "0"
    cl_pitchspeed "140"
    cl_run "1"
    cl_running "1"
    cl_serverloadgametype ""
    cl_serverloadmap ""
    cl_serverloadwaiting "0"
    cl_serverStatusResendTime "750"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_shownuments "0"
    cl_showSend "0"
    cl_showServerCommands "0"
    cl_showTimeDelta "0"
    cl_stance "0"
    cl_stanceTemp "0"
    cl_timeout "200"
    cl_updateavailable "0"
    cl_updatefiles ""
    cl_updateoldversion ""
    cl_updateversion ""
    cl_viewPitchCompensate "0"
    cl_viewYawCompensate "0"
    cl_visibleClients "0"
    cl_waitForFire "0"
    cl_xmodelcheck "0"
    cl_yawspeed "140"
    cm_playerCurveClip "1"
    com_animCheck "0"
    com_hunkmegs "128"
    com_introplayed "1"
    com_maxfps "85"
    com_recommendedSet "1"
    com_speeds "0"
    com_statmon "0"
    con_boldgamemessagetime "8"
    con_debug "0"
    con_gamemessagetime "5"
    con_minicon "0"
    con_miniconlines "5"
    con_minicontime "4"
    con_restricted "0"
    debug_protocol ""
    debuggraph "0"
    dedicated "0"
    developer "0"
    developer_script "0"
    fixedtime "0"
    fs_basegame ""
    fs_basepath "C:\PROGRA~1\CALLOF~1"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_game ""
    fs_homepath "C:\PROGRA~1\CALLOF~1"
    fs_ignoreLozalized "0"
    fs_restrict ""
    fx_count "0"
    fx_cull "1"
    fx_debug "0"
    fx_debugBolt "0"
    fx_draw "1"
    fx_enable "1"
    fx_freeze "0"
    g_allowvote "1"
    g_arenasFile ""
    g_banIPs ""
    g_complaintlimit "3"
    g_gametype "dm"
    g_log "games_mp.log"
    g_logSync "0"
    g_useGear "1"
    g_voiceChatsAllowed "4"
    graphheight "32"
    graphscale "1"
    graphshift "0"
    handicap "100"
    head ""
    in_debugjoystick "0"
    in_joyBallScale "0.02"
    in_joystick "0"
    in_midi "0"
    in_midichannel "1"
    in_mididevice "0"
    in_midiport "1"
    in_mouse "1"
    journal "0"
    joy_threshold "0.15"
    logfile "0"
    m_filter "0"
    m_forward "0.25"
    m_pitch "0.022"
    m_side "0.25"
    m_yaw "0.022"
    mapname "nomap"
    model ""
    mss_3d_provider "Miles Fast 2D Positional Audio" mss_bits "16"
    mss_errorOnMissing "1"
    mss_khz "44"
    mss_q3fs "1"
    mss_roomtype "0"
    mss_stereo "1"
    mss_volume "0.8"
    mss_wetlevel "0"
    name "Unknown Soldier"
    net_ip "localhost"
    net_lanauthorize "0"
    net_noipx "0"
    net_noudp "0"
    net_port "28960"
    net_profile "0"
    net_qport "42763"
    net_showprofile "0"
    net_socksEnabled "0"
    net_socksPassword ""
    net_socksPort "1080"
    net_socksServer ""
    net_socksUsername ""
    nextmap ""
    outsideMapEnts "0"
    password ""
    protocol "2"
    r_allowSoftwareGL "0"
    r_arb_texture_cube_map "1"
    r_arb_texture_env_add "1"
    r_arb_texture_env_combine "1"
    r_arb_texture_env_dot3 "1"
    r_arb_vertex_buffer_object "1"
    r_arb_vertex_program "1"
    r_ati_element_array "1"
    r_ati_fragment_shader "1"
    r_ati_fsaa_samples "1"
    r_ati_pntriangles "0"
    r_ati_truform_normalmode "QUADRATIC"
    r_ati_truform_pointmode "CUBIC"
    r_ati_truform_tess "1"
    r_ati_vertex_array_object "0"
    r_clear "0"
    r_colorbits "32"
    r_colorMipLevels "0"
    r_cullBModels "1"
    r_cullXModels "1"
