Auto kick killer v1.4 beta
Moderator: Core Staff
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- CJ Wannabe
- Posts: 33
- Joined: July 26th, 2005, 2:55 am
- Contact:
For the first question there is an simple answer see my previouse message -----^
the answer to your second question is, its done
/////////////////////////////////
// death match friendlyfire //
/////////////////////////////////
//
// if you set scr_lev_friendlyfire "dm"
//
// then friendlyfire is the same as with tdm
//
// so dont forget to set "scr_friendlyfire" to the right number
//Not bothered by any form of knowlege, I stick my screwdriver in to anything
[~Leveller~]
http://www.sidecar-productions.nl/jump- ... r_v1.5.zip
the answer to your second question is, its done
/////////////////////////////////
// death match friendlyfire //
/////////////////////////////////
//
// if you set scr_lev_friendlyfire "dm"
//
// then friendlyfire is the same as with tdm
//
// so dont forget to set "scr_friendlyfire" to the right number
//Not bothered by any form of knowlege, I stick my screwdriver in to anything
[~Leveller~]
http://www.sidecar-productions.nl/jump- ... r_v1.5.zip
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Here's another thing to fix Leveller, if you can.
You can actually save a position when you are spectator, and then spawn on it, when you actually playing.
Then people can finish the map in seconds, which is not so fun. Ruins the fun in jump-servers, so actually, it's a quite big bug.
Btw, great work Leveller
You can actually save a position when you are spectator, and then spawn on it, when you actually playing.
Then people can finish the map in seconds, which is not so fun. Ruins the fun in jump-servers, so actually, it's a quite big bug.
Btw, great work Leveller
great , is it fixed for 1.5 or all versions?
tested 1.5, and problem fixed - good work leveller
another edit - there is strange problem with the nades, they are too powerful...i tried replacing them with the standard nades in cod, and for the first nade jump attempt it was normal, but every nade jump after that they just killed me instantly and others on the server noticed it too
tested 1.5, and problem fixed - good work leveller
another edit - there is strange problem with the nades, they are too powerful...i tried replacing them with the standard nades in cod, and for the first nade jump attempt it was normal, but every nade jump after that they just killed me instantly and others on the server noticed it too
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- CJ Wannabe
- Posts: 33
- Joined: July 26th, 2005, 2:55 am
- Contact:
I finaly found it, and it was soooo simple, i forgot one word in the dm file -----> else
The file triggered the damage that had to be done, but it called it 2 times becouse i forgot one litle word,
so instead of getting hurt 1 time you got it 2 times Sorry.
But its fixed, i updated the file on my site, so you only have to dl the new one, same old link
[~Leveller~]
The file triggered the damage that had to be done, but it called it 2 times becouse i forgot one litle word,
so instead of getting hurt 1 time you got it 2 times Sorry.
But its fixed, i updated the file on my site, so you only have to dl the new one, same old link
[~Leveller~]
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- CJ Wannabe
- Posts: 31
- Joined: June 25th, 2005, 11:21 pm
I've just added an anti-blocking feature to the mod, if someone stays in the same spot for too long they are blown up and kicked to spectator. After a specified amount of warnings the blocker is kicked to spectator and his saved position is lost.
//Enable Anti-blocking (0 = off, 1 = on)
set scr_dwa_block "1"
//Max times for player to be warned before losing their saved position
set scr_dwa_block_max "3"
// Max allowed stationary time in seconds. (0 = turns function off)
set awe_anticamp_time "45"
I dont want to post the file until Leveller has a chance to look at it considering this is his mod.
//Enable Anti-blocking (0 = off, 1 = on)
set scr_dwa_block "1"
//Max times for player to be warned before losing their saved position
set scr_dwa_block_max "3"
// Max allowed stationary time in seconds. (0 = turns function off)
set awe_anticamp_time "45"
I dont want to post the file until Leveller has a chance to look at it considering this is his mod.
I got the mail from dwarf, and send him almost the same reply as i wrote in my previouse message,
down below i qoute my prev message.
after reading that, and you still think that such a function is a good idea,
than i surgest to allot of the jumpers in cod jump country,
you better not try to jump Bitch, dont do milestone, dont think of doing jm_zaitsev
and dont even bother to enter railyard_jump_ultra, becouse you get punnished even b4 you get to you second jump.
maybe you can try ("no offence to the makers") jm_crispy, peds_puzzle mp_hochhause, cj_wolfjump.
that are a few of the maps where you can get away from your spot in time, without punishment.
[~Leveller~]
/*
whell, i have been trying multiple things and options, and came up with one answer.
Damn it can't be done.
a program can never interpret a guy's intention.
(1) it could be, he blockes on purpose
(2) it could be, that he's a bad jumper and can't get away from his spot.
in any case he would be punished,
and if nr (2) is the case, the poor fellow gets punished for being a bad jumper,
and that may never be the reason.
so this probably will be a persistent problem, as long a there are jerks around to spoil the fun.
*/
down below i qoute my prev message.
after reading that, and you still think that such a function is a good idea,
than i surgest to allot of the jumpers in cod jump country,
you better not try to jump Bitch, dont do milestone, dont think of doing jm_zaitsev
and dont even bother to enter railyard_jump_ultra, becouse you get punnished even b4 you get to you second jump.
maybe you can try ("no offence to the makers") jm_crispy, peds_puzzle mp_hochhause, cj_wolfjump.
that are a few of the maps where you can get away from your spot in time, without punishment.
[~Leveller~]
/*
whell, i have been trying multiple things and options, and came up with one answer.
Damn it can't be done.
a program can never interpret a guy's intention.
(1) it could be, he blockes on purpose
(2) it could be, that he's a bad jumper and can't get away from his spot.
in any case he would be punished,
and if nr (2) is the case, the poor fellow gets punished for being a bad jumper,
and that may never be the reason.
so this probably will be a persistent problem, as long a there are jerks around to spoil the fun.
*/
-
- CJ Wannabe
- Posts: 33
- Joined: July 26th, 2005, 2:55 am
- Contact:
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