Finaly kicking jumper killers trough punkbuster
Moderator: Core Staff
Finaly kicking jumper killers trough punkbuster
I have been edeting a bit with the AWE_v211 mod, and added a bit of my own input.
Its still the same mod, but with a few extras, (if you turn off the any kill function, it works as the normal mod)
you can turn on the anti kill function
give the numbers of allowed kills
and set when it should warn the killer
if the killer reaches the max killing limit, his name gets changed in to a more appropriate name.
if you got punkbuster enabled, than this is when the fun starts.
i aded the PB_SV_BadName line to the awe.cfg.
it picks up the bad (changed) name from the killer, and kicks him, from the server in a blink of an eye
you can set the duration of the kick with punkbuster, default = 2 min
Finaly i found something that makes punkbuster useful.
Got it ready for download in the link below.
http://www.sidecar-productions.nl/jump-bitch/
Its still the same mod, but with a few extras, (if you turn off the any kill function, it works as the normal mod)
you can turn on the anti kill function
give the numbers of allowed kills
and set when it should warn the killer
if the killer reaches the max killing limit, his name gets changed in to a more appropriate name.
if you got punkbuster enabled, than this is when the fun starts.
i aded the PB_SV_BadName line to the awe.cfg.
it picks up the bad (changed) name from the killer, and kicks him, from the server in a blink of an eye
you can set the duration of the kick with punkbuster, default = 2 min
Finaly i found something that makes punkbuster useful.
Got it ready for download in the link below.
http://www.sidecar-productions.nl/jump-bitch/
Last edited by leveller on April 13th, 2006, 3:58 pm, edited 1 time in total.
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- Core Staff
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Certainly not name based, i beliefe pb looks at the gui of the player.
Been busy today, and aded a "save position" function to the the mod.
(becouse it didn't work well together with the respawn mod on this site)
New version below
http://www.sidecar-productions.nl/jump- ... ve_pos.zip
Been busy today, and aded a "save position" function to the the mod.
(becouse it didn't work well together with the respawn mod on this site)
New version below
http://www.sidecar-productions.nl/jump- ... ve_pos.zip
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- CJ Worshipper
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- Core Staff
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- CJ Wannabe
- Posts: 31
- Joined: June 25th, 2005, 11:21 pm
can you plz tell me how to make this mod work with the save mod, i tried it and i get this error message "WARNING: Could not load GameType description file maps/mp/gametypes/saveposition.txt for gametype saveposition"
Is this mod made to work with the save mod or is it incorporated? and should the awe.cfg be used as on its own for the server setup? sorry if its a dumb question but my knowledge isnt good when it comes to this stuff
Is this mod made to work with the save mod or is it incorporated? and should the awe.cfg be used as on its own for the server setup? sorry if its a dumb question but my knowledge isnt good when it comes to this stuff
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- CJ Wannabe
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- Joined: June 25th, 2005, 11:21 pm
I get that error message everytime I start the server or the map changes, but the save mod still works. That error message means nothing really you can just ignore it. There is a cvar that Leveller added into the awe.cfg (at the top) to turn the save mod on and off, just make sure that is turned on. And yes saving was incorporated into the awe mod. The AWE.cfg I dont belive can be used on its own so just cut and paste the text from your normal server .cfg into the awe .cfg or vice versa and that works fine.
The error you got about the saveposition.txt has been solved in the latest version (no more errors about that)
http://www.sidecar-productions.nl/jump- ... i_kill.zip
Like Dwarf said, its incorporated and its better to remove anny other save posiotion mod you have running.
You can use the the mod without the awe.cfg file but awe has a few things enabled by default, witch you may not like,
therefor i think its easier to edit (to your liking) and use the awe.cfg file.
there are a few things that need to be set, you can just put them in your config_mp.cfg, or your own custom server file :
// enable, to save positions (0 = off, 1 = on) (default = 0)
seta [~Leveller~]_savepositions "1"
// Turn on the anti kill function (0 = off, 1 = on) (default 0)
//Dont Forget to turn off Anti Teamkilling if you use this function
seta [~Leveller~]_AntiKill "1"
// Maximal allowed kills (default = 0)
seta [~Leveller~]_AntiKill_max "3"
// Number of kills before recieving a warning. (default = 0)
seta [~Leveller~]_AntiKill_warn "1"
This one (seta awe_disable "0") must always be set to zero, or else nothing works.
seta awe_disable "0"
if you wish to enable punkbuster, you need to set the following :
//this is to enable punkbuster
pb_sv_enable
// just a wait state
wait
// in case you forgot to set this in your config_mp.cfg
set sv_punkbuster "1"
//This is the name that punkbuster kickes DONT TOUCH!
PB_SV_BadName 0 I_am_a_pathetic_jumper_killer!
http://www.sidecar-productions.nl/jump- ... i_kill.zip
Like Dwarf said, its incorporated and its better to remove anny other save posiotion mod you have running.
You can use the the mod without the awe.cfg file but awe has a few things enabled by default, witch you may not like,
therefor i think its easier to edit (to your liking) and use the awe.cfg file.
there are a few things that need to be set, you can just put them in your config_mp.cfg, or your own custom server file :
// enable, to save positions (0 = off, 1 = on) (default = 0)
seta [~Leveller~]_savepositions "1"
// Turn on the anti kill function (0 = off, 1 = on) (default 0)
//Dont Forget to turn off Anti Teamkilling if you use this function
seta [~Leveller~]_AntiKill "1"
// Maximal allowed kills (default = 0)
seta [~Leveller~]_AntiKill_max "3"
// Number of kills before recieving a warning. (default = 0)
seta [~Leveller~]_AntiKill_warn "1"
This one (seta awe_disable "0") must always be set to zero, or else nothing works.
seta awe_disable "0"
if you wish to enable punkbuster, you need to set the following :
//this is to enable punkbuster
pb_sv_enable
// just a wait state
wait
// in case you forgot to set this in your config_mp.cfg
set sv_punkbuster "1"
//This is the name that punkbuster kickes DONT TOUCH!
PB_SV_BadName 0 I_am_a_pathetic_jumper_killer!
I dont know if it works verry well if you just put all the stuf from awe.cfg in to your server file.
ifyou got pb kicked with auth unknown than you need to set a guid relax, this happens when you play on your own lan or pc
then you must add the folowing to your server settings -----> pb_sv_guidrelax 1
it can be set from 1 to 7
you may also add -------> pb_sv_lanmask "192"
192 is the beginning of your own internal network ip
remember your ip might not begin with 192 but with
an other number, so besure to check that.
ifyou got pb kicked with auth unknown than you need to set a guid relax, this happens when you play on your own lan or pc
then you must add the folowing to your server settings -----> pb_sv_guidrelax 1
it can be set from 1 to 7
you may also add -------> pb_sv_lanmask "192"
192 is the beginning of your own internal network ip
remember your ip might not begin with 192 but with
an other number, so besure to check that.
Thanks m8, that fixed the pb problem, and the anti kill function works lol..i decided to run the awe and the server setup seperately, so the awe.cfg has all the correct settings for the mod, but only anti kill and all the other shit work but not the save position. any ideas?
would be nice to streamline it so its just for jump servers, like no realism stuff with cookable nades and bombs going off ect, but i assume that can be disabled, there are loads of settings there
would be nice to streamline it so its just for jump servers, like no realism stuff with cookable nades and bombs going off ect, but i assume that can be disabled, there are loads of settings there
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