    r_customaspect "1"
    r_customheight "1024"
    r_customwidth "1600"
    r_debugEntLight "0"
    r_debugGLErrors "0"
    r_debugOptTex "0"
    r_debugSort "0"
    r_depthbits "0"
    r_detailtextures "1"
    r_diffuseSunQuality "2"
    r_diffuseSunSteps "3"
    r_displayRefresh "0"
    r_dlightQuality "1"
    r_dlightRadius "0.1124278"
    r_dlightShift "0.3162278"
    r_drawBModels "1"
    r_drawBuffer "GL_BACK"
    r_drawentities "1"
    r_drawSModels "1"
    r_drawSun "1"
    r_drawworld "1"
    r_drawXModels "1"
    r_dynamiclight "1"
    r_entFullbright "0"
    r_entLightCutoff "0.2"
    r_entMinLight ".15"
    r_errorOnConflicts "1"
    r_ext_compiled_vertex_array "1"
    r_ext_draw_range_elements "1"
    r_ext_rescale_normal "1"
    r_ext_texture_filter_anisotropic "0"
    r_fastsky "0"
    r_finish "0"
    r_flareFadeIn ".2"
    r_flareFadeOut ".2"
    r_flares "1"
    r_flareSize "96"
    r_fog "1"
    r_fullbright "0"
    r_fullscreen "1"
    r_gamma "1.0"
    r_graymap "0"
    r_highLodDist "-1"
    r_ignore "1"
    r_ignoreGLErrors "1"
    r_ignorehwgamma "0"
    r_inGameVideo "1"
    r_intensity "1"
    r_lastValidRenderer "GeForce4 Ti 4400/AGP/SSE2"
    r_lightmap "0"
    r_lockpvs "0"
    r_lodbias "0"
    r_lodscale "1"
    r_lodViewDist "0"
    r_logFile "0"
    r_lowLodDist "0"
    r_maxActiveTextures "0"
    r_maxEntLights "8"
    r_maxpolys "4096"
    r_maxpolyverts "8192"
    r_maxTextureSize "0"
    r_measureOverdraw "0"
    r_mediumLodDist "0"
    r_mem_agp "10"
    r_mem_backend "1"
    r_mem_manual "0"
    r_mem_video "0"
    r_minEntLightIntensity "0.02"
    r_mode "6"
    r_nobind "0"
    r_nocull "0"
    r_noportals "0"
    r_norefresh "0"
    r_nv_fence "1"
    r_nv_fog_available "1"
    r_nv_fog_dist "1"
    r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
    r_nv_register_combiners "2"
    r_nv_texture_shader "1"
    r_nv_vertex_array_range "2"
    r_offsetfactor "-1"
    r_offsetunits "-2"
    r_optimize "1"
    r_optimizeBackend "1"
    r_optimizeSModels "1"
    r_optimizeTextures "2"
    r_optimizeWorld "1"
    r_optimizeXModels "100"
    r_overBrightBits "1"
    r_picmip "1"
    r_picmip2 "1"
    r_portalbevels "0.7"
    r_portalOnly "0"
    r_primitives "0"
    r_printShaders "0"
    r_profileDrawElements "0"
    r_railCoreWidth "1"
    r_railSegmentLength "32"
    r_railWidth "16"
    r_saveFontData "0"
    r_showaabbtrees "0"
    r_showCullBModels "0"
    r_showCullSModels "0"
    r_showCullXModels "0"
    r_showImages "0"
    r_showLeafLights "0"
    r_shownormals ""
    r_showportals "0"
    r_showsky "0"
    r_showsurfcounts "0"
    r_showtricounts "0"
    r_showtris "0"
    r_simpleMipMaps "1"
    r_singlecell "0"
    r_singleShader "0"
    r_skip_auto_config "0"
    r_skipBackEnd "0"
    r_smc_enable "1"
    r_speeds "0"
    r_stencilbits "8"
    r_sunblind_fadein ".5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken ".75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sunFlareShader"
    r_sunglare_fadein ".5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten ".75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    r_suntest "0"
    r_swapDelay "0"
    r_swapInterval "1"
    r_texturebits "0"
