Exploding Barrel
1. Make the barrel in Radiant.
* Create a script_model and fill in the Keys / Values below for your model.
o targetname / explodable_barrel
o model / global_explosive_barrel_japanese
o classname / script_model
2. Create the clipping for the barrel.
* Make a cube about the size of the barrel with the tool texture of "clip_missile_nosight_metal"
o Use the clipper tool to cut off the corners.
* Make this brush a script_brushmodel
o Key / Value of classname / script_brushmodel
o spawnflags / 1
3. Connect the barrel to the clip texture.
* Select the model.
* Select the clip brush.
* With both selected in that order, press "W" to connect them.
Exploding Barrel
Moderator: Core Staff
Who is online
Users browsing this forum: No registered users and 0 guests