    r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
    r_uiFullScreen "1"
    r_vbo_interleave "0"
    r_vbo_paranoia "1"
    r_vbo_smc_static_draw "1"
    r_vbo_stream_draw "1"
    r_vc_compile "0"
    r_vc_makelog "0"
    r_vc_showlog "0"
    r_verbose "0"
    r_weightMipMaps "0"
    r_xdebug ""
    r_zfar "0"
    r_znear "4"
    r_znear_depthhack "0.1"
    rate "5000"
    rconAddress ""
    rconPassword ""
    scr_allow_bar "1"
    scr_allow_bren "1"
    scr_allow_enfield "1"
    scr_allow_fg42 "0"
    scr_allow_kar98k "1"
    scr_allow_kar98ksniper "1"
    scr_allow_m1carbine "1"
    scr_allow_m1garand "1"
    scr_allow_mp40 "1"
    scr_allow_mp44 "1"
    scr_allow_nagant "1"
    scr_allow_nagantsniper "1"
    scr_allow_panzerfaust "1"
    scr_allow_ppsh "1"
    scr_allow_springfield "1"
    scr_allow_sten "1"
    scr_allow_thompson "1"
    scr_bel_alivepointtime "10"
    scr_bel_scorelimit "50"
    scr_bel_timelimit "30"
    scr_conspeed "3"
    scr_dm_scorelimit "50"
    scr_dm_timelimit "30"
    scr_drawfriend "0"
    scr_forcerespawn "0"
    scr_freelook "1"
    scr_friendlyfire "0"
    scr_hq_scorelimit "450"
    scr_hq_timelimit "30"
    scr_killcam "1"
    scr_re_graceperiod "15"
    scr_re_roundlength "4"
    scr_re_roundlimit "0"
    scr_re_scorelimit "10"
    scr_re_showcarrier "0"
    scr_re_timelimit "0"
    scr_sd_graceperiod "15"
    scr_sd_roundlength "4"
    scr_sd_roundlimit "0"
    scr_sd_scorelimit "10"
    scr_sd_timelimit "0"
    scr_spectateenemy "1"
    scr_tdm_scorelimit "100"
    scr_tdm_timelimit "30"
    scr_teambalance "0"
    sensitivity "5"
    server1 ""
    server10 ""
    server11 ""
    server12 ""
    server13 ""
    server14 ""
    server15 ""
    server16 ""
    server2 ""
    server3 ""
    server4 ""
    server5 ""
    server6 ""
    server7 ""
    server8 ""
    server9 ""
    shortversion "1.2"
    showdrop "0"
    showpackets "0"
    snaps "20"
    sv_allowAnonymous "0"
    sv_allowDownload "1"
    sv_cheats "0"
    sv_floodProtect "1"
    sv_fps "20"
    sv_hostname "CoDHost"
    sv_keywords ""
    sv_kickBanTime "300"
    sv_killserver "0"
    sv_mapRotation ""
    sv_mapRotationCurrent ""
    sv_master2 ""
    sv_master3 ""
    sv_master4 ""
    sv_master5 ""
    sv_maxclients "20"
    sv_maxPing "0"
    sv_maxRate "0"
    sv_minPing "0"
    sv_onlyVisibleClients "0"
    sv_packet_info "0"
    sv_padPackets "0"
    sv_pakNames ""
    sv_paks ""
    sv_paused "0"
    sv_privateClients "0"
    sv_privatePassword ""
    sv_pure "0"
    sv_reconnectlimit "3"
    sv_referencedPakNames ""
    sv_referencedPaks ""
    sv_running "0"
    sv_serverid "0"
    sv_showAverageBPS "0"
    sv_showCommands "0"
    sv_showloss "0"
    sv_timeout "240"
    sv_zombietime "2"
    ui_allow_sniperrifles "1"
    ui_bigFont "0.4"
    ui_browserFriendlyfire "-1"
    ui_browserGameType "0"
    ui_browserKillcam "-1"
    ui_browserMaster "0"
    ui_browserMod "-1"
    ui_browserShowDedicated "0"
    ui_browserShowEmpty "1"
    ui_browserShowFull "1"
    ui_browserShowNoPassword "1"
    ui_browserShowPassword "1"
    ui_browserShowPure "1"
    ui_browserSortKey "4"
    ui_cdkeychecked "0"
    ui_cmd ""
    ui_currentMap "16"
    ui_currentNetMap "16"
    ui_dedicated "0"

    ai_badPathSpam "0"
    ai_corpseCount "10"
    ai_debugAnimDeltas "0"
    ai_debugCoverEntityNum "-6969"
    ai_debugFindPath "0"
    ai_debugMayMove "0"
    ai_debugThreat "0"
    ai_disableSpawn "0"
    ai_nocriticalsections "1"
    ai_noDodge "0"
    ai_playerFarAccuracy "0.1"
    ai_playerFarDamage "20"
    ai_playerFarRange "2000"
    ai_playerNearAccuracy "0.5"
    ai_playerNearDamage "200"
    ai_playerNearRange "800"
    ai_showBadPlaces "0"
    ai_ShowCanshootChecks "0"
    ai_showDodge "0"
    ai_ShowFailedPaths "100"
    ai_showFriendlyChains "0"
    ai_showNearestNode "0"
    ai_showNodes "0"
    ai_showNodesDist "384"
    ai_showPaths "0"
    ai_showVisData "0"
    ai_showVisDataDist "1000"
    angles "0"
    animscriptent "-1"
    arch "winnt"
    bg_debugWeaponAnim "0"
    bg_debugWeaponState "0"
    bg_duck2prone_time "400"
    bg_fallDamageMaxHeight "480"
    bg_fallDamageMinHeight "256"
    bg_foliagesnd_fastinterval "500"
    bg_foliagesnd_maxspeed "180"
    bg_foliagesnd_minspeed "40"
    bg_foliagesnd_resetinterval "500"
    bg_foliagesnd_slowinterval "1500"
    bg_ladder_yawcap "100"
    bg_physicsFix "1"
    bg_prone2duck_time "400"
    bg_prone_softyawedge "1"
    bg_prone_yawcap "85"
    bg_viewheight_crouched "40"
    bg_viewheight_prone "11"
    bg_viewheight_standing "60"
    camera "off"
    cg_blood "1"
    cg_bobAmplitudeDucked "0.015"
    cg_bobAmplitudeProne "0.03"
    cg_bobamplitudestanding ".008"
    cg_bobMax "8"
    cg_bobWeaponAmplitude "0.16"
    cg_bobWeaponLag "0.25"
    cg_bobWeaponMax "10"
    cg_bobWeaponRollAmplitude "1.5"
    cg_brass "1"
    cg_centertime "3"
    cg_crosshairalpha "1.0"
    cg_crosshairalphamin "0.7"
    cg_crosshairDynamic "0"
    cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
    cg_cursorHints "3"
    cg_deadscreen_backdrop "levelshots/deadscreen/defeat_american.tga"
    cg_deadscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga"
    cg_debugevents "0"
    cg_debugHUDDraw "0"
    cg_draw2d "1"
    cg_drawCrosshair "1"
    cg_drawFPS "0"
    cg_drawgun "1"
    cg_drawpaused "1"
    cg_drawScriptUsage "0"
    cg_drawShader "0"
    cg_drawSnapshot "0"
    cg_drawSoundOverlay "0"
    cg_drawStatus "1"
    cg_drawTimer "0"
    cg_drawVersion "1"
    cg_dumpAnims "-1"
    cg_errordecay "100"
    cg_footsteps "1"
    C cg_fov "80"
    cg_gameBoldMessageWidth "60"
    cg_gameMessageWidth "70"
    cg_gun_move_f "0"
    cg_gun_move_minspeed "0"
    cg_gun_move_r "0"
    cg_gun_move_rate "0"
    cg_gun_move_u "0"
    cg_gun_ofs_f "0"
    cg_gun_ofs_r "0"
    cg_gun_ofs_u "0"
    cg_gun_rot_minspeed "0"
    cg_gun_rot_p "0"
    cg_gun_rot_r "0"
    cg_gun_rot_rate "0"
    cg_gun_rot_y "0"
    cg_gunX "0"
    cg_gunY "0"
    cg_gunZ "0"
    cg_hintFadeTime "100"
    cg_hudAlpha "1.0"
    cg_hudCompassMaxRange "1024"
    cg_hudCompassMinRadius "0.1"
    cg_hudCompassMinRange "64"
    cg_hudCompassSize "1.0"
    cg_hudCompassSpringyPointers "0"
    cg_hudDamageIconHeight "64"
    cg_hudDamageIconOffset "32"
    cg_hudDamageIconTime "2000"
    cg_hudDamageIconWidth "128"
    cg_hudFiles "ui/hud.txt"
    cg_hudObjectiveMaxHeight "60"
    cg_hudObjectiveMaxRange "2048"
    cg_hudObjectiveMinAlpha "1"
    cg_hudObjectiveMinHeight "-68"
    cg_hudObjectiveNumRings "10"
    cg_hudObjectiveRingSize "64"
    cg_hudObjectiveRingTime "10000"
    cg_hudStanceFlash_b "0.3"
    cg_hudStanceFlash_g "1.0"
    cg_hudStanceFlash_r "1.0"
    cg_hudStanceHintPrints "1"
    cg_ignore "0"
    cg_letterbox "0"
    cg_marks "1"
    cg_nopredict "0"
    cg_norender "0"
    cg_railTrailTime "400"
    cg_runpitch "0.002"
    cg_runroll "0.005"
    cg_selectedPlayer "0"
    cg_shadows "0"
    cg_shock_mouse "1"
    cg_shock_mouse_fadeTime "2"
    cg_shock_mouse_maxpitchspeed "90"
    cg_shock_mouse_maxyawspeed "90"
    cg_shock_mouse_sensitivityscale "0.5"
    cg_shock_screenBlendFadeTime "1"
    cg_shock_screenBlendTime "0.4"
    cg_shock_sound "1"
    cg_shock_soundFadeInTime "0.25"
    cg_shock_soundFadeOutTime "2.5"
    cg_shock_soundLoopEndDelay "-3.0"
    cg_shock_soundLoopFadeTime "1.5"
    cg_shock_soundModEndDelay "2"
    cg_shock_soundRoomType "underwater"
    cg_shock_soundWetLevel "0.5"
    cg_shock_viewKickFadeTime "3"
    cg_shock_viewKickPeriod ".75"
    cg_shock_viewKickRadius ".05"
    cg_shock_volume_announcer "1.0"
    cg_shock_volume_auto "0.1"
    cg_shock_volume_body "0.1"
    cg_shock_volume_item "0.1"
    cg_shock_volume_local "1.0"
    cg_shock_volume_menu "1.0"
    cg_shock_volume_music "1.0"
    cg_shock_volume_voice "0.2"
    cg_shock_volume_weapon "0.5"
    cg_showmiss "0"
    cg_skybox "1"
    cg_stats "0"
    cg_stereoSeparation "0.4"
    cg_subtitleMinTime "1.5"
    cg_subtitles "1"
    cg_subtitleWidth "60"
    cg_switchbackWeapon "0"
    cg_thirdPerson "0"
    cg_thirdPersonAngle "0"
    cg_thirdPersonRange "40"
    cg_tracerchance "0.4"
    cg_tracerlength "160"
    cg_tracerspeed "4500"
    cg_tracerwidth "0.8"
    cg_victoryscreen_backdrop "levelshots/victoryscreen/victory_american.jpg"
    cg_victoryscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga"
    cg_viewKickMax "90"
    cg_viewKickScale "0.8"
    cg_viewsize "100"
    cg_weaponCycleDelay "0"
    cg_weaponSelect "18"
    cg_weaponSelectTime "250"
    chain "0"
    cl_anglespeedkey "1.5"
    cl_avidemo "0"
    cl_conXOffset "0"
    cl_debugMove "0"
    cl_forceavidemo "0"
    cl_freelook "1"
    cl_goStandJumpTime "0"
    cl_language "0"
    cl_languagesavailable "1"
    cl_languagetranslate "1"
    cl_languagewarnings "0"
    cl_maxpackets "30"
    cl_mouseAccel "0"
    cl_nodelta "0"
    cl_noprint "0"
    cl_paused "0"
    cl_pitchspeed "140"
    cl_run "1"
    cl_running "1"
    cl_serverStatusResendTime "750"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_showSend "0"
    cl_showTimeDelta "0"
    cl_stance "0"
    cl_stanceTemp "0"
    cl_testAnimWeight "0"
    cl_viewPitchCompensate "0"
    cl_viewYawCompensate "0"
    cl_xmodelcheck "0"
    cl_yawspeed "140"
    cm_noCurves "0"
    cm_playerCurveClip "1"
    com_animCheck "0"
    com_cameraMode "0"
    com_dropsim "0"
    com_dumpingdxf "0"
    com_expectedhunkusage "31600034"
    com_hunkMegs "80"
    com_introplayed "0"
    com_maxfps "0"
    com_recommendedSet "1"
    com_speeds "0"
    com_statmon "0"
    con_boldgamemessagetime "8"
    con_debug "0"
    con_gamemessagetime "5"
    con_minicon "0"
    con_miniconlines "5"
    con_minicontime "4"
    debug "0"
    debug_drawcone "off"
    debug_protocol ""
    debug_stundraw "off"
    debug_tankall "off"
    debug_tanknone "off"
    debug_tankque "off"
    debug_tanksamples "off"
    debuggraph "0"
    developer "1"
    dmflags "0"
    dollycamera ""
    fallback "0"
    fixedtime "0"
    fraglimit "20"
    fs_basegame ""
    fs_basepath "C:\Program Files\Call of Duty Single Player Demo"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_game ""
    I fs_homepath "C:\Program Files\Call of Duty Single Player Demo"
    fs_ignoreLozalized "0"
    fs_restrict ""
    fx_count "0"
    fx_cull "1"
    fx_debug "0"
    fx_draw "1"
    fx_enable "1"
    fx_freeze "0"
    g_accuracyStanceCrouchMod "0.75"
    g_accuracyStanceProneMod "0.5"
    g_ai "1"
    g_bounds_height_standing "70"
    g_bounds_width "30"
    g_changelevel_time "4"
    g_connectpaths "0"
    g_debugBullets "0"
    g_debugDamage "0"
    g_debugMove "0"
    g_debugProneCheck "0"
    g_debugProneCheckDepthCheck "1"
    g_debugShowHit "0"
    g_drawEntBBoxes "0"
    g_dumpAnims "-1"
    g_entinfo "0"
    g_entinfo_maxdist "2048"
    g_entinfo_scale "1"
    g_friendlyfireDist "256"
    g_friendlyfireUseDist "256"
    g_friendlyfireUseTime "500"
    g_gameskill "0"
    g_gametype "0"
    g_gravity "800"
    g_ignorePathErrors "0"
    g_internalSaveGame ""
    g_knockback "1000"
    g_lastSaveGame "save\autosave\burnville.svg"
    g_listEntity "0"
    g_log "games.log"
    g_logSync "0"
    g_maxGameClients "0"
    g_no_script_spam "0"
    g_player_maxhealth "1200"
    g_playerTrailTime "500"
    g_rankings "0"
    g_reloading "0"
    g_spawnai "1"
    g_speed "190"
    g_spSkill "2"
    g_useGear "1"
    g_useholdtime "100"
    g_vehicleDebug "0"
    g_vehicleDrawPath "0"
    g_vehicleTexScrollScale "0"
    g_weaponAmmoPools "0"
    g_weaponrespawn "5"
    gamedate "Aug 19 2003"
    gamename "main"
    graphheight "32"
    graphscale "1"
    graphshift "0"
    in_debugjoystick "0"
    in_joyBallScale "0.02"
    in_joystick "0"
    in_midi "0"
    in_midichannel "1"
    in_mididevice "0"
    in_midiport "1"
    in_mouse "1"
    journal "0"
    joy_threshold "0.15"
    lastcamera "on"
    logfile "2"
    m_filter "0"
    m_forward "0.25"
    m_pitch "0.022"
    m_side "0.25"
    m_yaw "0.022"
    mapname "burnville"
    monkeytoy "0"
    mss_3d_provider "Miles Fast 2D Positional Audio"
    mss_bits "16"
    mss_errorOnMissing "1"
    mss_hunkmegs "32"
    mss_khz "44"
    mss_musicvolume "1"
    mss_q3fs "1"
    mss_roomtype "0"
    mss_stereo "1"
    mss_volume "0.8"
    mss_wetlevel "0"
    nextcamera "on"
    nextdemo ""
    nextmap "map_restart"
    outsideMapEnts "0"
    pmove_fixed "0"
    pmove_msec "8"
    r_allowSoftwareGL "0"
    r_arb_texture_cube_map "1"
    r_arb_texture_env_add "1"
    r_arb_texture_env_combine "1"
    r_arb_texture_env_dot3 "1"
    r_arb_vertex_buffer_object "1"
    r_arb_vertex_program "1"
    r_ati_element_array "1"
    r_ati_fragment_shader "1"
    r_ati_fsaa_samples "1"
    r_ati_pntriangles "0"
    r_ati_truform_normalmode "QUADRATIC"
    r_ati_truform_pointmode "CUBIC"
    r_ati_truform_tess "1"
    r_ati_vertex_array_object "1"
    r_clear "0"
    r_colorbits "32"
    r_colorMipLevels "0"
    r_cullBModels "1"
    r_cullXModels "1"
    r_customaspect "1"
    r_customheight "1024"
    r_customwidth "1600"
    r_debugEntLight "0"
    r_debugGLErrors "0"
    r_debugOptTex "0"
    r_debugSort "0"
    r_depthbits "0"
    r_detailtextures "1"
    r_diffuseSunQuality "2"
    r_diffuseSunSteps "3"
    r_displayRefresh "0"
    r_dlightQuality "1"
    r_dlightRadius "0.1124278"
    r_dlightShift "0.3162278"
    r_drawBModels "1"
    r_drawBuffer "GL_BACK"
    r_drawentities "1"
    r_drawSModels "1"
    r_drawSun "1"
    r_drawworld "1"
    r_drawXModels "1"
    r_dynamiclight "1"
    r_entFullbright "0"
    r_entLightCutoff "0.2"
    r_entMinLight ".15"
    r_errorOnConflicts "1"
    r_ext_compiled_vertex_array "1"
    r_ext_draw_range_elements "1"
    r_ext_rescale_normal "1"
    r_ext_texture_filter_anisotropic "0"
    r_fastsky "0"
    r_finish "0"
    r_flareFadeIn ".25"
    r_flareFadeOut "1"
    r_flares "1"
    r_flareSize "96"
    r_fog "1"
    r_fullbright "0"
    r_fullscreen "0"
    r_gamma "1.0"
    r_graymap "0"
    r_highLodDist "-1"
    r_ignore "1"
    r_ignoreGLErrors "1"
    r_ignorehwgamma "0"
    r_inGameVideo "1"
    r_intensity "1"
    r_lastValidRenderer "Radeon 9000 DDR x86/SSE2"
    r_lightmap "0"
    r_lockpvs "0"
    r_lodbias "0"
    r_lodscale "1"
    r_lodViewDist "0"
    r_logFile "0"
    r_lowLodDist "0"
    r_maxActiveTextures "0"
    r_maxEntLights "8"
    r_maxpolys "4096"
    r_maxpolyverts "8192"
    r_maxTextureSize "0"
    r_measureOverdraw "0"
    r_mediumLodDist "0"
    r_mem_agp "8"
    r_mem_backend "0.5"
    r_mem_manual "0"
    r_mem_video "2"
    r_minEntLightIntensity "0.02"
    r_mode "4"
    r_nobind "0"
    r_nocull "0"
    r_noportals "0"
    r_norefresh "0"
    r_nv_fence "1"
    r_nv_fog_available "0"
    r_nv_fog_dist "0"
    r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
    r_nv_register_combiners "2"
    r_nv_texture_shader "1"
    r_nv_vertex_array_range "2"
    r_offsetfactor "-1"
    r_offsetunits "-2"
    r_optimize "1"
    r_optimizeBackend "1"
    r_optimizeSModels "1"
    r_optimizeTextures "2"
    r_optimizeWorld "1"
    r_optimizeXModels "100"
    r_overBrightBits "1"
    r_picmip "1"
    r_picmip2 "2"
    r_portalbevels "0.7"
    r_portalOnly "0"
    r_primitives "0"
    r_printShaders "0"
    r_profileDrawElements "0"
    r_railCoreWidth "1"
    r_railSegmentLength "32"
    r_railWidth "16"
    r_saveFontData "0"
    r_showCullBModels "0"
    r_showCullSModels "0"
    r_showCullXModels "0"
    r_showImages "0"
    r_showLeafLights "0"
    r_shownormals ""
    r_showportals "0"
    r_showsky "0"
    r_showsurfcounts "0"
    r_showtricounts "0"
    r_showtris "0"
    r_simpleMipMaps "1"
    r_singlecell "0"
    r_singleShader "0"
    r_skipBackEnd "0"
    r_smc_enable "1"
    r_speeds "0"
    r_stencilbits "8"
    r_sunblind_fadein ".9"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken ".01"
    r_sunblind_min_angle "1"
    r_sunflare_fadein "1"
    r_sunflare_fadeout ".2"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "120"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "gfx/sun/moon_flare"
    r_sunglare_fadein ".1"
    r_sunglare_fadeout ".1"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten ".005"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "gfx/sun/moon_full"
    r_sunsprite_size "32"
    r_suntest "0"
    r_swapDelay "0"
    r_swapInterval "0"
    r_texturebits "0"
    r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
    r_uiFullScreen "0"
    r_vbo_interleave "0"
    r_vbo_manual "0"
    r_vbo_smc_static_draw "1"
    r_vbo_stream_draw "1"
    r_vc_compile "0"
    r_vc_makelog "0"
    r_vc_showlog "0"
    r_verbose "0"
    r_weightMipMaps "0"
    r_xdebug ""
    r_zfar "0"
    r_znear "4"
    r_znear_depthhack "0.1"
    rconAddress ""
    rconPassword ""
    scr_conspeed "3"
    sensitivity "5"
    server1 ""
    server10 ""
    server11 ""
    server12 ""
    server13 ""
    server14 ""
    server15 ""
    server16 ""
    server2 ""
    server3 ""
    server4 ""
    server5 ""
    server6 ""
    server7 ""
    server8 ""
    server9 ""
    showdrop "0"
    showpackets "0"
    start "start"
    sv_allowAnonymous "0"
    sv_cheats "0"
    sv_framerate_smoothing "1"
    sv_keywords ""
    sv_killserver "0"
    sv_mapname ""
    sv_pakNames ""
    sv_paks ""
    sv_referencedPakNames "main/pak0"
    sv_referencedPaks "-1122660197 "
    sv_running "1"
    sv_serverid "7153401"
    sv_showCommands "0"
    sys_configSum "34488330"
    sys_cpuid "35"
    sys_cpuMHz "1788.5"
    sys_cpustring "Intel Pentium III"
    sys_showconsole "1"
    sys_sysMB "512"
    sys_vidMB "64"
    timedemo "0"
    timegraph "0"
    timelimit "0"
    timescale "1"
    ui_bigFont "0.4"
    ui_campaign "american"
    ui_cmd ""
    ui_currentMap "0"
    ui_currentNetMap "0"
    ui_debug "0"
    ui_dedicated "0"
    ui_extraBigFont "0.55"
    ui_initialized "0"
    ui_menuFiles "ui/menus.txt"
    ui_mousePitch "0"
    ui_multiplayer "0"
    ui_netSource "0"
    ui_newScriptMenu ""
    ui_newScriptMenuIndex "-1"
    ui_prevClass "-1"
    ui_prevTeam "-1"
    ui_prevWeapon "-1"
    ui_savegameName ""
    ui_scriptMenu ""
    ui_scriptMenuAllowResponse "1"
    ui_scriptMenuIndex "-1"
    ui_smallFont "0.25"
    ui_victoryquote "@VICTORYQUOTE_IF_THE_OPPOSITION_DISARMS"
    ui_waitingScriptMenu ""
    ui_waitingScriptMenuIndex "-1"
    ui_waitingScriptMenuNoMouse "0"
    usedanim ""
    username "Family Trees"
    version "CoD Beta build 4082 Aug 19 2003 16:03:33 win-x86"
    vid_xpos "3"
    vid_ypos "22"
    viewlog "0"
    win_hinstance "4194304"
    win_wndproc "4526560"
    614 total cvars
    614 cvar indexes

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 Post subject:
PostPosted: May 8th, 2005, 9:02 pm 
Past/Inactive Team Member
Joined: January 9th, 2005, 7:10 pm
Posts: 1141
Location: The Netherlands
just typ cmd in your console, and it will show you a lot of commands

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 Post subject:
PostPosted: May 9th, 2005, 2:34 pm 
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Joined: April 13th, 2005, 8:22 pm
Posts: 13320
Location: UK, London
tbh, hardly any of those commands are rcon :?

They are mostly clientside options that are monitored by punkbuster, so most of them are cheat protected.

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 Post subject:
PostPosted: May 9th, 2005, 4:46 pm 
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Joined: April 13th, 2005, 8:22 pm
Posts: 13320
Location: UK, London
/rcon killserver

will close your server in 3 seconds ;)

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 Post subject: command
PostPosted: July 7th, 2005, 8:44 pm 
CJ Wannabe
Joined: June 1st, 2005, 4:00 pm
Posts: 20
what command do u use to turn cheats 'on' on your server using the consol. thast not in the game >_< if ya get me... this sounds soo noobish to me...


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 Post subject:
PostPosted: July 7th, 2005, 8:54 pm 
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Joined: October 15th, 2004, 7:18 pm
Posts: 15686
Location: Newcastle, UK
X-Fire: pedsdude
If you are hosting it then just type "devmap <map>" .... if it isn't hosted on your pc but you have rcon then just "/rcon devmap <map>"

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 Post subject:
PostPosted: September 14th, 2005, 8:07 am 
Too cool for CoDJumper
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Joined: April 21st, 2005, 8:54 pm
Posts: 3535
Location: England, Redditch
wtf does /notarget do? i dont understand what it does :S

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 Post subject:
PostPosted: September 14th, 2005, 12:05 pm 
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dunno, i dont notice anything when it is enabled.

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 Post subject:
PostPosted: September 14th, 2005, 12:41 pm 
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X-Fire: Kro529
i believe its for singleplayer, i think it makes enemies not target you

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 Post subject:
PostPosted: September 14th, 2005, 4:19 pm 
Core Staff
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Joined: December 7th, 2004, 2:07 am
Posts: 2156
Location: Netherlands
Soviet wrote:
i believe its for singleplayer, i think it makes enemies not target you


Your right m8, with no target you are invisible to the germans in singleplayer. 1 problem though, all scripted events which have to be triggered by you, don't work :)


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 Post subject:
PostPosted: September 14th, 2005, 5:15 pm 
Too cool for CoDJumper
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Joined: April 21st, 2005, 8:54 pm
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Location: England, Redditch
ahh right, i was pissing about when it said "notarget on" so i wasnt sure lol

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 Post subject:
PostPosted: October 23rd, 2005, 8:22 am 
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Joined: August 15th, 2005, 7:58 pm
Posts: 679
i think notarget deletes a sort of player trigger around you.. so the bots dont
no where u are to shoot u and all the scripted thingys are triggered off when
you get there by the player trigger i think.

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 Post subject:
PostPosted: December 12th, 2005, 9:50 pm 
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Joined: December 8th, 2005, 2:59 pm
Posts: 10
hm i wanted to create a whole mapcycle for my server with the devmap command. instead of map mp_brecourt map mp_carentan i wrote devmap mp_brecourt devmap mp_... but doesnt work.. is there anything i have forgotten to do ?


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 Post subject:
PostPosted: December 13th, 2005, 1:09 am 
Core Staff
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Posts: 13320
Location: UK, London
Mr. Pink wrote:
hm i wanted to create a whole mapcycle for my server with the devmap command. instead of map mp_brecourt map mp_carentan i wrote devmap mp_brecourt devmap mp_... but doesnt work.. is there anything i have forgotten to do ?

I dont think its possible Im afraid.

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